Who Designed This Underworld Dungeon? -
Chapter 116 - 112 Gong Qiying’s Ambition_2
Chapter 116: Chapter 112 Gong Qiying’s Ambition_2
These changes caught the adventurers who entered off guard, but there would always be some who discovered the loophole:
"As long as we stay away from these things, we are safe!"
That’s right, as long as they could distinguish what things were dangerous and not approach them, the safety zone would still be the same old safety zone.
But getting close wasn’t necessarily a bad thing, because dangerous ingredients often had more valuable things near them, like Life Durians that only existed in dangerous areas, now surrounded by a circle of Potato Mines in the safety zone; adventurers could obtain high-grade ingredients produced only in dangerous or even super dangerous zones if they dared to take a little risk.
However, the number of high-grade ingredients in the safety zone was extremely rare, and to obtain more, one had to venture deeper into the food-themed area.
As for what has appeared deeper within, only those who explore will have the chance to discover.
Besides the change in the location of ingredients, there were also significant changes in the food-themed area.
"..."
Some adventurers were in a staring contest with the chubby, clueless yellow duck in front of them, neither making the first move as if playing a game of Red Light, Green Light.
"What are you doing?" her companion asked curiously.
"This monster won’t attack me," the adventurer exclaimed in surprise: "I’m a Beast Tamer, and I don’t see any desire to attack me in its eyes. It’s so strange."
"Isn’t it good that it won’t attack you?"
"It’s different!" the adventurer retorted: "Every monster, even the lowest level ones, will have wariness towards other creatures. But I don’t see any wariness in this duck’s eyes, only a sense... "
"A sense of what?"
"A clear stupidity."
Psyduck looked at the adventurer in front of it, feeling that the other party was not speaking well of it, and so it headbutted the adventurer’s leg.
"Wow, it started attacking me!"
"It’s a trap, run!"
Apart from the clueless Psyduck, adventurers in the food-themed area successively discovered:
Paparazzi Bags with bodies of fragrant bread, swarms of Beedrill, the awful-smelling Stinky Flowers, Coconut Trees masquerading as bushes, and Carp Kings flapping about in the water...
That’s right, the Pokémon that previously roamed the forest area have been transferred to the food-themed area!
Food and Pokémon, these two lighthearted elements harmonized well together and didn’t seem out of place.
And this maneuver officially brought Pokémon into the public eye.
Previously, Gong Qiying was puzzled—despite setting up some Pokémon in the forest area, why had no one besides Wild and Roger managed to tame a Pokémon, and why was there no talk about them?
Later, it turned out that there were too many monsters mixed in the forest area; with death coming from any of them, Pokémon thrown in were like a drop in the ocean.
Moreover, most Pokémon, although troublesome and likely to attack people, wouldn’t kill; thus, they left even less of an impression on everyone.
After identifying the problem, Gong Qiying changed his approach.
The original idea was to use the traits of Pokémon to assist other monsters in setting traps for people. Now, while keeping the original design, he chose some harmless but lovely Pokémon as a reward to attract people.
The spiritual power needed to summon a Molten Furnace Knight could summon hundreds of vase Pokémon.
He also added some restrictions to the acquisition of Pokémon, such as Elf Balls being guarded by strong but not quite elite monsters, forcefully taking away Pokémon would only cause them to disappear when passing through the Teleportation Gate, and malicious attacks on Pokémon would provoke powerful monster attacks, and so on.
This was a surefire profitable business.
But just designing traps to ensnare adventurers in the underworld was also a surefire profitable business, so why bother with something else?
Even designers need to change things up once in a while; thinking about how to kill people every day, Gong Qiying felt that it would mess with his own mind.
Anyway, in the future, it will still be mainly based on Soul Travel and the like; Pokemon and gourmet food will just be his ultimate tenderness.
"You guys see, doesn’t that Monster look like Wild’s pet?"
"It really does, could it be from the same clan? I really want one too."
"Hehe, now Wild can’t flaunt it in front of me anymore."
Even after Pokemon are removed, the Undead Town in the Forest Area still exists, and the Big Tree Hole remains connected to the mining area.
However, apart from Undead Town, the composition of Monsters in other parts of the Forest Area have changed—the number of Monsters from Monster Hunter has increased.
The lesser Monsters are cleared out in large numbers, and their vacant spiritual power is converted into individual, less numerous Elite Monsters, the least of which are the likes of Green Bear Beasts and Big Strange Birds.
The final BOSS of this area is a guy who can instantly unleash Wangba Fist, in a normal state.
Gong Qiying deliberately chose Monsters with similar habits and living environments to place in the Forest Area, to ensure harmony, and to form a...
Ecology!
Even if it’s a fragile ecology, it is the result of Gong Qiying’s efforts.
In the process of designing the Dungeon, the more he felt the difficulty of a mishmash design, the more he decided.
To distinguish the mishmash into separate parts.
The mine, swamp, and subsequently developed areas are allocated to the soul type, which is also the main source of spiritual power for the Dungeon City Lord, requiring the most attention to maintain, and a priority for future development.
The Forest Area is allocated to Monster Hunter and other similar stylists, focusing here on powerful solo-fighting Monsters.
The gourmet area is for gourmet food and Pokemon, a resource point that even common people can visit, also very important in status.
Gong Qiying believes his decision should be fine, the ecology of the Dungeon is undoubtedly very important.
The construction of the Sain Dungeon in theory has no upper limit, as long as there is sufficient spiritual power, he could theoretically carve out a world.
However, there is a soft cap restricting the Dungeon’s development, which is the exploration speed of the adventurers.
The Dungeon’s routine closing every day is a major drawback; adventurers are limited in the range they can explore within a dozen hours—if a whole world were created, no one would be able to traverse it.
Allowing adventurers to Teleport to a certain area each time they enter the Dungeon is also a solution, but Sain is now gradually adding his "original" storyline. What’s the most important thing about a storyline? Continuity. Random Teleportation destroys the experience too much.
Either find a way to solve the problem of the scheduled closure in the future, or...
Expand more territories.
Gong Qiying, looking at the letters on the altar, is reminded of the fierce battle at the Evil Nest Dungeon.
After a victory in the death battle, he will be able to fully take over the territory of the Evil Nest Dungeon; in that new place, he can create even more things.
Even use it as an extension of the Sain Dungeon!
For example, Fran Fort is this large, accommodating the plot, items, and such only up to here, but the related content is plentiful—if all crammed into one Dungeon it could cause an issue where adventurers cannot explore everything.
What if the subsequent Deep Church, Losric, Yanor Londo, and so on are placed in other Dungeons?
It will not only improve harvesting efficiency from adventurers but also corroborate Sain’s story from multiple aspects, making it more real.
The world itself is a gigantic Fire Transmission!
Once he grows powerful, he could have a Dungeon dedicated solely to Monster Hunter, another solely to gourmet food, and another to construct a world purely for Pokemon.
In the end, the entire world will take on the colors of Gong Qiying.
That is his ambition.
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