Why the bug I wrote became a core gameplay mechanic?!
Chapter 380 - 389: This Game Could Never Praise Baosi!

Chapter 380: Chapter 389: This Game Could Never Praise Baosi!

Before he knew it, Instructor Ding had already played for over four hours, and the time had passed 12 o’clock at night.

He stretched out and yawned, "Ah... time flies really fast, but at least I’ve almost got the hang of this game!

"I have to say, the art of Nitiandang is really awesome. Just for the art, I want to ask: who else can compete?!

"Look at these thighs, the War Drums, these little expressions...

"I say art is the ladder of progress for games, shouldn’t be a problem, right?

"The only pity is that this isn’t an action game. If they could add some action elements to it, wouldn’t it be a blockbuster?!

"I’ve played games driven by numerical values, games driven by items, but today I’ve realized that there are also games driven by fashion!

"There are only seven or eight sets of clothes in this demo and I’m already addicted. When the official release comes out with dozens more, won’t the game just take off?"

Obviously, the demo of "Heartbeat Dream" didn’t particularly exceed Instructor Ding’s expectations in general, but it still showcases Nitiandang’s game production skills in some finer details.

The first is the art.

I have to say that in a romance simulation game like this, the art accounts for more than 90% of the impact. After all, people are visual creatures who like good looks in reality, so in games, faced with an overwhelming array of beautiful characters, if new game characters don’t have an edge in appearance, it’s really impossible for them to stand out.

From the current situation, "Heartbeat Dream"’s characters aren’t in an anime style but realistic, yet on the whole, they have reached the standards of a AAA game.

The skin texture, details of the clothing, everything is done quite precisely, and many times can give an almost indistinguishably lifelike feel.

The excellent design of these characters makes almost every one of them unique, which brings players a sense of novelty and anticipation.

Even many times Instructor Ding feels that just looking at these pretty characters in the game is worth the price of admission alone.

Next is the detail of the romance storyline. Although this aspect can only be considered conventional and not particularly innovative, often even feeling a bit formulaic, how does the saying go?

Sincerity never retains love, it’s all about the routine that captures the heart!

Many of the plots in "Heartbeat Dream" are generated by fake-AI. Of course, the designers at Nitiandang also did a lot of filtering, keeping the plots that seemed exciting and deleting the boring ones or those inconsistent with the characters’ settings.

After such a selection process, the game’s storyline itself might not be deeply moving, but it’s rather decent.

In addition, there is an important feature, the "NPC initiative" option.

After Instructor Ding checked this option, the female characters in the game would invite him more frequently, and even confess to the player after reaching a high enough level of affection later on.

This was a bit too much for Instructor Ding!

He had played some romance simulation games before, but without exception, they all required the player to take the initiative.

Giving gifts on specific holidays increases affection, investigating what the female characters like to do and meticulously planning date agendas, strict conditions for triggering special events, missing one means reloading save...

These traditional romance simulation game methods are indeed challenging and replicate the details of romance, but the problem is, they are really getting tiresome!

The development of games also needs to consider the era. In the current climate, most people are already tired and resistant to this pattern in reality, let alone in games.

Therefore, the reverse-chasing mode of "Heartbeat Dream" gave Instructor Ding a strange sense of playing a sci-fi game, with plots that are both unrealistic and irresistibly engaging that wouldn’t possibly happen in real life.

Under the guidance of such sci-fi styled plots, what was originally not a particularly outstanding storyline became quite memorable!

After all, girls taking the initiative to give chocolates, presents, and blushing while saying confession lines, no matter how far-fetched or stumbling they might be, even if the dialogue is somewhat humorous, all these just add to its appeal.

This complements the shortcomings of the fake-AI very well.

Last but not least are the various collection elements in the game, including fashion and other derivative rewards.

The game features a variety of costumes, and almost each set accentuates a particular feature of the female characters even more.

Unlike those outfits that simply change colors crudely, the outfits in "Heartbeat Dream" not only change significantly in appearance but also affect the depiction of the female protagonist’s figure.

For example, certain special hosiery costumes create a noticeable sense of flesh at the roots of the thighs, and depending on the shape of the costume, the key areas such as the bust, hips, legs, waist and so on of the female characters will also vary somewhat.

Although these changes don’t require remodelling but only adjustments to the existing model, very few game manufacturers actually do this, which naturally makes it all the more striking.

Instructor Ding lamented, "Do you all think this game won’t make it? Lacking Nitiandang’s twist?

"I don’t think so, I think this game is stable and spicy!

"I won’t even mention the possibility of a breakout female character in the official release. Looking at the system as it is now, as long as Nitiandang maintains this standard and releases a few more sets of clothes, simply playing it as a dress-up game is enough!

"As long as Nitiandang doesn’t mess around and sticks to the edge, this game cannot flop!

"Of course, if they really want to mess around, Nitiandang could consider adding some action game elements.

"Didn’t Nitiandang already have experience with action games before? This shouldn’t be too difficult for them. Just do it as per the standard of ’Ascension,’ let the players control female characters to casually beat up some monsters, and during the battles, throw in some clothing rips...

"Hey, don’t get me wrong, it’s not the kind of clothing rip that wouldn’t pass the review, just slightly reducing the fabric and adding some extra shine to the body...

"Ah, I can’t even begin to imagine how fun the game would be then!

"Baosi? That seems highly unlikely. With a game as sultry as this, as long as Nitiandang holds firm to their sultry standards, I really can’t see any possibility for a Baosi situation.

"Alright, enough talk, I’m going to pre-order it now!

"There’s nothing more to say, I’m popping the champagne!"

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