Why the bug I wrote became a core gameplay mechanic?!
Chapter 210 - 209: Why Do I Need to Perform Emergency Rescue Again?

Chapter 210: Chapter 209: Why Do I Need to Perform Emergency Rescue Again?

It has to be said, driving on city streets seemed much more normal now.

Wang Dawei had the illusion that the unpleasant experience in the game’s prologue on the highway was just a minor incident, probably just a prank by the developers.

However, he had overlooked the fact that this game was called "Road Rage Simulator."

Why would it simulate road rage? That was an important question.

In the game interface, the current in-game time was displayed. Like many games, the in-game time did not align perfectly with real time but had a specific ratio.

Most RPG games equate 1 minute of real time to 1 hour of in-game time, but "Road Rage Simulator" had a slightly longer in-game time, with about 10 minutes of real time equating to 1 hour of in-game time.

This was because the in-game time of "Road Rage Simulator" had a direct impact on gameplay!

Depending on the in-game time, the traffic on the roads would change, and the work for some professions, such as delivery riders and taxi drivers, would be affected.

The game’s morning and evening rush hours were from 7 AM to 9 AM and from 5 PM to 7 PM, respectively. During these times, the game’s clock display area would have a clear congestion icon to alert players.

If the time ratio were set to the usual RPG game ratio of 1 minute equals 1 hour, then the morning rush hour would only last 2 minutes, which clearly wouldn’t be very realistic.

But now, "Road Rage Simulator" used the ratio of 10 minutes equals 1 hour which meant that the 2-hour morning rush hour in the game corresponded to 20 minutes in real life. During this 20 minutes, the volume of traffic and pedestrians on the road would significantly increase.

Delivery riders would also receive more orders during lunch and dinner times, and if the orders were late, they might even be fined.

Wang Dawei started driving at just after 6 AM, and everything seemed very normal when he was transporting the first passenger. The roads were not too busy, and the ride went smoothly.

This gave him the illusion that playing the game as a taxi simulator wouldn’t be a big problem.

But soon, as the time entered the morning rush hour, things started to get complicated.

He picked up his second passenger, who looked like an office worker heading to a financial street office building in the city center.

The map in the game was quite large and, just like in real life, it was divided into several districts.

However, the city districts in the game were slightly different from those in real life.

The city in the game was called "Civil City," and its districts were clearly differentiated, with names that were self-explanatory, such as the Old Town, Business Center, High-Tech Zone, and Development Area, each with architectural styles that fit stereotypes well.

For example, the roads in the Old Town were narrower, with mostly low-rise buildings and old constructions, while the Business Center was filled with skyscrapers, and the High-Tech Zone featured wide roads and numerous industrial parks, etc.

"Guys, it feels like there’s a knack to where we pick up jobs.

"The area around the Development Zone and Business Center seems to have several large IT companies, crowded with programmers! These programmers often work late into the night, and inevitably, they all take taxis after overtime, and the taxi rides tend to be long distances.

"Let’s focus on the night shift in the future; it feels more profitable!"

In the game, each character had to maintain 8 hours of sleep every day, which corresponded to 80 minutes in real life.

If it were in single-player mode, it was easy, as time could be skipped by playing a transition animation of clouds drifting by in the city, and the character could get up immediately.

But in online mode, since all players’ times were synchronized, skipping time was not possible.

Players had to return to their residence after a certain period and get a full 8 hours of sleep.

If a player was just about to go offline anyway, then everything was OK, but if they did not plan to go offline, they would have to switch to another character.

In this game, players were allowed to have two characters at the same time to accommodate day and night shifts.

Of course, if players didn’t want to switch characters, they could only watch their character sleep in bed for 80 minutes in real life.

However, the TV was on while the character slept, and players could watch live streams at will.

This actually formed a closed loop with the game’s live streaming feature, after all, who would watch live streams in the game if they could play the game normally?

Of course, if Wang Dawei had realized this sooner, he would have known that if he wanted to become an internet celebrity, it was better to be active at night, since more people would be watching live streams then.

However, at this moment, he had just entered the game and hadn’t had time to carefully consider these strategies.

Wang Dawei picked up his third passenger, headed to an industrial park in the Development Area, but by then, the morning rush hour had arrived!

The number of vehicles on the road started to increase noticeably, and there appeared to be a multitude of motorcycles and electric bikes, with many electric bikes driving within the motor lanes, infuriating Wang Dawei to the point of honking angrily.

Furthermore, as the roads became congested, some drivers began to act irrationally!

Some cars started to weave through traffic frequently, slipping between two lanes of traffic like eels.

Wang Dawei didn’t dare follow the car in front too closely. After all, this wasn’t real life, and he wasn’t that good at controlling the vehicle, fearing a careless rear-end collision.

But this became a reason for other cars to continuously cut in. It hadn’t been long, and several cars had already cut in front of Wang Dawei.

"Damn it! The game does this on purpose, right? Does it have to be this realistic?

