Why the bug I wrote became a core gameplay mechanic?!
Chapter 39 A Lone Rider Leaving All Behind

Chapter 39: Chapter 39 A Lone Rider Leaving All Behind

Gu Fan sneaked a glance at Lilith beside him.

At this moment, she wasn’t raging; instead, she was blinking in confusion.

"What are they talking about?" Lilith’s face was full of puzzlement, it was obvious that as far as she knew, she was clueless.

Gu Fan also had a puzzled look on his face, then followed it up with a shrug, a smooth little combo.

"I’ve got no idea! Aren’t you the designer of this game? You’re asking me?"

At this moment, Gu Fan’s acting skills exploded; he felt he deserved an Oscar for Best Actor even if only for this performance.

"Hold on, let me sort this out."

Lilith’s brows were furrowed in confusion, as if she was straining to replay the words of the judges in her mind.

"So, the root of all this seems to be that the little block can fit into gaps while it’s rotating?

"But that’s not the case with other games?

"Gu Fan! How do you explain this!!"

Lilith seemed to suddenly realize something and leapt up from the massage chair, angrily confronting Gu Fan.

Gu Fan quickly raised his hands: "I’ve been wronged! Everything I wrote was based on your design!"

Lilith was speechless: "You always say that! Do you think I’ll believe it? When did I ever write in the design document that the blocks could fit into gaps when rotating? Find it!

"If you can, I’ll take your last name!"

She stood with her hands on her hips, giving Gu Fan a "I’d like to see how you’ll talk your way out of this one" look.

Gu Fan silently sighed and found the design proposal Lilith had written at the beginning.

"Look, it’s written here that you wanted the block’s descent to have a free-fall effect. On one hand, it’s to better align with the game’s realistic style, making the fall of the blocks appear more genuine; on the other hand, it’s to induce a sense of increasing panic in players through this acceleration, generating more negative emotions.

"Moreover, after the blocks land, there will be a slight vibration effect. This also needs to be realized through physical collision, right?"

Lilith blinked her eyes in bewilderment: "Yes, that’s my design, but what does this have to do with the BUG?"

Gu Fan sighed: "Of course it’s related!

"Do you think a game from more than forty years ago could achieve such effects? Does its underlying logic and code support it?

"Even if I could modify the original game template, there would be too many things to change. I might as well rewrite it!

"So, I decided to start from scratch and rewrote the underlying physical rules as well.

"I added gravity parameters to these blocks and also incorporated falling and collision effects, perfectly realizing the ’free-fall acceleration’ and ’landing vibration’ features you mentioned."

Lilith still had a stern face: "So you’re great, do you want me to praise you? But it’s the same issue, what does this have to do with the BUG!"

Gu Fan shook his head slightly, looking somewhat helpless: "Listen to me, let me finish.

"In the process of making this feature, to make these blocks have a gravity effect, I of course had to assign them a center of force, right? That is, the center of gravity. Naturally, I placed this center of gravity on the very middle block of these blocks.

"The rotation of these blocks is also centered on this gravitational core.

"Other blocks were not given collision volumes; when rotating, the game only checks to see if there is enough space after the rotation...

"And that’s how it ended up."

Lilith’s eyes widened slightly, full of shock as she said, "Ah? So why didn’t you give the other blocks collision volumes?"

Gu Fan felt helpless: "Your design document didn’t say to give the other blocks collision volumes!

"I’ve perfectly implemented the features you wanted, why would I go ahead and add other features on my own accord?"

Lilith was starting to get agitated: "But didn’t I also write this in the design description! In parentheses! If it’s too troublesome, no need to do it! In parentheses!

"If you just used the existing game template, none of these problems would have occurred!"

Gu Fan spoke earnestly: "I’m a programmer; I definitely aim to meet your requirements as much as possible!

"And indeed, implementing only the gravity effect was not difficult; that’s why I did it!

"But it would have been troublesome to give all the blocks collision volumes, and since it also doesn’t affect the implementation of these features and you didn’t explicitly say it had to be done, so I didn’t do it."

