Monsters Are Coming -
Chapter 236 - 120 Major Update: Armed Vehicles (Request for monthly ticket)_5
Chapter 236: Chapter 120 Major Update: Armed Vehicles (Request for monthly ticket)_5
[Tyrannosaurus God template, if you’re not short on money, give it a try, although this template failed the wind resistance test outright, and you’re still better off walking on two legs, the energy consumption is too high... but it looks cool, riding a Tyrannosaurus, full of swagger, suggest choosing a red paint job, the coolest.]
Total sacrificial power consumed: 9427240
[Steel Fortress, Invincible Barrier, this set of Armed Vehicles changes into a Steel Fortress on the spot after switching vehicle form, hiding inside gives a full sense of security, as for how much sacrificial power it consumes, could our forum players ever lack sacrificial power?]
Total sacrificial power consumed: 23245250
[Invincible Battleship, sailing speed on the sea is 107 knots, equipped with Wing Shield Defense Armament, invincible in naval warfare.]
Total sacrificial power consumed: 3942420
[Winged Dragon Fighter, the best choice for traveling through the Big World, solely pursuing movement speed, everything else is abandoned, even the landing gear are sacrificed; when you don’t feel like flying, just free fall, relying on armament functions to fiercely strike the ground, mainly focusing on a meteor from the sky, both able to fly and serve as a human bomb.]
Total sacrificial power consumed: 2832930
[Giant Beast Leviathan, can be used as a submarine underwater...]
...
Simulation test phase, players’ ideas are extremely wild.
After all, simulations are free.
Simulation assembly mainly focuses on whims and desires, paying no attention to the issues of sacrificial power consumption, assemble however they want.
Thus, many wildly imaginative combinations were born.
Gundams, fortresses, fighters, battleships... a large number of armed vehicle templates emerged in a short time.
These assemblies are generally centered around looking cool as the core standard, buying whatever is expensive in the armory, pushing the configurations to the max.
There are also players who are not that interested in vehicles but are very keen on armaments.
This group of players designed many aesthetically pleasing armaments.
Star Robe style, Jedi Knight style, Dark Wizard style, Future Battle Armor style, Holy Angel style, Molten Rock Shield Armor style... various armament templates attracted a large number of players to replicate.
But it was limited to replication.
The cost of many elaborate designs was also not low.
The visual performance of armaments is affected by the module level, the higher the level of the armament module, the better the visual presentation.
Comparing low-level armament modules with high-level ones, the difference is very clear.
Low-level armament modules look like a translucent cubic Crystal Stone with a pale gray-white color, containing strands of pale blue mist that expands and contracts, overall appearing rather dim.
High-level armament modules require 100 low-level armament modules to merge and create, starting off as a translucent cubic Crystal Stone as well.
But visually, high-level armament modules look like brilliant stars.
The exterior exhibits a dreamlike blue-purple color, as if encapsulating the galaxy itself, radiating a gentle yet profound glow, with a surface smooth like a mirror, yet constantly forming energy wave patterns with time, like strings plucked by time, resonating faintly with the surrounding space.
The comparison between individual modules is already very distinct, and even more so when assembled.
Comparing the most popular Star Robe style on the forum.
Players trying to replicate the template and testing in Simulation Space discovered that the low-end and high-end versions are like two completely different clothes.
Although the low-end Star Robe used starry blue for its paint, the overall color tone was rather dull, giving it a plain and simple feel of a Magic Apprentice when worn.
The high-end version of the Star Robe, on the other hand, could be described as luxurious, the main color deep blue-black, like the night sky covered with twinkling stars, changing with the light; brightening and dimming, clustering and dispersing, like a galaxy pouring down, encapsulating the entire universe within the robe.
The difference in material comfort is also noticeable, wearing the high-end version feels like being enveloped in a cloud, enhancing the wearer’s aura, giving them a transcendent and ethereal quality. The robe’s cuffs, collar, and hem are embellished with Wing Shield Armor, presenting as silver tassel-like fringes that sway gently with the wearer’s breathing, like ripples in a star-lined river, dynamic and elegant.
This is the case with other armaments as well.
The difference in materials makes the disparity between the pauper’s version and the top-tier version stark.
Many players, although they have replicated the armed vehicle templates shared on the forum, can only eagerly save and watch.
A single high-level armament module costs a staggering 1000 points of sacrificial power, something they simply cannot afford at this stage.
...
As time passes, the popularity of the hot brainstorming assembly posts begins to wane.
Many players were just joining the hype, and the selection of armed vehicle assemblies ultimately needs to return to practical use.
Those practical assembly tutorial posts begin to surge on the hot list.
One such post gained a large number of likes from players in a short time.
[Cutting through the nonsense, sharing a commoner’s armed vehicle setup for everyone.]
Poster: Super God Chick
Content:
Let me clarify first, the armed vehicle setup I provide solely focuses on cost-effectiveness, ignoring all other factors, principal focus is on saving wherever possible, minimizing sacrificial power consumption, for those who want style, upper right corner, go to the neighbor’s place to look at Gundams.
Now to the main point, starting with the armament setup.
Considering each armament module’s armor can conduct damage (here to explain, in testing I found that a single armament module has an armor rating of 1, assuming four modules combine, if one module is damaged, it will conduct the damage to the connected other three modules, sharing the damage), so our first consideration is coverage area, as long as the coverage is broad enough, there is no risk of fatal weak spots.
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