Why the bug I wrote became a core gameplay mechanic?! -
Chapter 451 - 434: What False Advertising?
Chapter 451: Chapter 434: What False Advertising?
Wei Chengjie nodded, "Yes, this is the promotional video for ’Blood of Lies’."
At this, everyone fell silent.
Qiu Qinghong timidly asked, "Who fought the battle in this video?"
Wei Chengjie replied, "It was the producer of ’Blood of Lies’."
Qiu Qinghong couldn’t help but look solemn, "Ah?"
Clearly, the combat footage presented in this video truly gave them an inner sense of shock.
And this shock was different from what the players felt.
Players hadn’t experienced the ’Blood of Lies’ demo; after watching this video, they really couldn’t think of anything deeper and merely got the superficial feeling that the game seemed very cool, with the player’s performance also very strong, relying on the powerful GP and the part destruction system to completely pin the boss to the ground for a beatdown.
But it was different for the studio team; they had just experienced the ’Blood of Lies’ demo!
Forget bosses, even the small monsters and elite monsters, watered-down versions of bosses, had given them a tough time.
As for the protagonist’s performance shown in the video, it was nothing short of a whopping lie.
It was simply the difference between a buyer’s show and a seller’s show!
They knew very well that actually, the protagonist’s performance was not strong; the dodge looked quick, but the invincibility frame was very short, and one needed to be extremely familiar with the boss’s moves, having to dodge at just the right moment. If one missed the correct input window, it might actually result in sustaining more damage during the dodge action.
The GP looked splendid, but in reality, the frames for judging the GP of the Transform Slash were in the middle of the action, with long wind-ups and wind-downs, and the timing was quite strange. If the GP failed, it could lead to severe consequences.
Moreover, the character controlled by the player was also subject to part destruction effects; severe mistakes that led to part destruction could seriously impair character performance and directly cause the combat experience to plummet like a cliff.
But would the viewers only watching the video know this? Obviously not.
But back to the video, the player in it was truly strong!
Such a difficult GP, and yet they nailed it every single time.
And it wasn’t just about the success rate, because if you looked closely, you’d realize that many parts of the boss were destroyed later on. This indicates that the player deliberately chose specific attack moves for GP purposes, hence methodically disabling the boss’s parts in sequence.
Different parts of the boss have very different timing and action details for their attacks, which means a high cost of practice.
The performance of this player could only be described as "terrifying."
And to hear that this player was actually the producer of ’Blood of Lies’ made it even more shocking.
Although as a producer, she could directly access backend data to view the details of every boss move, such information wasn’t exactly secret; with enough practice, even ordinary players could master it without resorting to unpacking the game.
Moreover, people who make games are often not game masters; even if they know what to do, their hands may not be able to follow through.
So, was the producer from Nitiandang truly a top-notch master?
Was it deliberate, or just a coincidence?
Wei Chengjie cleared his throat lightly, "As for the affairs of this producer, it’s quite complicated, but overall, with her around, you don’t have to worry about any issues with the combat system of ’Blood of Lies’."
The crowd couldn’t help being speechless; we’re precisely worried that the combat system of ’Blood of Lies’ is too problem-free!
Because those who are better at playing games are often the least suitable for game planning, just like the top athletes are less likely to make good coaches, and genius students are not necessarily fit to be teachers.
Because their standards are much higher than those of normal people, it’s hard for them to set objective criteria.
The top student couldn’t understand why the underachiever simply wouldn’t grasp such an easy question, and similarly, the gaming expert struggled to comprehend why the novice couldn’t perform such simple operations.
The producer’s gameplay was ridiculously off the mark, which seems to explain the high difficulty of "Blood of Lies"...
Qiu Qinghong pondered for a moment, "But President Wei, won’t this really lead to players accusing us of false advertising..."
It’s obvious that once the game is officially released, players will discover that the game is nothing like what the promotional videos demonstrated.
For promotional videos of other games, the focus is often on the art resources, scenes, story background, etc., with the combat system being just one aspect.
In this way, even if the combat system is slightly misrepresented, other aspects can generally maintain the players’ expectations.
However, the promotional video for "Blood of Lies" is basically just a combat showcase, with hardly any other content, so the disappointment players feel when comparing the reality to the promotional video is likely to create a bigger backlash.
Wei Chengjie chuckled, "Joke, what false advertising?
"Is there any shot in this promotional video that doesn’t exist in the official game?
"As for the players not being able to perform these operations, that can only be said to be the player’s own problem."
The others were speechless, indeed, you make a valid point, and we have no response to that!
Although it is indeed true, the disparity between what the buyer shows and what the seller shows objectively exists.
Just like when a retailer uses a particularly well-built model to showcase a special piece of clothing, and the buyer looks terrible in it after purchasing, can it be called false advertising? Not really, but that doesn’t mean the buyers will be happy with it.
No matter what, the design and marketing strategy for "Blood of Lies" has all been settled, and the people here have virtually no say in it, so although it seems unreliable, there’s no choice but to accept it.
...
Evening.
Lilith excitedly browsed the "Blood of Lies" player comments on the video website.
"Wow, this motion system! This GP (Gameplay)! Unbelievably cool!"
"Nitiandang is really capricious, right? It’s just a game promotional video, and they directly show a boss fight with no damage taken? It seems like they have a lot of confidence in their combat system this time!"
"It’s still the same old dodge and GP thing, feels a bit stale compared to ’Ascension’, they seem to have taken a step back."
"How did it take a step back? Isn’t this a very mature template? You can see they have innovated with this Transform Slash and weapon system."
"They can’t keep using ’Ascension’s same combat system, can they? Forging gameplay was fun at first sight, but now most people are bored with it. By comparison, this traditional action mode seems more durable."
"So far, is this game just pure fun? The character’s performance is very strong!"
"Indeed, the dodge action is very agile, crisp, and both types of Transform Slash can be used for GP, limbs can be enchanted, and even boss parts can be destroyed!"
"Isn’t part destruction a feature in other games too?"
"But in other games, part destruction just affects the damage multiplier, right? At most, you get an extra Tail Cut. However, in ’Blood of Lies’, this part destruction can literally cripple a boss."
"So, if I want to, can I beat the boss into a stick figure? For example, disable all four legs, and then the boss, left with no attack moves, can only crawl on the ground."
"That shouldn’t be possible. I think after defeating all four legs, the boss’s Blood Bar is already empty."
"Anyway, I can’t wait to get my hands on it, hurry up and release it!!"
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