Why the bug I wrote became a core gameplay mechanic?!
Chapter 437 - 423 Blood of Lies_2

Chapter 437: Chapter 423 Blood of Lies_2

Even Lilith couldn’t help nodding frequently, "Hmm, indeed, it is a good name!"

Naming the game something catchy and appealing was also beneficial for Lilith.

After all, if she wants to collect negative emotions, she needs to deceive as many players as possible into joining. Early promotion is very important, and so is a good name.

"So, regarding other mechanisms of the game, does President Gu have anything to add?" Lilith continued.

It was evident that Lilith seemed to have had a change of heart; originally, she was somewhat reluctant to let Gu Fan speak. However, after hearing the name, Lilith felt that Gu Fan’s suggestions were indeed indispensable, so she decided to let him add a few more comments.

Of course, Lilith would still be very cautious, only adopting the parts she deemed useful.

Gu Fan pondered for a moment before speaking, "Should we also slightly plan the game’s combat system?"

"If the world view and game mechanics are designed accordingly, and the combat system lacks innovation, it seems like it wouldn’t match."

"You have to do the full set when making a game."

"Moreover, the combat system is central to adjusting the player’s experience. After all, this is an action game."

After listening, Lilith nodded non-stop, "Hmm, indeed, well-said!"

In order to hide the ’Blood of Lies’ system, they created a rich world view, and to match this world view and further disguise the ’Blood of Lies’ system, it was best to develop a unique combat system.

Otherwise, it was still possible that players could quickly see through it.

And a good combat system, once it chemically reacts with the ’Blood of Lies’ system, could create even more negative emotions in players.

So, they indeed had to think long-term about this aspect.

But how specifically should they do it?

Lilith was the first to speak, "This time, we definitely cannot use the ’Ascension’ combat mechanism. Our Nitiandang game must strive for something more, constantly breaking through ourselves!"

Clearly, she was deeply hurt by the ’Ascension’ combat mechanism.

The core of the ’Ascension’ combat mechanism boiled down to two words: ’repulse blade.’

At the beginning, Lilith didn’t understand the intricacies of this mechanism and got heavily beaten by monsters in the game, mistaking it for some super challenging and difficult mechanism, and eagerly approved it.

Players were indeed not accustomed to it when they first played.

But soon, players uncovered the patterns of the mechanism: perfect repulse followed by a counterattack, and if repulsed perfectly, one had to defend.

Once the players mastered the timing, not only did this combat system fail to continue generating negative emotions, but it backfired, significantly elevating the positive emotions players derived from combat.

Once bitten, twice shy, Lilith decided she couldn’t use this combat system again, or it would be digging her own grave.

Unexpectedly, Gu Fan also agreed with this point, nodding and saying, "Indeed, the ’Ascension’ combat mechanism was designed for ’Ascension’. ’Blood of Lies’ has a unique world view, so the combat mechanism naturally needs to be adjusted accordingly."

"I think the combat mechanism for ’Blood of Lies’ should be centered around one concept: encouraging offense!"

"On one hand, encouraging offense allows players to take on higher risks, generating more negative emotions; on the other hand, it also aligns more closely with the game’s world view and background setting."

"Having players wield shields and prod bosses with long spears in a sneaky manner is absolutely not allowed."

Lilith thought for a moment, "Encourage offense? Doesn’t ’Ascension’ encourage offense?"

Gu Fan shook his head, "Not at all."

"The core of the ’Ascension’ combat system is ’Offense-Defense Conversion’, it neither purely encourages offense nor defense. A blind offense will inevitably lead to being beaten, and mere defense can’t inflict damage on the enemy, so one must do the right thing at the right moment."

Lilith slowly nodded, "Hmm, that sounds quite reasonable."

Obviously, she couldn’t accept any shield prodding from players.

In the majority of action games, especially those adventure games set in a Western Fantasy background, ’shield prodding’ is quite a lazy and brainless tactic.

As the name suggests, it involves finding the highest damage mitigation shield in the game, raising it, then using some longer weapons that can be used while the shield is up.

This tactic emphasizes the feeling of ’I hit mine, you hit yours,’ filling the combat with ’interactivity.’

Using this method, even players with poor skills could relatively easily defeat bosses.

For most games, providing tactics like shield poking ensures a baseline experience, allowing even the least skilled players to clear the game. But for Lilith, such tactics would greatly reduce the negative emotions players could generate, which was obviously not permissible.

If we only encourage offense, how should we encourage it?

Zhou Yang spoke, "If we’re talking about encouraging offense, the first thing I think of is a blood-sucking mechanic."

"If we delve into specifics, there can be three different scenarios."

"The first type is indiscriminate blood-sucking, up to the maximum."

"The second type, after maxing out, could allow for an overabundance of absorbed blood to create a special Blood Shield. While the shield exists, it can mitigate some damage."

"The third type involves the Blood Bar not disappearing immediately upon injury, but turning to Anemia and continuously degrading. The blood absorbed during player attacks could only restore the Anemic portion."

"Overall, the third method provides good balance and experiences."

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