Why the bug I wrote became a core gameplay mechanic?! -
Chapter 333 - 342: Major Discovery?
Chapter 333: Chapter 342: Major Discovery?
Most players, like Instructor Ding, were full of surprises the moment the new version of the game launched.
So unexpected!
Originally, no one had any special expectations for the new version beyond new maps, new team copies, and new skills—these routine updates. After all, from the beta playthroughs, there seemed to be no groundbreaking designs.
The officials never made any promises either.
But when the new version went live, everyone discovered that there were indeed innovative designs, and they were significant!
The special Glyph system alone was enough to create a new chemical reaction with the previous skill and talent systems, potentially giving rise to at least a dozen, if not several dozen, completely new BDs.
Of course, at first glance, this Glyph system was definitely not going to be entirely balanced.
With so many Orange Glyphs available, the builds that developed around them could not all be equally strong.
Maybe in the end, if there were about five or six that were comparatively dominant, it would be considered not bad in terms of balance.
But regardless, having a variety of BDs is always a good thing. At least the players had ample time to explore and research, and this process was filled with fun.
As for those dominant BDs from the level 60 version, a portion of them could clearly continue to be played, as long as roughly matching Orange and Purple Glyphs could be found to create an enhanced version.
As for the other part that could not match the new Orange Glyphs, although they were strengthened compared to the level 60 version, they were mostly likely to be replaced by other popular BDs.
In any case, all the players were eager and excited to get started.
Instructor Ding immediately arranged tasks within the guild, delegating responsibilities based on each member’s actual situation!
For the main force raid team, the priority was to level up as fast as possible, aiming to reach max level within about three days and preparing for the raid as soon as possible.
For players who enjoyed researching BDs, the goal was to collect a variety of BDs, modify old ones and develop new ones, and to quickly test out a few simple, straightforward, and practical BDs, to serve as references for the tanks, damage dealers, and Healer Profession in the team.
Additionally, there was a logistics team primarily responsible for profession leveling, gathering materials, preparing raid potions and food, scouting information on other guilds, and so on.
...
After the official start to leveling up, Instructor Ding found yet another surprise.
It seemed that "Shadow World" had also changed the much-criticized leveling methods from before!
In the level 60 version, once players passed level 15, the difficulty of the wild monsters in the field would skyrocket, almost impossible to tackle solo, forcing players to form groups.
While veteran players had gotten used to this setting and even found that it facilitated social interaction within the game, it was indeed a significant deterrent for new players.
But in the level 70 version of "Shadow World," Nitiandang made sweeping reforms!
Firstly, the attributes of wild monsters were reduced, enabling average players to complete most tasks solo.
Though there were still some powerful elite monsters and groups of monsters that required players to form groups to defeat, these missions only accounted for about one-fifth of all tasks.
Furthermore, to complete a task, players did not need to actively form groups; simply approaching the required elite monster counted as mission completion.
Of course, some players accustomed to the previous version continued to team up to clear missions. Nevertheless, this was a positive change for newcomers to the game.
Because it wasn’t just the monsters on the level 70 maps that were changed, those on the level 60 maps were also adjusted accordingly.
This meant that it would be simpler and more relaxed for new players to directly start with the level 70 version.
Many veteran players felt a bit concerned by this rebalancing, but reducing the difficulty is always a positive thing. Amidst the joy of the new version’s release, the veteran players didn’t express too strong an objection, and the overall atmosphere among players was one of harmony and joy.
...
Midnight, 12 o’clock.
After four hours of fierce battle, Instructor Ding had reached level 62, a pace one could call quite optimistic.
If this speed could be maintained, even with the increased experience required from level 67 to 70, he could strive to hit level 70 by deep night tomorrow and officially start preparing for the raid the day after tomorrow.
This progress was indeed very promising.
Just as Instructor Ding contentedly prepared to return to the inn and log off, an unexpected piece of good news came through the guild channel.
"Instructor, Instructor!
"Major discovery, major discovery!
"Just found a BD that’s incredibly overpowered, go get it now to enjoy the benefits sooner!"
The message was sent by a member of the guild’s BD research team.
These members had not been leveling up, instead staying in the main city to research BDs.
The new orange and purple Special Glyphs added to the game mostly drop randomly, and when players use their skills and talents to kill monsters, the drop rate for the corresponding enchantments significantly increases. In addition, completing certain special quests or finding certain special merchants can also lead to obtaining Special Glyphs.
The dropped Glyph becomes an item by default, which can be used and then slotted into skill slots. Players can prepare several sets of Glyphs and switch between them freely.
Similarly, these Glyphs can also be traded freely.
Therefore, the Glyphs dropped by the pioneer group’s monsters or the ones the logistics group finds at a good price in the auction house are bought and then stored in the guild warehouse for the BD research team to study.
In addition, the BD research team would preview those Glyphs they haven’t acquired yet, arranging for someone to work on acquiring them if the effects were particularly suitable.
These powerful orange Glyphs were, of course, a major focus of the research team’s work.
"Instructor, check this out, this orange Glyph called ’Biased Elementalist’ is insanely overpowered!
"I tested it and found that the DPS with this BD is even about twice that of other BDs! And if you specially stack the corresponding elemental damage attributes, it should be even higher!"
Upon hearing this, Instructor Ding was not sleepy anymore.
Was there really such a broken BD?
He quickly looked at the characteristics of the Glyph, which were described as follows.
"Biased Elementalist: You will gain the favoritism of the Elemental Spirit, periodically enhancing your fire, ice, wind, and earth elemental damage by 300%."
After reading the Glyph’s description, Instructor Ding did not find it particularly strong.
"Haven’t we seen similar effects in many other games? Is it really as strong as you say?"
In fact, in other games, there are similar designs, like something called "Omnipotent Ring."
The effects are roughly similar, basically cycling through the enhancement of certain elemental damage attributes, and the numbers look pretty good.
But the issue is that, in games, players often can only stack one type of attribute.
For example, if a player stacks fire elemental damage high, then the buff is indeed very strong and suitable for burst when it cycles to fire damage, but it’s effectively useless when it cycles to the other elements.
After all, the other elements only benefit from a 300% damage boost and do not benefit from other skill or talent bonuses, making them worse than the unbuffed fire element.
In "Shadow World," players can stack spell damage, but even then, they have to make choices when it comes to talents and skills.
However, soon the BD development team sent over another new Glyph.
"No no no, Instructor, check this one out!"
"Abandon Darkness for Light: After casting a Dark Series spell, your Light Series spell damage increases by 33%, stackable up to three times, lasting for 8 seconds."
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