Super Righteous Player
Chapter 1123 - 175: The Whimpering Husky (Parts 1 and 2)_2

Chapter 1123: Chapter 175: The Whimpering Husky (Parts 1 and 2)_2

Husky spoke earnestly: "The nationalities of the Wizards are not scattered at random. For instance, most Disability Wizards are basically in the Winter Duchy, and a great many of the destructive Wizards come from the United Kingdom.

"In such cases, where the overlap of countries and schools is extremely high, using nationality to determine ’bonds’ can easily lead to imbalance. A slight issue with the numbers can make a certain school particularly strong, or some particularly weak. And our game is to be sold to all Wizards, so balance is very important."

At the very least, you can’t blatantly say that some schools are noobs or something like that... Otherwise, it would be openly calling for war.

"But even if we don’t use place of origin as attributes and bonds, for special circumstances like relatives, master and apprentice, lovers, comrades, and so on... We should make two sets of attributes, with the second set preferably crossing schools.

"Another thing, the appearance frequency of powerful chess pieces should be reduced... or their attributes should be lowered. Gold is a lot stronger than silver, which is reasonable, but it’s not reasonable for powerful chess pieces to still be able to come out as Gold..."

"Actually, I’ve set the probabilities quite low. There are only nine Annans in these over two hundred cards, and you’ve drawn eight of them by the third round..."

Husky made a pained expression: "I think it’s obviously not a question of probability, it’s Your Majesty who has a problem..."

"Then add twice as many nameless noob cards."

Annan made a decisive call, voicing his intention to pollute the card pool: "Reduce the probability of powerful cards even further... Or rather, with a ’standard of about two hundred cards per person,’ shuffle the card decks together.

"Actually, I think this game is more fun played by multiple people than just two. You should try to create a multiplayer battle mode; if you can gather six to eight people, then you can start with a base of sixty to eighty cards per person, mix them together and draw. You could even let them prepare their own decks—wouldn’t that make it easier for you to sell cards?"

"...You mean to sell cards in packs?"

"What else?"

Annan showed an expression of disappointment in someone’s understanding: "You still want to sell it all in one go?"

"I was planning to let them buy the chessboard..." The cost of card production is not high, you see."

The naive new planner Husky voiced his pure intention: "I plan to give them six hundred matching cards when they buy the chessboard, then let them try to refine their decks by trimming out the unwanted... "

Annan immediately rebuked: "Idiot, the price of the chessboard can be lowered a bit. Come up with a way to give the chessboard an identification code, then sell it to them at cost... It’s enough to start them off with one hundred cards. Give them a taste of the powerful cards, inserting eleven famous Wizards into it at a 33% probability, but only give three of each, and make the special effects look nicer—call them ’foil cards.’

"Then make it into a blind box, with thirty cards per pack, providing one to five foil cards per pack. When the Wizards realize they can’t advance the powerful Wizards to silver, they’ll buy card boxes. Once the Wizards have used the Gold tier effect of the powerful pieces, they’ll definitely be delighted to buy more card boxes.

"Card boxes don’t need to be too expensive, although Wizards are all very rich—even excluding converted Wizards, the income of other Wizards is typically above twenty silver coins a month. So, the suggested retail price for the card box could be about three boxes per silver coin."

"No problem."

Husky quickly responded: "The cost of such cards is very low, because the projection ceremony is actually in the chessboard; the cards only store the data... Making a thousand cards would probably cost about one silver coin.

"And actually, if the Wizard is of the silver tier idol class, they should be able to modify the card data themselves... This encryption can stop most Wizards, but not an idol Wizard of the same tier as me."

"That’s not a big issue, let them change it. After all, the main players are Wizard apprentices, or low-tier Wizards."

Annan shook his head: "They think they’ve gotten a bargain... but they haven’t. We’re not making money from the chessboard or card boxes. We’re making money from the concept... It’s not even about making money, it’s about public relations.

"Because even if the Wizards spend money, they won’t get stronger—in the end, when they play chess, they still have to mix all the decks together... So when one person has a powerful deck, what actually improves is the gaming experience of all Wizards. Then, that person can become a dominant voice within the player community.

"If this game becomes very popular, then a sort of exclusionary atmosphere will form among Wizards—if someone’s deck is too low level, the other little Wizards might not want to play with him. This will create social pressure.

"Oh right, you have to make a ’bound code’ as well. Let them log the chess pieces they open into their own chessboard and have them recalled into the chessboard at the push of a button. To avoid the situation where they can’t find their own pieces after the game is over.

"Then reserve a trading feature, but limit the number of exchanges per month. Through this method, let them trade after they draw cards. This way, all Wizards playing this game will have new common topics and thus new social pathways, easily forming a new social circle...

"Hm, I have another idea. Don’t you have a lot of games?

"If the quality of your games is good, I will ask the Divine Lady to conduct a ceremony to inquire whether we can establish a permanent Divine Art based on the domain of mystery. Its effect is to record your game data, including which of your games you’ve played, how many hours you’ve played, and what your win rate is."

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