I really like the concept of Records. Makes a lot of sense and straight up sets the novel not to have overpowered young masters elevated by their supremely powerful yet fully incapable of personality judgment ancestors.
Vitality is pretty cool when it comes to self-healing, but what about the lost limbs? Healers probably can regrow them when they reach high enough levels. Also, healing mid-battle is very crucial to classes fighting head-on.
Replied comment:
FriendlyButcher
Vitality significantly reduces the value of Healer Class. I think they should be rebraded as Enchanters/Supports. They should be able to buff their team and cast debuffs on enemies, along with their healing abilities. Only then the Healer Class can have some importance. Otherwise, as long as one has incredibly high Vitality—They can almost tackle anything and recover from most injuries.
It's time to check the gains from the hunt! Also, I wonder if he can somehow use the equipment of fallen archers to improve his own stuff, that primitive bow is imprinted in my mind and it hurts.
"Jake had no intention of going after humans at that moment. Never, if he could avoid it."
Mate, at this rate, you'll only have to deal with one during the Tutorial.
Bro going full hoarder mode.... which is fair, actually. Try to take the shower and the toilet, maybe they're enchanted and will still work?
Jake: *just casually becomes buddies with an Evil God*
The Rest of the Universe(s): Come on, man, it was so peaceful without the Danger Noodle
Ah, a beginning of a beautiful friendship
I really like the concept of Records. Makes a lot of sense and straight up sets the novel not to have overpowered young masters elevated by their supremely powerful yet fully incapable of personality judgment ancestors.
Poison Archer it is then. I had a feeling we'd be getting something to help with DPS when he upgraded the cloak instead of his bow.
That ear pop must have been so satisfying to feel.
Vitality is pretty cool when it comes to self-healing, but what about the lost limbs? Healers probably can regrow them when they reach high enough levels. Also, healing mid-battle is very crucial to classes fighting head-on.
Vitality significantly reduces the value of Healer Class. I think they should be rebraded as Enchanters/Supports. They should be able to buff their team and cast debuffs on enemies, along with their healing abilities. Only then the Healer Class can have some importance. Otherwise, as long as one has incredibly high Vitality—They can almost tackle anything and recover from most injuries.
It's time to check the gains from the hunt! Also, I wonder if he can somehow use the equipment of fallen archers to improve his own stuff, that primitive bow is imprinted in my mind and it hurts.
"How troublesome" Nicholas thought.
Buddy, you had NO IDEA.