Why the bug I wrote became a core gameplay mechanic?! -
Chapter 209 - 208: Yield Speed but Not the Way
Chapter 209: Chapter 208: Yield Speed but Not the Way
Wang Dawei instantly felt a surge of inexplicable anger!
"Hey, what’s the meaning of this?
"I could let it slide when you overtook me from the right on the highway, but couldn’t you have driven a bit further ahead before changing lanes?"
As per the rules, overtaking on highways should be done using the left lane because our cars have left-hand drive, and overtaking from the right side could lead to a blind spot and increase the risk.
Moreover, Wang Dawei had already reached the speed limit of 120, and yet this car had still passed him, which was clearly speeding.
Of course, Wang Dawei also knew that it wasn’t possible for everything in reality to follow traffic rules. Overtaking from the right or exceeding the speed limit of 120 on highways was a common occurrence.
But what irritated him was that this car hadn’t pulled a safe distance ahead before returning to the left lane, blocking his path. If they tapped the brakes even slightly, it would definitely become a case of cutting off.
"Forget it, better stay away from these idiots."
Wang Dawei subconsciously squeezed the left trigger a little, reducing speed.
But unexpectedly, the car in front also lit up its brake lights, seeming to slow down as well.
"Hey, are you out of your mind?"
Wang Dawei was even more upset. If you’re going to slow down, why did you overtake me in the first place? What, just to get in front of me and piss me off?
He turned the steering wheel, aiming to move over to the right lane.
Wang Dawei didn’t plan to switch back to the left lane, so this action didn’t count as overtaking on the right; it was simply a normal lane change.
However, to his surprise, as he turned to the right, the car ahead also simultaneously turned on its right indicator and slammed on the brakes while turning right!
"You’ve got to be kidding me..."
Wang Dawei almost spat out a mouthful of blood when he looked up and saw there was an exit for the highway on the right.
The car in front was apparently about to miss the exit and was now forcibly squeezing through.
As the distance between them rapidly closed, Wang Dawei quickly pressed the left trigger all the way down, braking hard, but despite the closing gap, it still looked like they were going to collide.
In panic, Wang Dawei jerked the steering wheel to the left, and the next second, his car went out of control, drifting sideways into the highway’s guardrail.
The car ahead, on the other hand, managed to exit the highway just as it had intended.
"Dammit!!"
Wang Dawei cursed on the spot, his car having crashed into the guardrail, its front end hideously scraped, and trying to control the vehicle, he found it was not responding.
Through the window, one could vaguely see that the airbag inside the car had deployed, and the driver was lying on it, motionless, seemingly dazed or in a brief coma.
After a moment, a prompt appeared on the screen again.
Wang Dawei realized that he could still control the driver to get out of the car!
This was another use of the joystick.
After the driver got out, the player needed to use the joystick to control his movement and walking, while the action wheel and the ABXY buttons became other operations.
"So what am I supposed to do now?"
After getting out of the car, Wang Dawei felt at a loss.
In other racing games, there’d be no animation for a driver entering or exiting a car because it wasn’t necessary. Why leave the car at all? Unless you could do like in GTA—get out of the car to draw a gun for a robbery or car theft.
Wang Dawei aimlessly moved the character a few steps, and then...
He was hit and sent flying by an oncoming car.
With a loud "bang," Wang Dawei watched in disbelief as his game character rolled over a few times on the hood and windshield of the trailing car, then was flung high into the air and crashed hard to the ground.
This time, the prologue really ended.
The screen gradually turned black, and the title of the game appeared: "Road Rage Simulator"!
Then there were a few lines of small text.
"Friendly reminder: Lesson one of the third phase of driver’s education, yield speed but not the way!"
"In case of accidents on the highway, please remember ’move car to the side, evacuate people, and call the police immediately.’ If the vehicle can move, relocate it to the emergency lane; if it can’t, place warning signs 150 meters to the rear; evacuate to the outside of the emergency lane when it is safe to do so."
"Do not linger on the highway to avoid secondary accidents!"
"For your safety and mental health, maintain a healthy mindset, and avoid road rage!"
With that, the game’s prologue ended, and the actual content began.
Wang Dawei was a bit amused by anger. "Hey, what does this have to do with me? How can this be road rage? That idiot suddenly changed lanes and braked hard on the highway; who wouldn’t lose their temper at that!!"
"Why does it seem like I’m supposed to be responsible for the accident!"
The screen shifted, entering the normal game storyline introduction.
The TV news program was reporting on the traffic accident, but it was clear that the mission in the prologue had no direct connection to the role the player would assume in the actual game.