"Now I get why it’s called ’Road Rage Simulator,’ I’m really starting to feel road rage!

"No, I absolutely can’t let these idiots keep cutting in line!"

Wang Dawei, who had been maintaining a safe following distance, now discarded caution, lightly tapping the trigger key to let his vehicle creep forward, sticking close to the car ahead and no longer allowing room for others to cut in.

Finding the right balance was quite challenging, as it could easily result in a rear-end collision, but Wang Dawei was cautious and careful, so he managed to avoid any accidents.

Finally, he got past the congested section without incident, and the road ahead began to open up.

"Phew! That wasn’t so bad, this game’s nothing special! ’Road Rage Simulator’, huh? Look at how well I managed to keep my cool; I wasn’t affected at all."

Feeling inexplicably happy, Wang Dawei noticed he was entering the industrial zone where traffic lightened. He floored the gas pedal, intending to get this passenger to their destination and pick up the next fare as quickly as possible.

However, that was when an accident occurred!

A small car, without any warning, overtook him from the right and then swerved sharply, cutting in front of Wang Dawei!

It was like a repeat of earlier.

"Damn! Not this again!"

Wang Dawei yelled in anger, but this time he remembered his previous lesson and firmly kept his speed without swerving and losing control of his car.

The very next second, the car that had cut in couldn’t squeeze in fully, and Wang Dawei’s car hit it squarely on the rear. The vehicle spun out, then skidded uncontrollably and crashed into the guardrail with a loud "bang."

"Damn!"

Wang Dawei even felt a bit of inexplicable relief.

During the prologue, there had been another vehicle that maliciously cut in on the highway. Back then, Wang Dawei had swerved to avoid it and ended up in an accident himself. But this time, not swerving meant that the other car was the one that got hit.

[Wang Dawei’s negative emotions -17!]

But then Wang Dawei couldn’t laugh anymore.

Just as he was about to speed away, a notification appeared on the screen.

"Traffic police en route - 1:07"

"Ambulance en route - 1:22"

"After a car accident, please administer proper aid to the victims immediately or face penalties according to Civil City traffic laws!"

"Leaving the scene is strictly prohibited and will be treated as a hit-and-run!"

At that moment, another notification appeared on the screen, pointing at the car that had cut him off.

"What? I have to administer aid to the victims? Isn’t that a bit much? Aren’t the police and ambulance arriving in a minute?"

"Oh, wait, that’s probably in real-time, which means in the game, it would take almost ten minutes for them to get here."

"But that still doesn’t make sense. Why should I have to administer aid to the victims, or else be penalized? Even real-world traffic laws don’t require that! Is Civil City being overly ’civilized’?"

Obviously, this was just a part of the game’s rules. Don’t ask if they make sense because that’s just how the game is written.

Whenever there’s a traffic accident in the game, players must get out of their vehicles and aid the injured.

With no other choice, Wang Dawei got out of the car following the prompt and controlled his game character to approach the responsible vehicle.

Strictly speaking, the crash wasn’t particularly severe, but the car’s airbags had deployed, and there was slight deformation to its hood, A-pillar, and door. The idiot driver inside was now slumped over the airbag, appearing to be unconscious.

"Are all the NPCs in this game made of glass or what? A little bump and they pass out?"

Wang Dawei was speechless. An interaction option appeared on the screen at the car door of the offending vehicle, he pressed the corresponding button and his character forcefully yanked the door open.

Not bad, the door could still open despite the slight deformation.

"Guys, what should I do next?"

Wang Dawei was a bit at a loss.

After opening the car door and approaching the victim, the game automatically switched to a first-person perspective, allowing the player to see much clearer.

In the center of the view was a small white dot; when directed at specific points, several different action options would appear.

For instance, when aimed at the driver’s head, options like "Tilt Head Back," "Bandage," and "Shake" were available;

when pointing at the seatbelt buckle, there were options like "Unfasten Seatbelt" and "Ignore";

when aimed at the dashboard, there were "Turn off Vehicle," "Turn Steering Wheel," and "Press Gas Pedal";

and when pointed at the driver’s body, options included "Move Victim," "Do Not Move Victim," "Loosen Clothing," "Bandage," and so on.

Additionally, on the right side of the view, there were some special options.

These special options were clearly for direct aid to the victim and not for interacting with a specific area. They included: CPR, Heimlich Maneuver, Assisted Walking Carry, Fireman’s Carry, Drag Carry, Spine Board Carry, Open Pneumothorax Carry, and so on.

The variety was quite extensive, and although these operations were loosely categorized, they still overwhelmed Wang Dawei.

Clearly, among these options, there were many meant to confuse, requiring the player to think carefully and discern wisely.

"Guys, what should I do now?

"Urgent, urgent, urgent!

"The Heimlich Maneuver? Are you sure about that?

"What does this maneuver even mean? Oh, whatever, let’s just try this and see!"

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