Why the bug I wrote became a core gameplay mechanic?!
Chapter 378 - 387: Standard Dating Simulation Game Opening

Chapter 378: Chapter 387: Standard Dating Simulation Game Opening

Upon opening the game, the first thing that greeted the eyes was a fresh-looking login screen.

It appeared to be a beautiful island, nearby fine and soft sandy beaches and tall coconut trees, a little further were rolling hills and lush vegetation on them.

Off to the side was an endless sea, with azure waters and calm waves, where the sea and sky merged in the distance, a few seagulls flying.

Beyond that, on the edge of the screen, you could vaguely see some modern buildings, and on the beach, there were lounge chairs, sun umbrellas, volleyball nets, and other recreational facilities.

In the center of the screen, in pink cute cartoonish font, was "Heartbeat Dream."

Even the words "Click any key to start the game" were in a heart-shaped bubbly font, looking quite soft and adorable.

The title screen alone displayed the features of the game vividly.

The only slight disappointment was the small word "DEMO" written at the bottom right of the title, reminding players that this was just a trial version, slightly imperfect.

Instructor Ding randomly clicked the button to start, his face showing an expression of enjoyment.

"I love these types of games that embrace nature and leisure.

"All those gods and ghosts, action-packed fighting games, I hate them most.

"Especially those mindless shooting games."

This statement was met with a barrage of boos in the comments, as everyone knew that Instructor Ding’s main expertise was playing FPS games.

Liking dating games? It’s probably not you who likes them, but your younger brother!

However, from another perspective, this game could also be considered another type of shooting game, no problem with that.

Upon officially entering the game demo, an introductory animation began.

A voice resembling that of a newscaster sounded.

"The world had been destroyed.

"Twenty years had passed since that catastrophe, yet humans had still not recovered from the apocalyptic pain.

"It was a disastrous disaster that nearly eradicated everything humans once had."

On the screen were scenes of major disasters.

Volcanoes spewing lava, thick smoke covering the sky; meteors falling from the sky, creating enormous mushroom clouds; towering tsunamis sweeping in, engulfing coastal cities, massive ships in the roaring sea like dried leaves with no branches to cling to; violent earthquakes opening cracks in the earth, many vehicles fleeing in panic fell into the cracks and were swallowed without a trace...

The voice of the news report and the documentary-style filter on the screen seemed to be trying to foster an apocalyptic atmosphere.

Just as Gan Di was wondering if he had opened the wrong game, the opening CG’s style suddenly changed.

"But humans did not get discouraged, they relied on the remaining technology and knowledge to rebuild the last sanctuary on the islands of the ocean.

"Among the many buildings in the sanctuary, there was an island that seemed like a paradise on earth, the ultimate dream destination for all survivors.

"It was called, Eden."

The screen shifted, the documentary filter disappeared, and the screen no longer displayed scenes of disasters, but rather the vacation island from the title.

Swimming pools, beaches, pavilions, coconut trees, buildings resembling some kind of research institute...

The camera flashed over these scenes, inexplicably giving a sense of travel through time.

"You have been invited to Eden to become a researcher who will determine the fate of humans. Moreover, you will also serve as the island’s administrator and de facto lord.

"The formidable and painful task of saving humanity has been entrusted to you, and you must not refuse it, as there is no one else but you who qualifies for this mission."

Instructor Ding watched the CG and couldn’t help but exclaim, "Wow."

"This game sure knows how to mix things up. Isn’t it a romance simulation game? It’s quite ridiculous to have an apocalyptic setting, pretty humorous though."

In Instructor Ding’s view, the game "Heartbeat Dream" didn’t need to introduce any game background at all. Wouldn’t it be alright to just start the plot with the player going on vacation on an island?

Does this apocalyptic backdrop help with the game’s storyline and content in any way?

Especially since the beginning of the CG was all mystical and mysterious.

However, this contrast did create a uniquely absurd feeling, so Instructor Ding didn’t mind too much and turned his attention to the actual game content.

By now, the game had shifted to live-action scenes. On the screen appeared a handsome young man dressed in casual attire and carrying a backpack, clearly the protagonist of the game.

This was somewhat surprising to Instructor Ding, as it was different from what other games usually do.

In other games, they might opt for one of two different approaches: either not creating a male character model at all, preventing the male character from appearing on screen, with the player playing entirely in the first person; or providing players with extensive character creation options, or at least a choice among several male templates.

The approach used by "Heartbeat Dream", providing the player with a pre-defined male character, is more common in story-heavy RPG games.

"Huh, strange, wasn’t this game targeted at both male and female players? Why does it default to a male character right from the start.

"Oh, maybe it’s accessing the backend data of the official gaming platform?"

There were rumors that "Heartbeat Dream" would feature a variety of male and female characters. Players could choose the gender and the gender of their character arriving on the island.

Instructor Ding speculated that if the gender information on the official platform was set to female, then the default would be to start with a female character, but this guess had not yet been verified.

Soon, the opening animation seamlessly transitioned to player control, primarily involving typical operations like walking and interacting.

Instructor Ding controlled the male character into the reception area.

The place was quite similar to what he had seen in the desktop counterpart, only the space was clearly larger and the layout more rational.

The large circular bar in the middle looked familiar. Elios was sitting behind the front desk in a dignified manner, waiting for the player’s arrival.

Instructor Ding could guess with his toes what was to come next: registering some basic information and then introducing the basic gameplay of the game.

However, Elios’s first sentence was somewhat shocking to Instructor Ding, "Hello, we finally meet!

"It seems you are as quiet in person as you are online."

The look Elios gave had a silken quality to it, the interaction between them felt very much like online friends meeting in person.

Clearly, Elios’s story continued from the desktop companion content. When the system detected that the player had installed the desktop companion, Elios would greet the player like this; if the player had not installed the desktop companion, then Elios would say this was their first meeting.

In both cases, Elios would introduce herself, but the wording would differ slightly.

"Although we’ve chatted online for a long time, you might still be unclear about what exactly my job is, right?

"I am the receptionist of Eden. Simply put, I am responsible for arranging your daily life and research work here, providing you with all the help I can."

Under Elios’s guidance, Instructor Ding began to understand the various basic activities available in the game.

However, this introduction did not last long, as it was clearly not intended to make the player master all the gameplay immediately, but merely served as a warm-up for the later content to keep the player looking forward to more.

"So, please choose the first colleague you would like to spend your vacation in Eden with and who will assist with your research"

As Elios spoke, she took out a tablet computer.

The tablet covered most of the screen, displaying the avatars and detailed information of the selectable characters.

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