Lilith looked at Gu Fan with a blank expression.

Gu Fan looked back at Lilith with an innocent face.

In the end, he added softly, "Tell me, which line of code was not written according to your requirements..."

Lilith deflated again, she returned to the massage chair, and with her hand on her forehead, she pondered deeply.

"Wait a minute, let me think this through..."

She quickly reviewed in her mind the comments made by the judges and then made the shocking discovery that it really wasn’t Gu Fan’s fault...

The designs created by Lilith, including "Angel’s Descent," "Online Mode," "Decreasing the likelihood of long blocks," and so on, indeed were effective in tormenting the players.

In the end, it was the emergence of "Rotating Elimination" that turned these game mechanics into exhilarating features!

But "Rotating Elimination" was created by Gu Fan to fulfill the "gravity and collision" requirements in his own design draft; the root of the problem lay in the design draft itself...

If all this was calculated by Gu Fan in advance? That wouldn’t make sense either, how could he possibly foresee what he wrote in his own design draft?

In any case, this seemed to be a pure coincidence that led to a tragedy.

If someone had to be accused of pulling strings behind the scenes...

It could only be the powerful angels, how could a mere human achieve such a feat?

From all aspects, Gu Fan was a conscientious worker, indeed strictly creating each feature according to the design plan.

Although there were often deviations and some comical mistakes, these blunders were excusable.

At this thought, Lilith scratched her head with some annoyance.

"Damn it!

"Alright, I won’t hold this against you! I’m going back to continue preparing the design plan for the next game!

"You hurry up and recruit people, we’re going to start developing the new game in a couple of days!"

After Lilith finished speaking, she stormed away.

...

...

The next evening.

According to the original plan, today was the awards ceremony for the mini-game design competition.

But bizarrely, it turned into a praise party for Against Heaven Blocks.

There was no helping it, the disparity in talent between the awarded works was too great, all the other entries combined couldn’t match up to a single hair of Against Heaven Blocks!

In the judges’ eyes, Against Heaven Blocks was almost a miracle in game design—they never imagined that such a design could emerge from a mini-game design contest.

And in the voting by players, Against Heaven Blocks also won by a landslide!

Of course, "Rotating Elimination" is a quite sophisticated technique, requiring players to create special shaped gaps, which is much more difficult than the simple and brute "waiting for a long block," and is not something that can be mastered overnight.

But even if the players hadn’t mastered this technique, through the judges’ reviews and Jonas’ explanations, they could feel the vast changes this game made compared to the original version.

It must be said that in such competitions, the judges’ adulation adds an incredibly high traffic bonus to a game.

Suddenly, various old players of Rotating Blocks in the country downloaded Against Heaven Blocks, eager to learn this latest "Rotating Elimination" technique.

Although the progress was slow, they all enjoyed the process, and also had a blast in the competitive mode.

As for negative emotions...

What negative emotions?

Gu Fan could see clearly that the negative emotions generated by Against Heaven Blocks were rapidly diminishing and even gradually approaching zero, ultimately achieving a strange balance.

It can’t be said there were none at all, but it’s almost as good as none.

Clearly, once the vast majority of players accepted the game’s mechanics, they would no longer feel annoyed by those few features designed by Lilith, and coupled with the joy brought by successful "Rotating Elimination," the game was completely abandoned by Lilith.

In the end, the award results were announced, and Against Heaven Blocks almost without suspense took the grand prize of the mini-game design competition.

The grand prize was 300,000 yuan, which was negligible in itself, but importantly, the officials provided an exclusive recommendation slot and allowed Against Heaven Blocks to be sold for 18 yuan!

The pricing of these mini-games was decided by the officials—the better the quality, the higher the price.

The games that were not recommended by the judges could only be sold for 1 yuan or even offered for free.

And even though Against Heaven Blocks was priced at a hefty 18 yuan, its sales volume was still unrivaled among the competition entries!

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