Yugioh Card Summoner -
CH.635 More Factory VR Stations
Today I was installing some more Factory VR stations across the world. For two reasons, actually.
First, the few we’ve set up in the capitals have been decently profitable. Nothing crazy but at least they make money instead of draining it.
And two, I’ve gotten some requests from different adventurers’ guilds that they’d like to have a Factory VR station. Not all the guilds, but most of the larger ones want one or two of them if possible.
And admittedly, this does build onto my own idea. I’m already making the final preparations for the Riding Duel Tournament which will take place in the Factory. And I want people across the world to be able to at least try out for the prelims.
I have already finished quite a bit for the tournament. Like what stats the D-wheels will have and so on. Everyone will use a basic one for the prelims, but if you make it to the finals, you can design yourself a custom one. Or ask me to design a custom one for you. Sure I could just allow everyone to use a custom one, but I think it will be cooler if just the finalists get their custom ones.
Also, a reason to get these stations online is so that people can practice. In the previous tournaments, the level of play has been … inconsistent. Some are very good, but most are pretty mediocre. I think with more playtime people will be better. And since some of my monsters know how to play Yugioh, there is no shortage of opponents to practice against.
And yes, most of them use decks where they themselves are a central part of the deck.
Lastly, getting out more Factory VR stations was good for national security. Kind of.
With the VR stations, adventurers, knights and mages can get access to my monsters. As I’ve said many times, they are masters at their crafts.
And while the States have been quiet for a while, I know they are planning something. Possibly war. Sure I could stop it by myself, but … actually, I’ll just stop it by myself. No need to actually start a war. I just need people to be ready for the first response in case they catch us off guard.
Anyway, the installs went just fine and now the Factory has even more daily visitors. Which will hopefully increase its level even faster.
Not that the Factory isn’t already quite crazy. The time dilation has become so fast that I’ve actually slowed it down in most parts of the Factory. It is currently set to 6 times faster in most places, but some of the administrative spots have it at 9,8 times faster, which is the current Factory max.
But having it at nearly 10 times faster than the outside time causes problems for people. Especially low leveled people. I can handle it just fine, but I know Time Magic and I’m level 300. But have a level 10 person stay in the Factory with the time dilation at 10 times and you have some problems. Simply put, their brains can’t handle all that information. So when the soul returns to the body, it causes some big problems.
I’ve solved some of them by slowing down the ‘waking up’ process for low leveled people, but it still causes headaches and other complications if you are in the Factory for too long. Yes you can set a timer, and there is a forced 2 hour timer in all Factory VR pods, except for the ones on HomeBase. That is because I can just have one of my monsters watching over those pods, so they don’t need a timer.
Also, unlike the set we used for the Factory VR shops I made, the ones for the adventurers’ guilds could fit larger people, and evolved beast-folk. Centaurs, lamia, mermaids. Any race I had access to could use them safely, as long as the pod was configured to them. And all you had to do to configure the thing was select your race.
And don’t worry. The device does a quick scan before doing things like flooding the chamber with water. You can’t drown yourself in it. I know mer-folk and other sea-folk can use it without that flooding feature, but it is more enjoyable to use with it, so I added it.
Now, since I went over that, how about some packs? Just so I can get cards I won’t use in the tournament.
I do already have a few decks in mind for what I’ll use. I just need to figure out how evil I want to be. See I had this idea for a Flamvell deck where I’d use a custom spell that would send 5 Fire monsters with 200 defense to the GY as a cost, and would then add Rekindling from the deck of GY to hand. Then I could just summon Shooting Quasar from there.
Spoiler
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And while I like the idea, I almost rather do something else. Quasar is too much of a ‘good guy’ card. I’m the antagonist of my tournaments so I need to use something more evil. Besides, I really want to see if one of the competitors can make a Quasar deck that works.
Now I don’t have all of the Timelords yet, so I can’t go all Z-One on the competitors, but I can use either Meklords or Earthbound Immortals. Maybe if I make a few custom Earthbound Servants. I have Earthbound Servant Geo Gryphon and Earthbound Prisoner Line Walker to use as a base. Maybe I could even make a custom Earthbound Immortal to be my boss monster.
Spoiler
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But enough about my potential upcoming deck, time for some packs. Some Lord of the Tachyon Galaxy naturally. I could use another Dragon Ruler. Hopefully I’ll get one in just 10 packs. If I don’t, maybe I’ll do 20 instead.
Yes, I could just get the big boys with the baby rulers, but I’d rather pull them from the packs as it is more fun.
Spoiler
LTGY 1
Blizzard Falcon; High Tide on Fire Island; Memory Loss; Shark Fortress; Spellbook of Miracles; Radius, the Half-Moon Dragon; Dotedotengu; Xyz Block; CXyz Dark Fairy Cheer Girl
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Wow. Didn’t expect this many new cards in one pack.
Blizzard Falcon is okay. The 1500 burn, or should I say freeze, damage is fine, but nothing special. It looks cool though, and not just because of the ice.
High Tide on Fire Island is way too situational. Sure, summoning as many Water monsters as you want sounds cool, but the setup is so difficult that you’ll never really get anything. The Fire effect is also decent at best.
Memory Loss can negate a monster effect and force a monster into defense position. But it is also called Memory Loss, so it can probably do something extra.
Spellbook of Miracles is a superior Monster Reborn, as long as what you are bringing back is a Spellcaster Xyz monster. But yeah, I’ll most likely use it at some point.
