Why the bug I wrote became a core gameplay mechanic?!
Chapter 272 - 281: Unlocking for All Members!

Chapter 272: Chapter 281: Unlocking for All Members!

All the max level accounts in the Brotherhood Guild sprang into action, and though it was already the early hours of the morning, everyone was wide awake. Whoever could stay up late chose to do so.

Even Instructor Ding, who originally wanted to end the stream and go to sleep, was "kidnapped" by the audience and had no choice but to join in the activity.

Instructor Ding was very aware that this was a critical moment for showmanship!

The bug was definitely not going to stay a secret; it was probably already spreading at the fastest speed. Other guilds would undoubtedly give it a try.

Therefore, he had to race against time to quickly form a super team that had unlocked multi-class skills and rush to challenge Nephalor to achieve the first kill. Only then could he transform this accidental bug into a tangible honor for the Brotherhood Guild!

Indeed, at this moment, countless guild chats in Shadow World were exploding, and the news was spreading rapidly.

Guild administrators frantically @’ed everyone and called every core member who had left a phone number, urging them to log on immediately!

They also wanted to form a team as soon as possible and head to Lava Mouth to verify the bug.

However, only a few guilds were actually able to put this bug to the test. Most other guilds could only spread the news and watch helplessly.

Why?

Because they didn’t have Instructor Ding’s luck!

At this time, there weren’t many max level players. A guild of normal size could, at most, form two or three pioneering teams. And the progress of these teams varied greatly.

Some weaker teams were still stuck at Lava Mouth’s first boss, unable to get past this so-called DPS Checker.

Some stronger teams had made it to the fifth boss, but Nephalor had not yet appeared. They didn’t know exactly where this boss would be among the later ones.

These teams couldn’t even get a glimpse of Nephalor, let alone verify the bug!

Of course, those top teams with strong capabilities could, if they happened to be stuck at Nephalor, immediately go verify it, just like Instructor Ding did.

It could be said that Instructor Ding originally thought he was very unlucky to directly encounter the guardian at the gate and waste the weekly raid CD.

But now it seemed, how could that be bad luck? It was extremely good luck!

If he hadn’t been guarded by Nephalor, he wouldn’t have been able to discover and put the bug into practice so quickly!

Oh, right, as for whether this is specifically a bug or a hidden mechanism of the game, there is currently no conclusion.

As with Nitiandang’s usual games, it seems reasonable no matter how you consider it, and corresponding evidence can be found for each view.

But for now, no one cares about that. They are only thinking about one thing: how to transform this mechanism into tangible team strength!

...

This research session lasted for over four hours.

From a little after midnight, research continued until after 5 am, which nearly counted as pulling an all-nighter.

Instructor Ding was yawning incessantly, but the lengthy research session was evidently worthwhile, as he confirmed many details about the bug!

First, for a Mage to learn skills and talents from other classes, there are quite a few prerequisites.

Nephalor must call out a specific class, making all players of that class become red-named. Then, the Mage must steal a damage-dealing skill and not a supportive or healing one because only when the skill hits Nephalor will Nephalor change its class judgement for the Mage.

Sometimes Nephalor would continuously call out the same class, or the Mage couldn’t steal a damage-dealing skill, or everyone became too focused on stealing skills to fight seriously, leading to a wipe before the boss’s third phase...

In these unexpected scenarios, it’s equally impossible to unlock the skills of other classes.

Secondly, unlocking other classes’ skills is not exclusive to Mages; other classes can do it as well!

Here, another magical skill comes into play, the Pain Warlock’s "Malicious Gift."

This skill is the ultimate talent skill of the Pain Warlock.

The Pain Warlock is known for its various curses and damage over time effects, but this ultimate talent skill is somewhat humorous.

Its effect is that upon use, it gives the user a buff, and then they select an enemy target and press one of their skills at random to forcibly "gift" that skill to the opponent.

The skill will then replace the last skill used by the opponent (casting or channeling) and last for 15 seconds.

Is this talent useful? Strictly speaking, it is, especially in PVP scenarios.

Many classes in this game have relatively simple damage-dealing abilities, like the Frost Mage, whose core damage skill is Frostbolt.

Pain Warlocks can gift an opponent with a useless skill while the Mage casts Frostbolt, such as Evil Armor Spell or Life Tap, effectively disabling their core damage skill for 15 seconds, which is akin to a powerful control effect.