On the character detail page, players could choose their character’s gender and perform simple face customization and outfit changes.
Then came the choice of profession.
Wang Dawei was shocked to discover that this game actually had five different professions, each with its own vehicles and profit models!
Office workers and taxi drivers drove cars, long-haul truckers drove big rigs, delivery people rode bicycles, electric scooters, and motorcycles, and as for internet celebrities, they could drive any vehicle.
All the vehicles for each profession were initially bought on loan, which needed to be repaid on time.
Additionally, the profit models for these professions varied, for example, office workers received a fixed salary simply for commuting to and from work regularly, guaranteeing income regardless of the weather; taxi drivers and delivery people earned based on the number of orders they completed.
Internet celebrities were more unique, mainly relying on the popularity of their live streams for revenue.
The algorithm for this popularity was intriguing—if in network mode, there genuinely had to be players watching the live streams to make it work.
In the game, players could watch live streams from their own homes, while live streaming was a special feature built into the game. If real players were watching a particular internet celebrity’s live stream, then it would greatly increase the heat.
Moreover, NPCs within the game also had specific AI algorithms to follow internet celebrities’ live streams. Thus, even in single-player mode, players could choose the internet celebrity profession, but only if they figured out the AI algorithm of NPCs watching live streams, or else they might just starve themselves to death.
Wang Dawei was somewhat conflicted.
"Which profession should I choose? I have a steering wheel, so I definitely should be driving, otherwise, what a waste of the steering wheel.
"Let’s pick something more conventional, I’ll try being a taxi driver first."
Wang Dawei guessed that the gameplay of a long-haul truck driver would definitely be similar to truck simulators, which he had played before and didn’t find very interesting;
Office workers seemed too rigid, having to take the same route every day and also earning a fixed salary, which wasn’t very appealing;
Internet celebrities looked good and also fit his own status as a streamer, but there was a note under this option not recommending it for new players.
So Wang Dawei still chose the identity of a taxi driver, ready to get familiar with the game mechanics first.
Unlike other games, in Road Rage Simulator, players had direct control over the driver, who could get in and out of the car and perform various actions.
Therefore, the game started with the character waking up in bed at home.
This seemed to be a very ordinary rental room, with stuff scattered all over. Players might be able to improve the living environment slightly by earning money later on.
After getting up, players could control their customized character and head straight for their vehicle in the parking space of the community.
If you were an office worker, that would be a private car; if you were a taxi driver, that would be a taxi.
Of course, the reality of a taxi driver is more complicated, with some renting cars from a company, others buying cars and affiliating them with a taxi company. There were also drivers who operated ride-hailing services and needed to handle various procedures.
But the game obviously skipped these pointless steps, and players just needed to drive normally, pick up clients, and deliver them to their destinations to complete the tasks.
The whole process was more intelligentized than in real life.
Wang Dawei went to the underground garage of the community and drove his taxi out.
At the wheel again, Wang Dawei realized Road Rage Simulator was clearly different from other games, primarily in terms of acceleration and deceleration.
In other racing games, vehicles generally had excellent performance where flooring the gas pedal could quickly get the car up to speeds over 100.
Some cars could even blaze past 200, and players wouldn’t feel much.
But in this game, vehicles accelerated more slowly, and releasing the gas pedal wouldn’t suddenly slow the car down. Overall, the controls were much easier than in typical racing simulators and were quite similar to real-life driving.
With a little caution, crashes could be easily avoided.
Furthermore, with the mini steering wheel, Wang Dawei could make very precise adjustments to his direction; after a bit of getting used to it, how much to turn the steering wheel for different corners became almost muscle memory—everything proceeded in an orderly fashion.
He adjusted the view slightly. At first, he used the follow camera perspective from above and behind the vehicle, but after playing with the mini steering wheel for a while, he found the in-car view more comfortable.
It truly felt like driving a real car.
After picking up a fare, the screen displayed a map with navigation, just like real-world smartphone navigation, making the routes and destination clear at a glance.
Furthermore, as a streamer, Wang Dawei had access to more than one display screen. He usually used a standard 16:9 screen for his streams, but he also had an ultra-wide 32:9 screen. Utilizing the ultra-wide screen for driving genuinely gave him a feeling like being inside a car.
"Okay, dear passengers, please sit tight and hold on; we’re about to take off!
"What, this is a taxi, not a bus? Ah, it’s all good.
"This is our first passenger, let’s see, a total of 7.3 kilometers, and the traffic is mostly clear, not bad."
Wang Dawei quickly picked up his first passenger and then pressed the gas pedal, heading towards the destination.
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