And CXyz Dark Fairy Cheer Girl sucks. Compared to the regular Fairy Cheer Girl, who lets you draw a card by detaching an Xyz material, the CXyz version is awful. 400 burn for each card in your hand might sound nice, but you have to destroy a monster by battle and detach a material and have the regular Fairy Cheer Girl as a material. Realistically, after summoning this monster, the most you’ll have in your hand is 3, maybe 4 cards. So 1200 to 1600 burn damage. For all that effort. At least she looks cute.
Next pack.
Spoiler
LTGY 2
Brotherhood of the Fire Fist - Wolf; Abyss-scale of the Mizuchi; Battlin' Boxer Switchitter; Dragoncarnation; Aurora Wing; High Tide on Fire Island; Eagle Shark; King of the Feral Imps; CXyz Dark Fairy Cheer Girl
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Battlin' Boxer Switchitter is pretty nice. Sure free special summons aren’t as great for me as they are in the TCG, but they are still nice.
Also, Dark Fairy Cheer Girl. I just told everyone why you suck. So don’t come back.
Next pack.
Spoiler
LTGY 3
Bachibachibachi; Burner, Dragon Ruler of Sparks; Tatakawa Knight; Reactan, Dragon Ruler of Pebbles; Spellbook of Miracles; Parsec, the Interstellar Dragon; Panther Shark; King of the Feral Imps; Tempest, Dragon Ruler of Storms
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Bachibachibachi is fine. It gives piercing to an Xyz monster that was summoned using it.
Burner is the last Baby Ruler I was missing, so it is good to have it.
And Tempest is fine. It is probably the worst of the Daddy Rulers, but it still searches any Dragon, so it is still good. Worst of a good series of monsters is still really good.
Next pack.
Spoiler
LTGY 4
Tatakawa Knight; Battlin' Boxer Glassjaw; Lightning, Dragon Ruler of Drafts; Brotherhood of the Fire Fist - Leopard; Memory Loss; Burner, Dragon Ruler of Sparks; Abyss-scale of the Mizuchi; Magnum Shield; Gogogo Gigas
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Nothing new here, but the extra copies of Magnum Shield and Abyss-scale of the Mizuchi will likely be used for stuff.
Next pack.
Spoiler
LTGY 5
Battlin' Boxer Headgeared; Mimimic; Aerial Recharge; Bachibachibachi; Fire King Avatar Garunix; Summon Breaker; Blizzard Falcon; Ice Beast Zerofyne; Mecha Phantom Beast Hamstrat
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Ice Beast Zerofyne is amazing. It negates everything and gains extra attack.
Mecha Phantom Beast Hamstrat is also great. Sure it summons tokens on a flip effect, but that is still fine since it summons 2 of them. And tributing a token to special summon a Mecha Phantom Beast from the GY is great.
Next pack.
Spoiler
LTGY 6
Summon Breaker; Dragoncarnation; Tatakawa Knight; Blizzard Falcon; Memory Loss; King of the Feral Imps; Gagagawind; Number C105: Battlin' Boxer Comet Cestus; Altitude Knight
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Number C105: Battlin' Boxer Comet Cestus I already had. Got it thanks to Seventh One Still nice to pull it from a pack. And it is a pretty good monster.
Next pack.
Spoiler
LTGY 7
Radius, the Half-Moon Dragon; Aerial Recharge; Parsec, the Interstellar Dragon; Dotedotengu; Little Fairy; Stream, Dragon Ruler of Droplets; Battlin' Boxer Glassjaw; Mecha Phantom Beast Blackfalcon; Fairy Cheer Girl
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Fairy Cheer Girl is good to have. Even if her ranked up version is not all that good, she is still great.
Next pack.
Spoiler
LTGY 8
Five Brothers Explosion; Fire King Avatar Garunix; Fire Formation - Kaiyo; Mind Drain; Stream, Dragon Ruler of Droplets; Memory Loss; Reactan, Dragon Ruler of Pebbles; Mermail Abyssocea; Do a Barrel Roll
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Do a Barrel Roll is okay. It is a shame you have to tribute all of your Mecha Phantom Beast tokens, but that doesn’t make it bad. If you could just tribute one to activate Do a Barrel Roll, it might be OP.
Next pack.
Spoiler
LTGY 9
Radius, the Half-Moon Dragon; Jewels of the Valiant; Memory Loss; Dotedotengu; Aerial Recharge; Mecha Phantom Beast Stealthray; Gagagawind; Battlin' Boxer Sparrer; Gogogo Gigas
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Battlin' Boxer Sparrer is new. He is just a free special summon if you control a Battlin' Boxer monster. And he might be a great Sparring opponent. Though he might be too weak for those of us who have Limit Break.
Next pack.
Spoiler
LTGY 10
Magnum Shield; Mermail Abyssocea; Battlin' Boxer Sparrer; Tatakawa Knight; Battlin' Boxer Headgeared; Battlin' Boxer Switchitter; Radius, the Half-Moon Dragon; Mind Drain; Big Whale
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Big Whale can get me level 3 Water monsters. Nothing else really. I mean, I guess 3k defense is nice, but Big Whale is probably too large for any actual use. Except using it as a ship or something.
But yeah. I think I’ll call it there. I got a new Daddy Ruler, got the last Baby Ruler I was missing, and got two ultra rares. A decent opening, all things considered.
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