Why the bug I wrote became a core gameplay mechanic?! -
Chapter 271 - 280: The Mage Who Heals More Than the Priest
Chapter 271: Chapter 280: The Mage Who Heals More Than the Priest
Tooth Decay suddenly had such a bold idea and acted on it immediately, beginning to put it into practice.
In the game, trainers of different professions are basically located in different places, after all, it is a role-playing game.
For example, Mages are usually found in places like the Mage Tower, Priests in large cathedrals or the Spirit Valley, and areas where Shamans and Druids are located tend to be called Nature Valley or the Tree of Life.
Tooth Decay immediately ran back to the position of the Mage Trainer and chose to forget all his skills and talents.
The whole process cost him 3 Gold Coins, which was a bit painful.
In the game, similar forgetfulness operations consume in-game Gold Coins, and the cost increases with the number of times, up to a maximum of 20 Gold Coins.
The currency in the game is still very precious at present, and most players, after laboriously reaching max level, might have just a little over 100 Gold Coins.
Now, spending 3 Gold Coins to reset, and likely having to spend another 5 Gold Coins to reset again, then next time it would be 8 Gold Coins, 10 Gold Coins...
Anyway, if research is done several times, the Gold Coin consumption will quickly reach the limit of 20 Gold Coins. At that point, the modest fortune Tooth Decay possessed would be nowhere near enough.
But Instructor Ding said with a slap on his chest, just do the research, the guild will cover the expenses!
After all, many hands make light work, and with such a large guild, if everyone chips in one Gold Coin, it would amount to a considerable sum.
Having reset all his skills and talents, Tooth Decay once again ran back to the position of the Priest Trainer and then tried clicking on skills and talents.
And he really could learn them!
At this moment, Tooth Decay was like a little account that someone had brought up to level 60 but had never learned any skills or selected any talents, rapidly learning with every click.
Tooth Decay noticed that each time he learned a skill, it would indeed show up in the skill quality section in the bottom right corner with different colors.
And the Priest talents that he couldn’t select earlier due to the prompt "You don’t have any spare talent points" were now selectable!
Tooth Decay immediately found the healing increase related talents in the Holy Series and clicked fiercely, then cast a Greater Heal on Instructor Ding.
"Swish!"
A green number floated above Instructor Ding’s head: 2008!
This number was almost the same as the healing amount of a proper Priest!
Of course, considering that there are still some minor differences in the equipment requirements for Mages and Priests, the healing numbers can vary. But at least this proved one point, that after Tooth Decay learned Priest skills and selected Priest talents, he could indeed heal just like a Priest!
If a profession can heal like a Priest and is recognized as a Priest when targeted by a boss... then maybe he is a Priest?
Instructor Ding couldn’t help but shout, "Holy shit, Tooth Decay, you’re awesome! You’ve successfully found a way to switch professions at a very low cost in the game! Now you don’t have to level up a new account to play a new profession!"
Everyone almost spewed out a mouthful of old blood.
"Pfft!"
Yes, although the healing amount is now the same as a Priest’s, Tooth Decay also forgot his original Mage skills. So after entering an instance, wouldn’t he still be playing as a Priest...
The amount of healing wasn’t more than that of a Priest!
If it was considered a method of changing professions, it might still be noteworthy, but it didn’t seem to be of great help to the raid’s progress. Even completely resetting to a Priest might not be as practical as the previous Mage with "Torment Suppression."
But Tooth Decay apparently had an even bigger plan.
"Just wait!"
He mounted his little horse and quickly ran to the position of the Knight Trainer.
Not long after, Tooth Decay came back, and this time, he cast "Grand Holy Light" on Instructor Ding.
A bright green light flashed, and a large green number appeared above Instructor Ding’s head: 2800!
This time Instructor Ding was shocked; his eyes widened, "Hey, holy shit! How did you do that!"
Knights can also play as a Healer Profession, but although both Holy Knights and Holy Priests belong to the Holy Series, there are quite a few differences in the details.
Comparing the healing spells with the longest casting time and best healing effects of the two professions, one is "Greater Heal," and the other is "Grand Holy Light."
Greater Heal has a slightly shorter casting time, lower mana consumption, and also slightly lower healing effect.
Grand Holy Light has a longer casting time, higher mana consumption, and higher healing effect.
Of course, this difference isn’t really noticeable when healing in raids.
But in any case, although Grand Holy Light can heal more, even for dedicated Holy Knight players, a non-critical hit is only around 2200; it’s not supposed to be so much more than the Priest’s Greater Heal.
