Why the bug I wrote became a core gameplay mechanic?!
Chapter 286 - 295: Ultimate Starlight Healer!

Chapter 286: Chapter 295: Ultimate Starlight Healer!

First, the skill "Starlight Illumination" is not a Dark Series skill, but a Starlight Series skill. Moreover, it is not a spell that requires casting time; instead, it’s a Channeling Spell with a Reverse Countdown.

As the name implies, a casting spell requires a casting bar to be filled before the spell can be cast; whereas for a channeling spell with a reverse countdown, the progress bar dwindles, taking effect at the very start of the cast and continues to do so until the countdown ends.

Therefore, no matter how you look at it, the skill "Starlight Illumination" should not have triggered this talent.

But who knows how the underlying code of the game is programmed? Perhaps the programmer was lazy, and because the skill and the talent belong to two different professions, they did not make a particularly clear distinction or restriction.

In any case, "Starlight Illumination" miraculously triggered this talent, and because it continuously restores health to everyone in the range, each tick for each person can activate the "Reduce Natural Spell Cooldown" effect within the talent!

Of course, it’s not quite accurate to say that every tick reduces cooldown time; strictly speaking, it’s only when it crits that cooldown time is reduced.

Although "Starlight Illumination" is an AOE healing skill, it is not a HOT (buff-type ongoing heal). Instead, it is a channeling healing spell, which means it still can crit.

Fortunately, "Starlight Illumination" is a Starlight Series skill, so when it triggers the talent effect itself, it can reduce its own cooldown time.

And how much can it reduce? That depends on two factors.

The first is the number of people being healed by "Starlight Illumination".

The second is the crit rate of the "Starlight Illumination" skill.

Since there is no upper limit to the number of people it can heal, just an area limit, the more players there are in the area and the higher the crit rate, the more cooldown time is reduced.

Gan Di suddenly had a bold idea.

"In that case... If I were in a larger team and then stacked my crit as much as possible, couldn’t I achieve a no-CD use of this skill?"

No sooner said than done, Gan Di immediately went to the auction house and bought a set of green gear that enhances crit effects.

In games like these, green equipment is typically considered trash, only used by low-level characters.

Anyone who is max level is expected to be fully equipped in blue gear at least.

Because green gear has a specific characteristic: it tends to increase only one or two attributes. Although these one or two attributes get a substantial increase, the gear’s overall attributes are not well-rounded, making their overall effectiveness far inferior to that of blue gear.

Therefore, players only have special demands for green gear in certain games or specific versions, such as using it to stack health or resistances. In most other cases, it’s only suitable for disassembling.

So these green pieces were cheap, costing only a few Gold Coins.

But the common feature of the green gear that Gan Di found was that they all increase crit!

Lacking in stamina, intelligence, or spirit, among other attributes, this gear considerably reduced Gan Di’s health, mana, and healing effects. But fortunately, his crit rate increased significantly.

Gan Di went to the main city and found a densely populated area to test it out. Sure enough, his "Starlight Illumination" skill’s crit rate had significantly improved. After a series of crits, by the end of the skill channeling, the cooldown had refreshed, allowing continuous casting!

But now there was another problem, and that was mana.

"Starlight Illumination", being an ultimate-type skill, consumes a significant amount of mana. Normally, wearing standard gear, it would use at least one-fifth of the mana bar. Now that Gan Di had switched to green gear, his mana was further reduced, and even at full mana, he could only use it four times.

Obviously, this was still inadequate.

True, the game has some mana restoration skills that could allow for a recovery of 70% or more of the mana bar, but most of these skills have cooldown times of two to three minutes. And even after using these skills, at best, it would only enable a few more uses. To cover an entire battle, it still wasn’t enough.

What to do?

Keep looking in the Talent tree!

Soon, Gan Di set his sights on a new Talent called "Free Cast".

Many Professions have similar talent effects, which give players a chance to trigger the Free Cast effect when casting mana-consuming skills, making their next skill not consume mana.

The trigger chance of a single Talent wasn’t high, but Gan Di chose all the Talents related to Free Cast and mana cost reduction from all Professions.

To do this, he had to give up nearly all Talents that increased healing effects.

But it was worth it, because after he re-optimized like this, Gan Di could stably trigger a Free Cast while casting "Starlight Illumination," which meant the next "Starlight Illumination" would consume no mana at all.

Combined with the critical strike’s cooldown reduction effect, "Starlight Illumination" could essentially become perpetual!

Now, Gan Di was thoroughly content.

"Alright, the ultimate Starlight Healer is taking the stage!"

At this time, the guild group had already begun forming and was starting to invite members. Gan Di typed a ’1’ in the guild chat, and soon someone invited him to the team and then pulled him into the raid dungeon.

"Gan Di, what have you been up to? You didn’t respond to the invitation we sent you earlier."

Although the guild wasn’t organized by Gan Di himself, there were a few fans in it who knew his identity.

Gan Di chuckled: "Research! Just you wait and see, I’ll solo heal a 25-man raid!"

"Pfft!" The crowd almost burst out laughing, thinking that Gan Di was making some kind of joke.

At that moment, someone sharply noticed that something seemed off: "Hey? Gan Di, I remember your Equipment wasn’t bad, you graduated from the max level five-man dungeon blues, right? Why do you have just over 6000 hit points? That’s way too low."

According to the normal figures, a Tank Profession should have 13000 hit points, and non-Tank Professions should have around 8000.

With just 6000 hit points, Gan Di was clearly at the levels of a freshly max level character.

Looking at his mana, it was even more pitiful at just over 4600.

Keep in mind, he was a Healer Profession, and Healers usually have more mana than health.

"No, why are you wearing so much green Equipment? Stacking that much critical strike, what’s the idea? Even with that kind of stacking, you can’t possibly get to 100% crit!"

Someone inspected Gan Di’s Equipment and all they saw was a sea of green.

And on the attribute panel, it clearly showed that Gan Di’s critical strike chance at the time was 42%.

This crit rate wasn’t low; after all, the average crit rate with normal Equipment at the time was about 30%. But the question was, in order to stack this extra 10% crit rate, Gan Di had given up a large amount of stamina, intellect, spirit, and spell power. Was it worth it?

Gan Di chuckled: "Don’t mind all that, just start the encounter.

"I’ll let you witness what it means to solo heal a 25-man raid soon. I’m not joking with you!"

Everyone was somewhat helpless, each wearing an expression that said, "Sure, sure, you’re right."

After all, although Gan Di was a minor streamer, he was still a celebrity player. He had the credentials to be willful if he wanted to.

They could only wait for the actual raid wipe to then earnestly persuade him to stop his eccentric research and switch back to normal Talents and Equipment.

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