Monsters Are Coming
Chapter 237 - 120 Major Update: Armed Vehicles (Requesting Monthly Ticket)_6

Chapter 237: Chapter 120 Major Update: Armed Vehicles (Requesting Monthly Ticket)_6

So I designed a winter clothing style that covers the entire body except for the palms and the head.

As for the helmet, I considered it, but practice has shown that it significantly affects output efficiency, especially for Magic players.

I would only recommend helmets for Stone Statue Players.

Overall, the design is as follows (attachment: simulated armed vehicles screenshot), it looks a bit ugly and somewhat bulky, but the material is actually lightweight and doesn’t hinder movement.

Next is the design of the vehicles, which I call: Civilian Unicycle (attached image).

First, let’s talk about the materials used: 103 low-level Armed Modules (1030), 1 Energy Core (300), balance system (50), 1 Power Tires (50), totaling a consumption of sacrificial power 1410 points.

Although four wheels offer more stability, to save money, everyone can choose to ride unicycles; the overall structure is smaller, and the energy consumption for driving will also be reduced, leading to stronger endurance capability.

What everyone is most concerned about, the driving speed — simply saying the hourly speed doesn’t give a clear concept, so I will combine my own Life Soul Level with the speed to give you all a very intuitive set of data comparisons.

Using the attributes of my Level 30 Eagle-Headed Demon as the base comparison.

Sand environment (speed 64): 1.4 times the sprint speed of the Eagle-Headed Demon attribute (full speed sprint).

Snowy environment (speed 58): 1.2 times.

Emperor Tomb Mountain Range (speed 150): 1.6 times.

...

Actually, the speed increase is not very noticeable.

But the key point is that continuous running consumes Physical Strength, but with a unicycle, you can drive effortlessly with your consciousness.

Endurance time varies significantly with terrain conditions; on flat roads, endurance can reach 5 hours, after which you need to let the Energy Core automatically recharge, or directly use Energy Baryte purchased from the store for instant charging.

A key point to mention here, the Energy Core needs to be placed outside for auto-recharge, it cannot be put into the Space Bag, otherwise, the recharging effect is zero.

At the end of the post, here’s a treat for players in the Colorful Mist Coast Region.

Attachment: Surfboard vehicle template.

This template, like the unicycle, focuses on cost-effectiveness, foregoing other fancy expenses, but it’s limited to use on the surface of the sea and cannot dive underwater.

That’s all for the preliminary evaluation of the new feature strategy, brothers who like it please give a thumbs up for support, and I will continue to develop new strategies to share with everyone.

Comment section:

Beaver: Just came from Brother Hei Ye’s post, your design is even simpler than his, he has a two-wheel bicycle, and you have a unicycle, really maxed out cost-effectiveness. Can you Strategy Party players provide some strategies for us pay-to-play players, give me a bomb-proof truck design that’s all about style (Chi Tu overturns the table, .jpg).

Old Hunter Dragging a Dog: It does look quite practical, but the price is still too expensive, with more than 1400 sacrificial power I’d definitely prioritize enhancing my strength, and wouldn’t consider armed vehicles, is there a super beggar version costing less than 500 sacrificial power, can you further reduce the sacrificial power consumed on Armed Modules?

Billion Soldiers General Instructor replies to Old Hunter Dragging a Dog: Isn’t it cheaper to just run with your legs, plus it helps you exercise and gain a little Body Refining Experience (funny.jpg)

Old Hunter Dragging a Dog replies to Billion Soldiers General Instructor: Am I missing that little Body Refining Experience? The time saved from traveling is enough for me to kill several Evil Spirits.

Newbie Camp Second Company Commander: Took the template, the price is within my acceptable range, as for those brothers in the post complaining about the simplistic configuration, consider the neighboring Mechanical Gundam, full of aesthetics and defensive power, it’s the only kind of setup that matches your status, highly recommend you get one, if you don’t like the Mechanical Gundam, there’s also Tyrannosaurus God and Giant Beast Titan, choose whichever you like, this here is a civilian strategy post.

Gentle Chronicle: I just like these practical strategy posts, those hot posts shared online are all empty, at least currently which player has the financial power to deal with super armed vehicles, in my view, the priority of sacrificial power consumption should be Life Soul, Body Refining Experience, Star Vein, Guidance upgrade, and only then these armed vehicles, only with strong personal power can one earn more sacrificial power income, then configure better armed vehicles...Everyone must understand one thing, armed vehicles are just a tool for us to become stronger, not the key to enhancing combat capabilities.

...

Qi Sheng has seen all the evaluations of armed vehicles by forum players.

Initially, this function was named "vehicle," not the current armed vehicles.

This feature was introduced to save players time and energy when traveling, speeding up their growth.

But after deeper consideration, he thought about giving up this setting.

The reason is the too high consumption of sacrificial power, it’s better to let players invest their sacrificial power in enhancing their strength.

But after subsequent discussions with the Superdimension, there was a change in the concept of the vehicle function setting.

In the new concept, arms and vehicles are integrated; when not in use, the vehicle can provide players with superficial defensive power; when in use, it can switch to a transport vehicle carrying players.

This significantly increases the value of the vehicle, making it a part of players’ strength enhancement.

The custom assembly mode allows players to freely innovate and develop designs, enabling each player to obtain satisfactory vehicle models and functions.

Through the comments of forum players, Qi Sheng found that this update gave players a great motivation to grow, deepening their desire to earn sacrificial power.

It also caused a new surge in the price of cash exchanges for sacrificial power.

But the situation remains the same as before.

Aside from sporadic individual purchases, even the heads of several large guilds cannot manage to buy large amounts of sacrificial power in bulk.

Faced with the problem of insufficient sacrificial power, players organized themselves and started to cry out in the forums, hoping that the officials would see this and increase the output value of sacrificial power.

During this period, players calculated all the current functions of sacrificial power consumption, suggesting that the output of sacrificial power needed to increase tenfold just to barely meet the consumption requirements, and stated that increasing sacrificial power output by a hundredfold was needed to match the growth progress players should have, speeding up their exploration and development of the world.

Qi Sheng gave mental support to such ideas.

If possible, he also wanted players to have a hundred times the output of sacrificial power.

Since it’s a fantasy, he felt the players’ ideas were still too conservative.

A hundredfold output of sacrificial power seems a lot, but the sacrificial power consumed in later growth stages is also extremely terrifying.

And the challenges that the Player Corps will face in the future are daunting, none of those forces controlling the world rules are easy to deal with.

Having just opened up the Emperor Tomb Mountain Range and Colorful Mist Coast Region, there are already four blatantly hostile cheat-enabled forces, each with strong racial heritage and development potential.

Players fantasize about freely spending sacrificial power, wishing to easily expand the map, how could a hundredfold benefit be enough.

So, why not be bolder.

His fantasy is very bold, wishing for players’ output to increase by ten thousandfold, or even more.

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