But what about Tooth Decay now? His Grand Holy Light, without a critical hit, also healed for 2800 health!
This has clearly surpassed the healing output of both Priests and Knights!
In the span of a short while, Tooth Decay had evolved from a "Mage that could bring Torment Suppression" to a "Mage with the same healing power as a Priest", and finally into a "Mage whose healing exceeds that of a Holy Knight".
The question is... how did he accomplish this?
If this technique could be replicated, it would mean that all Mages in the raid could achieve the same effect, becoming Knights with staggering healing output, which would significantly alleviate the healing pressure on the raid.
"Don’t rush, it’s not over yet."
Tooth Decay cast another Greater Heal, and this time, the amount healed was 2700.
It was slightly less than the Grand Holy Light he had cast before but was already higher than that of other Priests in the game!
Instructor Ding perked up instantly, "Quick, explain how you did it! We need to roll this out to everyone right away!"
Tooth Decay explained, "It’s actually quite simple, Talents!
"In this game, the augmentation of skills is mainly accomplished through Talents. The reason my healing was low before was that I had chosen Mage Talents instead of the Holy Spell-enhancing healing Talents.
"But this time, I reset all my Talents and while reassigning Priest Talents, I suddenly realized, don’t Knights also have Holy-enhancing Talents?
"So, I just made a minor adjustment to my Talent configuration, exchanging some less impactful Talent points from the Priest Talents for the better ones from the Knight Talents.
"And sure enough, the Talents’ bonuses could be shared!"
Everyone was dumbfounded. Could it really work like that?
In this game, the number of spell types is much fewer compared to the number of profession types. Which means, many professions share the same spell types.
For example, Priests and Knights mostly have Holy Series healing skills.
Druids and Shamans mostly have Nature Series healing skills.
Or Mage’s Flame Series spells and Magician’s Demonic Flame, Mage’s Frost Magic and Shaman’s Frost Shock, Priest’s Shadow Punishment and Magician’s Shadow Arrow are all of the same element series.
Although they belong to the same series, in most cases, their Talents cannot be linked.
For instance, a Knight’s Holy Series Talents can’t affect Priest Skills, because originally, Knights and Priests couldn’t learn each other’s skills or Talents according to the game’s design.
But the bug that Tooth Decay had found allowed him to learn both Priest and Knight Skill Talents, which was game-breaking!
Obviously, each profession’s own Talents have certain limitations.
Some talents offer high cost-effectiveness and are a priority; some are less cost-effective and serve as secondary choices. However, the game controls the Talents’ bonuses to the professions so that they do not become excessively absurd.
But now, since one could assign Talent Points to both Knight and Priest, focusing on the Holy Series Talents with the best cost-effectiveness from each, the synergy between the two sets of bonuses had a tremendous amplifying effect on the healing output!
Instructor Ding was also shocked and came to a conclusion, "If that’s the case... can’t Tank Professions and DPS Classes also do the same?
"A Tank could not only carry several Damage Reduction Skills but also assign Talent Points to the high-impact Damage Reduction Talents of the Ferocious Druid, Defensive Holy Knight, and Defensive Warrior, which would greatly increase their durability and health!
"DPS Classes, based on their Spell type, could for instance as a Frost Mage, also assign Elemental Damage-Boosting Talent from Shaman, and combine it with Magician’s Elemental Curse to reduce the target’s resistance... Wouldn’t their DPS capability also soar dramatically?
"Hurry, go test it out!"
Urged on by everyone, Tooth Decay had no choice but to run back and forth among the Profession Trainers in the main city, endlessly resetting and trying out different Talent combinations.
The process was somewhat tedious as he had never played other professions before and wasn’t quite sure how to pick the right Talents and Skills.
Moreover, in Shadow World, each skill also has four different Glyph effects, some of which can change the spell’s properties, enhance damage, or modify mechanics.
With such a vast database, it was impossible to figure out in a short period of time.
However, the guild did have players from all professions, so they quickly formed a support team, and began to intensely guide Tooth Decay in his research on the voice channel.
The rest of the guild wasn’t idle either.
They had all been planning to go to sleep, but quickly grouped up again, ready to strike at Nephalor’s lair.
This time, take more Mages!
Have them all respec into Arcane Mages, assigning Talent Points to the Spelly Thief Talent. If they could recreate numerous Mages like Tooth Decay, won’t that be something?
The little Nephalor, easily brought to heel in minutes!
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