Therefore, this Talent is quite useful on the battlefield, especially in one-on-one fights.

Combined with the various powerful curses and fear control skills of the Pain Warlock, it’s extremely handy.

However, in PvE, it’s not very effective, sharing the same issue as the "Spelly Thief" Skill; it doesn’t work on powerful bosses and elite monsters, only on relatively weaker creatures and is more for entertainment.

Originally, it was impossible for this skill to interact with "Spelly Thief".

Since "Spelly Thief" is a Mage’s ultimate Talent and "Malicious Gift" is a Warlock’s ultimate Talent, how could two different classes interact? Skills and Talents aren’t interchangeable.

But now, after Mages gained the ability to use skills from other classes, they naturally could also choose Warlock Talents.

So these two skills started to interact!

First round, the Mage steals a damage skill from the Warlock and hits Nephalor with it, unlocking Warlock skills and Talents. Then, they return to the main city, find a Trainer to reset their Talents, and select the Pain Warlock’s "Malicious Gift".

Second round, when Nephalor calls out another class, the Mage uses the Malicious Gift skill to pass on the damage skills they’ve learned from various classes to the called-out players.

After the call-out effect ends for those players, and a few seconds still remain on Malicious Gift, they immediately strike Nephalor with the skills they’ve received, this changes Nephalor’s class judgment of them, thus unlocking other classes.

In other words, as long as there’s an Arcane Mage and a Pain Warlock in the team, and the team can reliably reach Nephalor’s third phase, then with enough attempts and time, it’s possible to transform all players into a super class that can learn all skills and Talents!

With this new discovery, everyone was overjoyed and began unlocking like crazy.

Each successful unlock brought tremendous joy to the team, and everyone was so excited, they simply couldn’t stop.

And the player who managed to unlock was so thrilled they couldn’t sleep, eager to unlock the next class.

As for other players in the guild, they too were queuing up, all waiting to go to Lava Mouth to unlock.

Previously, these other max-level players were scoffing at Instructor Ding’s luck while preparing to organize their own teams to challenge Lava Mouth.

Since different teams have different instance cooldowns (CD), creating a new team would most likely mean that the first boss they encounter in Lava Mouth isn’t Nephalor.

They planned to conquer the new raid and then mock Instructor Ding, with their backup team becoming the main team.

But now, their plan is dead in the water, and no one speaks of it anymore.

Why?

Because compared to the progress of conquering new raids, unlocking all classes is obviously far more tempting!

If they created a new team, they wouldn’t be able to unlock all classes when facing Nephalor as the first boss, which would be a huge loss. So, they’d rather queue up and wait for their turn to replace someone in the main team and keep up with Instructor Ding’s raid progress, rather than venture out on their own.

Even guild leaders and officers from other guilds were frantically private messaging members of the Brotherhood Guild’s main raid team.

"Brother, fancy switching to our guild? Bring your progress, and we’ll make you an officer straight away!"

"Hey man, wanna bring over your progress? We can negotiate the price! You don’t have to leave your guild; just bring your raid progress to our team!"

Clearly, these members of the main raid team all had the instance progress.

If they were to organize a new team and enter the raid as the team leader, the prompt for other members would pop up: "The team has an existing raid progress with 7/8 bosses remaining. Do you wish to continue this progress?"

If the player selects no, they will be removed from the raid and retain a fresh cooldown; if they choose yes, then they will continue with the current progress.

Moreover, in Shadow World’s raid settings, once you’ve fought the first boss, regardless of whether it was defeated or not, a progress record is made.

So theoretically, if these players are willing, they could "spread" the raid progress to everyone through a few rounds of organization.

Instructor Ding hasn’t made any deliberate restrictions on this. It’s because such things can’t really be restricted; others don’t need to leave the guild, just secretly assemble a team and enter the instance in the middle of the night; if the information leaked out, it would be untraceable.

In any case, there is no need for an in-depth investigation, as other guilds will inevitably face Nephalor at some point; giving them the progress now simply saves them a few days.

Utilizing this mechanism first requires the team to get Nephalor to the third phase steadily, which is also a considerable challenge for the average guild.

All in all, after a whole night of tireless effort, Instructor Ding successfully unlocked skills and Talents of other classes for over twenty guild members!

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