Why the bug I wrote became a core gameplay mechanic?!
Chapter 438 - 423 Blood of Lies_3

Chapter 438: Chapter 423 Blood of Lies_3

Wei Chengjie thought for a moment, "I think we can handle it with ’GP’ as well."

"Add invincibility frames or even reflection frames to specific attack motions of the players, so when they clash with the boss, the collision of the two attack actions may trigger the invincibility frames or even reflection frames, benefiting the player."

"Alternatively, there could be other supportive actions, for instance, Puppet Prosthesis could have a dedicated action button, and if used correctly, it can also produce the effect of GP."

Lilith grew more concerned as she listened, "Hey, hey, hey, wait a second!"

"This bloodsucking and GP, isn’t this just making the players too exhilarated?"

Undoubtedly, if these two designs were combined, it indeed seemed like a thrilling game.

In the game, there are various damage reduction items already. If a player wears Heavy Armor, uses damage reduction items, and mindlessly exchanges blows with the boss, not only could they recover from Anemia, but they might also trigger invincibility frames by chance, making the boss stagger...

It indeed encourages offense, but doesn’t it completely contradict the initial purpose of creating negative emotions?

Gu Fan cleared his throat, "President Li, this is actually quite manageable."

"First, we need to strictly limit the damage reduction items in the game."

"There can’t be shields, and even if there are, they should be toy-like with low damage reduction; there can’t be Heavy Armor, nor any items that significantly reduce damage."

"If a player decides to exchange blows with the boss, regardless of the items they use, the clothes they wear, or the weapons they hold, the final outcome will undoubtedly be getting instantly killed by the boss."

"Secondly, Anemia and the GP mechanic can both exist, but we can impose specific limitations that give players the feeling ’they seem powerful but are actually hard to use.’"

Lilith looked puzzled, "Seem powerful, but are actually hard to use?"

Gu Fan nodded, "Yes, bloodsucking and GP sound powerful, which was exactly your initial reaction, President Li."

"However, if this mechanism is slightly off, it can lead by a hair and miss by a mile."

"Take GP, for instance."

"If we set the player’s GP action to be an instant hand raise, then it would be an incredibly powerful skill. With just a little practice, players could make the boss suffer immensely."

"If we add a slight pre-motion before the hand raise, then it would become an ’Ascension’ blade reflect. Although it requires some time to adapt, once mastered, it’s essentially easy to reflect wings."

"But what if we add even more pre-motion to the hand raise? For instance, we set the invincibility and effective frames of GP in the middle of an action."

"Then this GP would have extremely stringent requirements, only a few skilled players could use it perfectly, and for most players, trying to time their GP to intercept the opponent’s attack would be wishful thinking, only to get purely beaten."

"The same applies to bloodsucking. We certainly can’t make it just about simple bloodsucking, but rather, it should be more of a ’trap.’"

"From a story perspective, Unclean Blood is the source of madness, why can cutting monsters provide bloodsucking? Because when monsters are cut, Unclean Blood sprays out from them, which can heal Humans’ injuries and also power the puppets."

"If we consider this setting, then sucking in Unclean Blood clearly can’t be without cost."

"First, other people’s blood entering one’s body through wounds must accumulate the player’s Madness Value, making the player’s motions sluggish, deformed, or even causing minor rigidness. Although these are only insignificant detail changes, they would significantly affect how the game feels to the player."

"Secondly, bloodsucking would introduce Unclean Blood into the player’s own body, accelerating their transformation into a beast, enhancing their Spiritual Vision to perceive dangerous creatures, and they might also be hunted by specific Hunter NPCs."

"Afterward, by pairing it with the concept of ’Anemia,’ we can also turn bloodsucking into a trap, making players agonize whether they should use such powerful functions as bloodsucking and GP or not."

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