Why the bug I wrote became a core gameplay mechanic?!
Chapter 40 New Game "Destiny of the Sleeping Dragon

Chapter 40: Chapter 40 New Game "Destiny of the Sleeping Dragon

Gu Fan was in a good mood, while Lilith was not.

Even though it was just a casual game made during recruitment, such an inconceivably disastrous failure had caused Lilith to disappear for another two days.

But being a powerful Hell Demon, by the time Gu Fan saw Lilith again, she seemed to have adjusted her mindset and was eager to start developing the next game.

What surprised Gu Fan a bit was that this time, Lilith didn’t come with a fully-formed design proposal.

Instead... she intended to have a little discussion with Gu Fan.

"I have a question, you Humans, especially those from the East, is there anything that you find particularly ’hard to give up on’?" Lilith asked earnestly.

Gu Fan felt puzzled, "Hard to give up on? There’s plenty of that."

Lilith seriously said, "Not on a personal level, preferably something collective, and it should be rather profound."

Gu Fan was still confused, "Why are you asking this?"

Lilith sighed, "Oh, it’s for inspiration!

"After several games in a row, I’ve exhausted the little bit of inspiration I had from Hell, and this time back I’ve been thinking about what the new game should be about but still have no clue.

"I was thinking, if you Humans have something you find particularly hard to get over, and we make it into a game, wouldn’t that be appropriate?"

Gu Fan was silent for a moment, "You mean, find something particularly unresolved to use as material? After making it into a game, still not allow the players to get what they want?"

Lilith clapped the armrest of the massage chair happily, "Exactly! That’s what I mean!"

Gu Fan couldn’t help but mentally give her a thumbs up, well done, indeed you’re better at not being human!

If someone else were to make such a game, it would certainly be to let players compensate for this "hard to give up on" aspect, allowing those stories full of regrets to have a perfect ending.

But Lilith?

For the sake of negative emotions, she could go so far as to ignore human decency, even selling her own soul to the demon.

Oh, she herself is a demon, so there’s no issue there.

In any case, Lilith wanted to use a topic many people find "hard to give up on" to make a game, where she would not only fail to address the regrets but also intensify them, bringing players greater emotional trauma, thereby generating more negative emotions in bulk.

So, what theme should be chosen?

Gu Fan fell into thought.

This choice had to be made carefully, for if a particularly absurd game were to come out, such as a pure romance game ending up full of minotaurs, Lilith might earn her negative emotions, but Gu Fan’s reputation would be ruined.

So, it’s best not to choose a theme directly related to reality, the stakes are just too high.

After careful consideration, Gu Fan said, "How about a historical theme?"

Lilith paused, "A historical theme? Is that really ’hard to give up on’? Can it generate a lot of negative emotions?"

Gu Fan nodded, "Of course it can! Plus, it’s more cost-effective than the usual real-life themes!"

Lilith looked skeptical, frowning slightly, "Explain it to me in detail."

Clearly, she sincerely doubted it.

If it was a real-life theme, drawn from something most people experience, then the game that results would definitely resonate. But a historical theme? It’s way too far removed from most people’s lives, and even if there was something hard to give up on, wouldn’t it fail to cause enough emotional damage to players?

Gu Fan shook his head slightly, "Not necessarily. You see, history is fascinating. The regrets people encounter in daily life are nothing compared to those in history.

"What regrets can ordinary people have in their daily lives? It’s simply not getting into the college they wanted, not winning over the person they loved, being lonely, achieving nothing, and so on..."

Lilith’s mouth twitched slightly, "Isn’t that enough?"

Gu Fan shook his head slightly, "Of course not, these regrets can easily fade over time, and they don’t necessarily resonate on a particularly wide scale.

"Because most people will gradually come to terms, move on, or even become numb.

"But it’s different with those unresolved issues in history.

"Look at this."

Gu Fan said and took out his phone to find a popular Q&A website, where he simply searched for a few keywords.

And then Lilith saw many astonishing questions.

"If Zhuge Liang had 2000 college students, could the Northern Expedition be successful?"

"If Zhuge Liang had an unlimited supply of fried chicken burgers, could the Northern Expedition be successful?"

"If Zhuge Liang had a million cats, could the Northern Expedition be a success?"

"If Zhuge Liang had 500 AKs and 100,000 bullets, could he succeed in the Northern Expedition?"

"If Zhuge Liang could live to be 104 years old, would the Northern Expedition possibly succeed?"

Questions like these were simply countless, and there wasn’t any repetition even after flipping through several pages.

There were those offering supplies, those offering generals or wise rulers, and even those directly offering advanced technology.

All these questions actually had decent popularity, and these people were seriously discussing or jesting about how history might develop under these circumstances.

For instance, someone replied under the last topic, "If Zhuge Liang really lived to be 104 years old, it’s hard to say whether he could restore the Han Dynasty, but the Wei should be saved."

Lilith’s face was full of question marks, clearly puzzled by this.

"You humans... are so boring."

Gu Fan shook his head slightly, "That’s what you don’t understand, isn’t it? This is the powerful force possessed by ’historical regret’."

"Take the history of the East for example, a Zhuge Liang, a Yue Fei, can be considered the top-level ’historical regret’, and also belong to the regrets of the entire Huaxia.

"So much that two thousand years later, there are still countless netizens willing to send them bullets, instant noodles, ballpoint pens, notebooks, and various other supplies in hopes that they can succeed in the Northern Expedition.

"Can you say that this kind of regret is comparable to minor everyday quarrels?"

Lilith looked seriously at these questions and nodded thoughtfully, "Indeed, you’ve somewhat convinced me."

Although she was a Western demon and couldn’t empathize with these emotions, she could still get a rough understanding of how deep this obsession was through the questions and answers on the internet.

"Alright, I understand! Then give me two more days, wait for me to finish the design draft and I’ll come to you!"

Lilith found direction and was once again full of fighting spirit.

...

...

Two days later, Lilith brought the completed design proposal.

Gu Fan glanced at the game’s name: Destiny of the Sleeping Dragon!

Just from the name alone, it was hard to see anything special, typical and standard. Gu Fan guessed that the core gameplay might be traditional strategy or have a JRPG feel to it.

The former is represented by the Romance of the Three Kingdoms series of games, while the latter is represented by the Legend of Cao Cao, both of which left their mark on the history of games.

But upon a closer look at the core gameplay, Gu Fan nearly spit out blood.

"How is this a mini-game?"

Gu Fan was shocked, because this game was not a traditional strategy game or JRPG at all. Its game system was very streamlined, and a lot of game content had been cut. With this volume, it could only be considered a mini-game or an indie game!

In traditional strategy games, players can do a lot: manage internal affairs and collect taxes in cities; deploy troops and capture generals; conquer cities and seize territory...

And in strategy+JRPG types of games, players can also control the protagonist to make decisions at major historical points to increase participation.

But in Destiny of the Sleeping Dragon, many of these gameplay elements were absent, and those that existed had been thoroughly castrated!

If a traditional strategy game could sell for 298, then the castrated Destiny of the Sleeping Dragon might do well to sell for 98.

Lilith was indignant, "I’m just collecting negative emotions. Why bother making the game so complicated?"

For the moment, Gu Fan found it hard to argue.

After all, Lilith was just a Hell Demon. She made games purely for a dish of vinegar dumplings; as long as she could ensure the collection of enough negative emotions, she didn’t care whether the game was fun to play or whether the content was rich.

Similarly, she did not care about the game’s price or reputation.

Gu Fan continued to read on, trying hard to find loopholes to exploit in this game.

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