Why the bug I wrote became a core gameplay mechanic?! -
Chapter 436 - 423 "Blood of Lies
Chapter 436: Chapter 423 "Blood of Lies
Lilith listened intently, finding Wei Chengjie’s suggestion quite valuable.
In the game, there would inevitably be various kinds of creatures. If the goal was to make the game’s worldview smooth and natural, so that players would have a harder time detecting the flaws in the Blood of Lies and Dynamic Difficulty System, then the worldview would have to incorporate all these creatures.
The most basic creatures were of three kinds: Ancient Gods, Humans, and Automatons.
However, as these three kinds of creatures influenced and transformed one another, it was possible that other creatures could emerge from them.
For example, the Blood of the Ancient Gods could affect Humans, potentially creating the Juan Clan, or causing humans to contract the Beastification Disease and become terrifying Monsters, or it could affect ordinary beasts, turning them into more ferocious Monsters.
Humans used Unclean Blood to create Life Crystals that could power Automatons, bestowing them with life. But if the Blood of the Ancient Gods contaminated the Automatons beyond a critical point, then weak Ancient Gods using the Automaton’s shells as hosts could emerge, becoming a new life form with a powerful exterior yet an inner filthiness.
Similarly, Humans could also use Automaton technology to change their own life forms.
If they were simply missing limbs, they could replace them with mechanical limbs from Automatons, but if there were extensive bodily damage, or if Humans themselves wanted to change their fragile life forms, they could gradually create entirely new creatures that were neither Automaton nor Human.
And some with ulterior motives might deliberately develop giant, monster-like Automatons. If these Automatons were to go out of control, they could become a terrible disaster.
Furthermore, when Automatons absorbed more Life Crystals, incomprehensible mutations could occur.
They might become more and more human-like, almost indistinguishable at first glance; or they could become crafty like Humans, sturdy like Automatons, and internally indescribable like Ancient Gods—a terrifying creature.
With such a worldview as a backdrop, the game mechanics would indeed be perfectly integrated, seamless, and highly deceptive.
Lilith was very satisfied with the results of the brainstorming session so far; it was clear that this session had been very productive.
However, there was still one very important issue unresolved: the name of the game.
Lilith looked at Gu Fan, "Then, let President Gu decide the name of the game!"
Gu Fan was somewhat taken aback; he had intended to abstain from speaking, as in Lilith’s eyes, his threat level was likely still off the charts, and the risk of him contributing was incomparable to that of the other two.
Yet Lilith had unexpectedly called on him to decide the name of the game.
On second thought, he realized that naming the game indeed came with the least amount of risk—compared to designing the game’s mechanics and story directly.
Since that was the case, there was no need for Gu Fan to refuse; overacting might even seem deliberate.
After pondering for a moment, he suggested, ""Blood of Lies," what does everyone think?"
Zhou Yang and Wei Chengjie both lit up, ""Blood of Lies"? Great name!"
Clearly, in light of the current core mechanics and worldview, "blood" and "lies" were two of the most central concepts.
First of all, being a Cthulhu-themed game, almost everything was directly related to blood.
Humans had infused themselves with the Blood of the Ancient Gods, contracted parasites, their blood turned into Unclean Blood, and upon death, the thoroughly solidified Unclean Blood became Life Crystals, serving as the inner power for Automatons.
The pandemic sweeping through the human world, the Beastification Disease, was also visibly represented through "blood."
The blood of the Ancient Gods was both a gift and a curse, present throughout.
And "lies" were likewise central to the game’s mechanics.
Humans telling lies might trigger Spiritual Vision, gradually becoming insane from directly facing the Ancient Gods; Automatons telling lies would become more human-like, changing their own life forms.
In the game’s narrative, countless lies were also ever-present.
Not only did players need to continuously lie to progress in the game, but also the NPCs were essentially living amidst lies.
Whether they were researchers using the Blood of the Ancient Gods, doctors using Unclean Blood for treatment, or craftsmen in workshops claiming Life Crystals were divine gifts while hiding their true origins, they were all covering one lie with bigger ones.
Throughout the game, players were not only continuously telling lies but also gradually unraveling the lies left behind by predecessors.
These predecessors might have gone insane, died, or experienced an even more terrible fate than either, but the lies they left behind were still a pervasive poison, plaguing those who sought to save the world afterward.
And the combination of these two words had a special connotation of its own.
Why "Blood of Lies" instead of "Lies of Blood"?
Because the phrase "Lies of Blood" is too direct in its implication, simply suggesting "a lie about blood."
But "Blood of Lies" encompasses far more.
It could represent the inherent deceitfulness of humans—human blood being the blood of lies, and Automatons learning to lie after receiving human blood;
It could also refer to Unclean Blood created from the Blood of the Ancient Gods by researchers, as Blood of Lies, since these people falsely claimed that Blood Therapy could cure all diseases and intentionally concealed the severe Beastification Disease and madness it could cause;
Of course, it could also be understood as a broader concept that alludes to all content in the game related to lies and blood, giving players a rich space for imagination.
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