Why the bug I wrote became a core gameplay mechanic?! -
Chapter 379 - 388: Looks Very Serious
Chapter 379: Chapter 388: Looks Very Serious
Instructor Ding felt overwhelmed by the choices and didn’t know which one to pick.
He was looking at profiles of various characters, each of whom was exceptionally beautiful with their own unique charms.
If receptionist Elios tended toward the intellectual, mature, and composed mature lady character, the other characters were like a dazzling array of flowers.
There were petite and cute types, willful and capricious types, aloof mature lady types, violence-prone types...
As for appearances, they were all distinct.
On the profiles, in addition to photos, there were detailed data including names, nationalities, height and weight, measurements, hobbies, favorite and least favorite foods, favorite and least favorite clothing, favorite and least favorite colors, absolute deal-breakers, and so on.
Additionally, there was a part of the data that was not yet revealed in the profiles and would need to be explored by the player during the game.
Some of the data were quite "contrastingly cute," like a seemingly gentle and adorable sweet lolita whose hobbies were actually fighting and watching horror movies.
"Hmm, so these profiles should be directly related to the later romance development part, right?
"I guess mostly you’d have to give them gifts according to the preferences listed on their profiles to effectively raise their favorability. If you give the wrong gift, you might waste money or even lose favorability.
"That’s not hard at all! I feel like I’ve completely figured it out!"
Instructor Ding continued his selection process.
Of course, he also noticed that in the upper right corner, there was an option to switch between male and female characters.
Meaning, even if the player’s character is male, they could invite other males to the island, and vice versa.
The male and female characters are basically designed according to the most validated styles on the market.
If the target for the strategy is set to female characters, then the game’s process might be more like the typical romance development games, with the player tending to be more proactive;
Whereas if the target for the strategy is set to male characters, then the game’s process might be more like certain female-oriented romances, with the player tending to be more passive.
However, this mode is not absolute either, as there is an option in the game that allows players to freely choose whether they are "passive" or "proactive."
In other words, if a player wishes, just by selecting "passive," the female characters in the game will become as enthusiastic as the male characters and actively invite the player to participate in certain activities.
"Not bad, the design philosophy of Nitiandang is quite advanced.
"It’s just a pity that the demo itself doesn’t have many characters to choose from."
From the profiles, this game seems to have at least 7 selectable female characters and 5 selectable male characters, and that’s not counting the player’s own character.
But this demo currently only offers 2 selectable female characters and 1 selectable male character, with the other characters all in an archived state.
But after all, it is a free demo, mainly for players to experience the basic content of the game, so it’s not too fair to be too critical.
Of course, Instructor Ding would not choose male characters, although everyone is screaming something about ’nanot’ online, when it comes down to it, you still have to trust your own instincts.
Moreover, he decisively selected the "passive" option, letting the game’s characters chase him.
Seeing the screen full of question marks, Instructor Ding was defiant.
"What’s up? I’ve played games all my life, can’t I enjoy myself a bit?
"Why should I be a lapdog in real life and still have to be a lapdog in the game? Then what’s the point of downloading this game?
"Oh, I’m not the lapdog; I was talking about a friend of mine.
"And since this is already a sci-fi game, it doesn’t really matter if it gets a bit more sci-fi.
"Would you care about whether or not you can teleport through wormholes in a world with Star Destroyer Ships? You’re already playing a sci-fi game, why fuss over these small setting details, they’re essentially meaningless!
"Anyway, I don’t care, I just want to experience what it feels like to have girls chasing after me non-stop!"
The one he ultimately chose was a little loli named Aurora, though she was called a little loli, her profile listed her as 18 years old.
This is also a traditional skill of the game developers, any without this kind of knack should have probably already vanished into the annals of history.
Aurora was a European math girl with round black-framed glasses, long golden twin-tails, 145cm in height, 37kg, with a modest chest that matched her character setting, and a trait that accelerates research speed.
Her hobbies included conducting scientific research, sunbathing, adventuring around in the dead of night, and playing horror games, while she disliked activities such as volleyball and water obstacle courses, among others.
Facing accusations of being a "shameless loli-fanatic" on the screen, Instructor Ding was still trying to defend himself.
"Ah, guys, I’m really not into lolis, I’m absolutely considering the viewing experience for everyone here.
"Look, the guide Elios is already a mature lady type. If I chose another mature lady, wouldn’t the game content be repetitive?
"I don’t mind either way, I can accept both lolis and mature ladies.
"But I’m worried some viewers might like lolis, and if I have two mature ladies here, they’ll definitely feel uncomfortable watching, so I might as well cater to everyone’s viewing experiences as much as possible.
"Children make choices, us adults want everything! With both lolis and mature ladies, we’ll have many more options as the story progresses."
After his choice was made, oh no, after the girl was chosen, Instructor Ding began to enter the official game process.
What surprised him was that the game didn’t directly start with the official process, and the first girl he chose, Aurora, didn’t immediately appear in the game.
According to the game, Aurora would take time to arrive by boat. During this time, Elios would take players to briefly learn about the island’s various facilities and the basic gameplay.
This content completely matched Instructor Ding’s expectations.
The island had various entertainment venues, like swimming pools, beaches, and special islands for adventure, among others.
At these entertainment venues, you could participate in different types of games, like water obstacle courses in the swimming pool, where you could freely edit the levels, or play tug-of-war on water.
On the beach, you could play beach volleyball, surf on the sea, or build sandcastles.
Special islands for adventure offered fishing, searching in the dense forest, rock climbing, and even picnicking, among other things.
Participating in these activities would consume stamina, and completing them could yield monetary rewards as well as Research Points.
When stamina was exhausted, players could choose to rest. The resting options ranged from the regular sleep to more advanced massages, only the more variety it offered, the more money it would cost.
In addition, players could engage in various research activities, and so-called research was nothing more than having the girl put on special equipment necessary for research and undergo some kind of physical training.
Engaging in research activities could yield a small amount of money but a significant number of Research Points.
Special thematic events would also take place on holidays, though it was yet uncertain exactly how large these events would be and in what manner they would be presented.
Of course, all the island’s facilities had specific opening hours, like the beach and swimming pool which were basically open only during the day, with few exceptions for the evening; whereas the casino was only open at night.
Activities involving players and girls could increase affection, as could spending money on gifts, and higher affection would unlock more activities and exclusive storylines.
Research Points could also unlock more research projects, and some completed projects could activate new activities.
In any case, the island’s activities seemed interconnected, mutually activating each other, and from any angle, it appeared to be quite a serious romance simulation game.
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