Why the bug I wrote became a core gameplay mechanic?! -
Chapter 287 - 296: Can Really Solo Heal a 25-Person Group!
Chapter 287: Chapter 296: Can Really Solo Heal a 25-Person Group!
Soon, Gan Di’s team entered the test server’s first major raid, "Eternal Night Domain," and began making their way toward the gatekeeper boss.
From the story setting, most monsters in "Eternal Night Domain" belong to the Dark Series, so using Dark Attribute spells would be at a slight disadvantage, and spells from the Starlight Series would be more effective.
The team leader cleared trash mobs while silently counting the number of different role classes within the team.
In a 25-man raid, there were 7 people in the Healer Profession, which was enough. Among them, 4 were Starlight Healers and 3 were Dark Healers, a configuration that was considered reasonable.
The three Dark Healers were only responsible for watching the tanks’ health, each focusing on one tank.
There were three tanks, one main and two off-tanks, with the main tank responsible for pulling the boss, and the off-tanks for taking over when the main tank’s damage taken stacks got too high or for pulling add mobs.
The four Starlight Healers were in charge of raidwide healing, each taking care of one group. If they topped off their own group and still had downtime, they could help heal others.
The personnel allocation made sense, and since this was only an entry-level dungeon, everything should go smoothly in theory.
But the team leader was also worried because from the situation with the trash mobs, the healing pressure was immense!
This team leader was a three-year veteran of "World of Star Spirits" and was very experienced. "Eternal Night Domain" was a raid that had been available since the game launched four years ago, so the leader knew the raid like the back of their hand.
But this didn’t guarantee they would get through smoothly, as some things would hard-stop players, such as numerical values.
The team leader could distinctly feel that, in this test server round, the officials had deliberately cut the healing effects. In "World of Star Spirits," even if the Healer Profession chose a specialized build, compared to the live server, it wouldn’t change dramatically.
Just by fighting trash mobs, one could see the whole team’s health jumping like a roller coaster, with the tanks’ health even more thrilling, hovering on the brink of death at all times.
The healers were exhausted from the intense healing, but the amount healed still seemed insufficient. Moreover, after clearing each wave of trash mobs, there were always two or three healers with less than 30% mana who had to sit down and drink water to recover mana.
This significantly slowed down the pace of progress.
And upon checking the healing output statistics, the team leader almost lost his cool.
Gan Di’s healing output was ranked tenth.
Yes, out of seven healers, he was tenth. Some DPS and Tank Profession members, due to life-steal effects in their builds, had higher healing numbers than Gan Di.
The team leader found it hard to keep composure, "Gan Di, don’t slack off, okay? The trash mob healing pressure is significant! We are counting on you, a high-end player, to carry us!"
Gan Di chuckled, "I told you my ultimate skill isn’t used yet, why the rush. Just wait for the boss, and watch me solo-heal the 25-man raid!"
The team leader was speechless, wondering how he hadn’t noticed Gan Di being so unreliable before. In other games, wasn’t he always performing like a top player? How come in his raid, Gan Di started to slack off and spout nonsense?
Could it be something wrong with my raid?
It was utterly baffling.
And so, the group stumbled their way to the first boss.
It was a massive Void Worm, and although its appearance could decrease one’s sanity, in reality, it was a straightforward punching-bag type of boss, meaning it also served as a numerical checker.
It had no especially complex mechanics that required coordination – it simply had a lot of health and an aura that continuously inflicted AoE damage to the whole raid. As time passed, this damage would increase.
Meaning, if the damage output wasn’t enough, the inevitable result would be healers running out of mana followed by a wipe.
After briefly explaining the boss’s mechanics, the team leader pulled the boss.
Only 30 seconds into the fight, the team leader knew they wouldn’t pass!
Both the damage output and healing were insufficient!
He understood the boss’s mechanics clearly, so by looking at the damage statistics and the DPS classes’ damage per second, he could estimate how long it would take to defeat the boss. Then by checking the healers’ remaining mana, he knew whether they could last that long.
Clearly, they could not.
"Manage mana, manage mana!
"Don’t blindly overheal; we can’t sustain the mana. Anticipate and then cancel casts, and only heal the key players."
"DPS Classes, dodge the floor skills by yourselves! If you take too much damage from floor skills, don’t blame the Healers for not healing you. We don’t have that much mana to spare—dying is on you!"
Under such pressure, the team leader’s commands had become somewhat irritable without notice.
Soon, the boss’s health was strenuously reduced to 30%, but by then, all of the Healers were running on fumes with their mana, resorting to using mana regeneration skills or just standing there idle.
Gan Di still had about half of his mana left, but everyone knew he was equipped with green gear, totaling just over 4000 mana, which would barely last two heavy heals.
If the DPS Classes could deal damage faster, or if the Healer Professions had more lasting mana pools, they could have made it. Sadly, it seemed neither was possible.
As the entire team began to suffer from continuous health loss, clearly struggling to receive enough heals, the team leader was preparing to give up.
However, at that moment, Gan Di’s character suddenly raised his hands and began to channel!
Countless stars burst into life above his head, beams of light descended from the sky, falling on each player, and large green numbers began to float up!
612!
607!
825!
Once per second, the normal heal amount was just over 600, with crits going up to 800.
It was the Starlight Series skill "Starlight Illumination," which of course, everyone recognized.
But nobody was overly excited, although this time the party’s health depletion was stemmed, because of the boss’s mechanics, the AoE damage from the aura would only get stronger. What about after 10 seconds?
They were still set to wipe.
As the effect of "Starlight Illumination" came to an end, everyone was ready to run back to their corpses.
But right then, something miraculous happened—Gan Di’s character, who had just lowered his hands, lifted them again to continue channeling!
Like spotlights flicking back on, the light effects that had just dimmed suddenly brightened again, and beams of light from above descended once more, prompting green numbers to float above everyone’s heads again.
Another "Starlight Illumination"!
"Eh? Damn!"
In the voice channel, everyone involuntarily let out exclamations of surprise.
What’s going on?
This skill had a 10-minute cooldown, which was common knowledge. At first, everyone thought another Healer Profession had continued the skill, but looking closely, that wasn’t right—it was still Gan Di casting it!
Quickly, another 10 seconds of duration passed, and Gan Di once again raised his hands, continuing to use "Starlight Illumination"!
Now everyone was truly baffled.
"He’s hacking, right?"
"How did he do it? This defies science!"
"Hold on, not only can Gan Di spam his ultimate, but it’s also not consuming mana? Isn’t that cheat a bit too overpowered?"
"Quit yapping, and DPS hard!"
"Gan Di wasn’t boasting, huh? He really can solo heal a 25-man raid?"
"Other Healers, just focus on the Tank; leave the raid’s health to Gan Di!"
With Gan Di’s endless Starlight Illumination, the team’s once precarious health was firmly brought back, while the other players picked up their pace, DPSing hard.
Finally, as the boss collapsed with a crash, a server-first achievement popped up on everyone’s screen.
"Server First! Void Worm"
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