Who Designed This Underworld Dungeon? -
Chapter 390 - 283: Vonier’s Terracotta Army
Chapter 390: Chapter 283: Vonier’s Terracotta Army
Time passed quickly.
On the third week of the opening of the Casas Underground Tomb, the forefront of the strategy progress reached the lower level, with an average progress being the early middle layer.
Various strategy organizations offered their own strategies, which were summarized and compiled by interested parties, becoming a strategy collection that every adventurer now has at hand.
[Shortest Route to Acquire the Fire Injection Secret Ceremony and Strategy for Three Corpse Warlocks (Including the Monster Atlas with the Highest Humanity Drop Rate)]
[Background Investigation of the Casas Underground Tomb - The Overlord’s Ambition and Legend]
[List of Small Forging Stone Mining Points and Potential Locations for Large Forging Stones]
These three are the most concerning strategic information for adventurers now, even attracting different crowds.
The Fire Injection Secret Ceremony has great allure to everyone, especially to those who need to be mentally active for long periods. No one can refuse to inject fire when exhausted from continuous overtime work, the refreshing feeling is more addictive than the highest concentration of Blood Healing Potion.
The background story of Casas attracts story enthusiasts, drawing attention from those interested in the Undead Team. The ambitious king persona of Overlord Vonier is somewhat appealing, but the atrocities revealed in fragmented introductions make most people dislike him.
The Forging Stone locations attract those living day-to-day; this is easy to understand. People who originally stayed at Fran Fort to mine Blood Essence are heading this way since the price of Forging Stones is now much higher than Blood Essence. Everyone loves the forging skills of Blacksmith Andre.
With these rewards in full display, the difficulty of the Casas Underground Tomb is not much of a deterrent to people. This area is filled with Undead Creatures, and having the right countermeasures like Holy Light can make early exploration not so difficult.
In fact, if you don’t aim for a complete clearance, Sain is a pretty good treasure trove for everyone. Each region’s early parts have large amounts of rewards, while the later parts are full of rare items.
If you want to clear the area, you must be prepared to endure hardships.
Luluwo, Leon, and more capable strategy groups from the Royal Capital are fighting on the front lines. Notably, the number of adventurers in the Royal City is not as many as people would expect; more are semi-retired or retired veteran adventurers who have already achieved greatness and just enjoy life.
It’s no wonder, as there were neither monsters nor Dungeons near the Royal City before, and common trivial matters didn’t warrant hiring adventurers since the guards on the street could handle them.
This results in Leon’s crew’s strength being sufficient here, holding a solid position at the forefront, and surprisingly, the legendary Gold Level adventurers haven’t shown up.
While adventurers are focusing on strategies, a major event occurred in the Royal City:
King Ainz III found his bloodline that was lost outside, which is truly a joyful event, ensuring someone will inherit the throne.
Princess Selene made a grand public debut, a dignified and elegant beautiful young lady, showing no trace of stage fright under the gaze of nearly the entire Royal Capital’s people, as if she had long been accustomed to such scenes. She engaged in a very successful meeting with the public, and her graceful and confident demeanor greatly increased the public’s confidence in the Royal Family once again.
The currently prominent Light Eagle Group Captain Eliphas and Minister Oro accompanied the princess on both sides, indicating their positions.
With the backing of these two key ministers, the Kingdom is set to thrive, and its future looks promising.
Even King Ainz III regained clarity, making a public appearance in the end, seemingly indicating that everything was improving.
Everyone was delighted, yet some people were not happy.
For example, the various captains of the Light Eagle Group, narrowing it down further, like Sali.
At this moment, he is inside the Casas Underground Tomb with Elsa and a group of mercenaries.
Although it’s been smooth sailing all the way, without encountering any bug characters like the Cannibal Sister last time, and they reached the lower level smoothly under Elsa’s guidance, but...
He was still trembling with fear.
"Just thinking about this being the Sain Dungeon gives me the urge to faint."
"Vice-captain, take it easy; if you wake up to find yourself surrounded by monsters, wouldn’t that be worse?" a mercenary commented.
"Shut up!"
The mercenary chuckled annoyingly, glanced at Elsa who was unmatched among the monsters up ahead, along with some Holy Light-wielding magicians assisting her, and murmured to himself:
"I just love going on missions with Captain Gus. There’s no need to worry about battles at all."
Indeed, when going on missions with Elsa there’s no need to worry about battles, because Elsa will handle everything. But if it reaches a point she can’t manage, then it wouldn’t matter if the mercenaries worried.
The Charging Team’s mercenaries were straightforward and simple-minded; compared to mercenaries from other teams, they were the easiest to communicate with, particularly loyal, and if you can defeat them, you become the boss.
When Sali is with the Charging Team members, he’s almost as relaxed as when he’s with Elsa, yet now his brow was furrowed.
The reason he’s in the Sain Dungeon now is because...
They were severely rebuked by the returning Captain Eliphas.
Sali and the other captains couldn’t remember what Eliphas said on the day of his return, only vaguely recalling that after hearing about Aston, instead of punishing him, he rewarded him a bit.
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