Why the bug I wrote became a core gameplay mechanic?!
Chapter 310 - 319: The Explosive Exhibition Scene

Chapter 310: Chapter 319: The Explosive Exhibition Scene

June 6th.

Magic Capital International Game Art Festival and Expo.

Summer had arrived, and the weather had become very hot. Fortunately, the past few days had seen some cool and overcast weather, which was somewhat refreshing.

In the large square outside the expo, cosplayers of various kinds, photographers armed with long and short lenses, and onlookers could be seen everywhere.

Although this was a gaming expo, many cosplayers came as well.

Some came of their own accord, while others were invited by game companies to increase the event’s popularity.

Officially aiming to broaden the expo’s audience, the event was divided into eight areas, from Area A to Area H.

Areas A to D were dedicated to game companies and corresponded to independent games, large single-player games, online games, and overseas games, respectively.

Areas E to H, on the other hand, were non-game company areas and represented game hardware companies, gaming peripherals (figures, anime, etc.), cosplayers, and content creators.

The event was incredibly popular, with tickets selling out within minutes after the first round of sales opened.

Nitiandang’s booth was on the edge of Area B, directly across from Area C.

Clearly, the officials had some difficulty deciding which area Nitiandang should be placed in.

Logically, most of Nitiandang’s successful games were single-player, so being in Area B was not a problem.

But considering the recent success of "Shadow World," which had revived the glory of MMORPGs, it made sense to categorize it under the online games area as well.

Thus, the officials compromised and positioned it between the single-player and online game areas, allowing players to freely experience it when they came to the vicinity.

However, this arrangement led to some awkwardness at the venue.

The booth of Shengjing Group’s Gaming Division was right in Area C, just across the aisle from Nitiandang!

Because Shengjing Group’s Gaming Division’s main products were various online games.

The new version of "World of Star Spirits," the "Ascension Project," had a big mess during the internal test phase. Cutting the Starlight Healer and Dark Chain caused a mass exodus of players, even inadvertently helping "Shadow World" gain users, but overall, there were still some players who stuck around, so it wasn’t an instant death.

After all, MMORPG players tend to have strong inertia.

Especially "World of Star Spirits" veteran players, who essentially reached an almost masochistic state, felt like enduring a thousand slights from Shengjing only deepened their first love for the game.

They were accustomed to Shengjing Group’s "beheading balance method," where the strong were cut down, so even after the big nerfs in the Ascension Project test server, they persisted.

After a significant player loss, Shengjing Group was somewhat panicked and quickly implemented a series of measures.

For example, they hastened the official release of the "Ascension Project," handed out some minor compensations to players, and then continued to increase online advertising efforts.

After some turmoil and effort, "World of Star Spirits" finally stabilized somewhat.

Although "Shadow World" was now far more popular, after such a significant change, just surviving was tough enough for "World of Star Spirits," and Shengjing Group could not be too demanding.

This expo should have been a promotional event for several of Shengjing Group’s popular online games, but unexpectedly, they ended up right next to Nitiandang.

This was slightly frustrating.

Watching players pass by and queue for Nitiandang’s trials, Ji Heng found it difficult to keep composure.

Of course, due to the sheer number of players at the event, Shengjing Group’s trial area was also full, with no computers available. At first glance, the popularity seemed decent.

But a closer look revealed many players were physically present but their hearts were elsewhere; while playing "World of Star Spirits," they would sneak peeks at the Nitiandang booth.

Clearly, "World of Star Spirits" seemed more like a substitute for those who couldn’t play "Shadow World."

This made Ji Heng struggle even more to keep his emotions in check and prevent his mood from becoming overly unstable.

...

At this time, the staff at Nitiandang’s booth were all busy.

According to Gu Fan’s arrangements, every passing player, regardless of whether they were queuing to try Nitiandang’s games or not, would receive a bottle of water. And players in line to test the games got free sweets and ice cream at the scene.

These small gifts didn’t cost much but weren’t prepared by many vendors, which significantly boosted the players’ goodwill.

There were a total of 60 devices set up at the venue, which, according to Gu Fan’s previous plan, were each loaded with different games.

Of these, 25 devices were for the trial play of the "Legend of Infinity Fantasy" demo, 25 for the trial play of "Shadow World" level 70 new version demo, and the remaining 10 devices were for trial playing other games by Nitiandang, such as "Ascension" and so on.

Of course, next to these 10 devices, there were also miniature controllers and steering wheels for players to experience.

Undoubtedly, the "Legend of Infinity Fantasy" and "Shadow World" version 70 were the most popular among players.

After all, both were still trial play demos and had never been experienced before!

The queue in the booth’s waiting area was full, and the large sign at the entrance clearly indicated that queuing would take at least an hour and a half, but this did not dampen the enthusiasm of the players who continued to line up.

Those who finally got their turn were excited to start the trial play.

In a corner of the booth’s rest area, Gu Fan was drinking coffee, waiting for the event to start.

Lilith was, of course, not present since it was daytime.

The expo ran from 9 a.m. to 9:30 p.m. At certain key times, the organizers had arranged various activities.

For instance, in the central main exhibition area with a large screen, a new game’s promotional CG would play every couple of hours, guiding the audience to the corresponding area to participate in specific activities.

Aside from that, there were also events like interviews or dialogues scheduled.

The interviewees included game producers, content creators, original authors of games, and others.

The officials had even specially arranged for interviews with Gu Fan and Lilith.

However, due to Lilith’s "time constraints," the interview could only be scheduled for 7 p.m. After all, President Li would only be available after finishing a day’s work by 6 p.m. and then arriving at the expo.

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