Monsters Are Coming -
Chapter 124 - 85 Guidance System Upgrade (Third Update)
Chapter 124: Chapter 85 Guidance System Upgrade (Third Update)
This issue clearly needs to be resolved as soon as possible.
As players’ levels continue to rise, the impact distance and range of their released abilities will also gradually increase.
The avatar’s "Meteor Fire Rain" described in the forum, which covers an ultra-wide area, can indeed be realized.
If the strength of Guidance can’t keep up, it will seriously affect the efficiency of player growth.
Qi Sheng has already thought of a solution to this problem.
Guiding Avatars are made up of the Challenger System’s extended tentacles. There is no sacrificial power cost for using rule abilities, but extending the tentacles further requires consuming sacrificial power for enhancement.
At this stage, the creation cost of each Guiding Avatar is 300 sacrificial power points (with a coverage radius of 150 meters), which has already been taken into account when creating monster bodies for players (1000).
According to tests by Guidance, enhancing the coverage radius by 50 meters each time requires an additional cost of 100 sacrificial power points.
In other words, spending money can solve the strength issue of the Guiding Avatars.
However, Qi Sheng decided to pass this cost onto the players.
Although perfecting the system is his duty as the mastermind behind the scenes, the matter of spending sacrificial power is obviously more appropriate for the players to handle.
After repeating tests with Guidance on the new settings, Qi Sheng decided to officially release the "Guidance Update System."
That afternoon.
An update notification rang in the minds of all players.
The Player Forum also updated an official certified post detailing the update at the same time.
[Challenger Tips (Update Notification): The game will undergo a version 1.5 update; a new function "Guidance Enhancement" will be added to the feature panel, specific contents as follows]:
Post author: Guidance (Official Certified)
Introduction of the Guidance Enhancement System: Consuming sacrificial power can increase the strength of Guidance and unlock more features.
Guidance Lv1 (Initial):
Function Introduction:
1, Analyze target information, providing detailed feedback.
2, After players kill Evil Spirits, Monsters, and other life forms, assist players with the extraction of flesh and energy from the hunted targets, converting it into Life Soul evolution points and sacrificial power rewards, with a coverage radius of 150 meters. Each level-up costs 100 sacrificial power points, and each time you level up, the radius coverage range increases by 50 meters.
Guidance Lv10 additional function: Custom Avatar appearance.
Detailed Introduction: After raising Guidance to level 10, players can unlock the function to modify the custom appearance of the avatar. Through the customization interface, players can adjust the avatar’s facial features, add hairstyles, accessories, and other detail functions, thus creating a unique Guidance display image (players can choose to display to others, or set to only visible to oneself).
(Note: This update is an online update, no need for players to log off and wait.)
...
After the update was released, it sparked a hot discussion among players in the forum.
The number of replies to the official update post quickly exceeded 1000.
Hei Ye: Damn, so there was a hidden setting of Guidance’s coverage range. No wonder why distant targets can’t receive analysis information; you have to get closer for a successful analysis... looking at my sacrificial power balance, it feels painful.
Fierce Chicken: Hahaha, let those who show off daily about how the Magic Stream is the son of the version be happy about the extra costs now. We close-range fighters don’t care, a 150-meter radius coverage is completely enough, at least until we can fly into the sky and split a mountain with one sword (Working Party smug face.jpg).
Dark Night Will Come: I’ve noticed this hidden setting three days ago. I’m currently playing the magic user, and after guiding my Ink Flame Fireballs with precision, I still have to run up to targets beyond a certain distance for successful Hunting prompts and rewards. I thought this was a core setting that wouldn’t change, but now they’ve actually released a Guidance upgrade system, there’s one more thing to spend sacrificial power on (Chi Tu flipping table.jpg).
The Round Hamster: Wow, finally there’s a customization feature in the game. I love this setting. Let me think about what kind of Guidance avatar to customize. Definitely giving up the Water Ball form, little Demon form? Little Angel form? Suddenly so many ideas in my head, delightful.
Dark Lands is really fun: Seeing the Guidance upgrade system go live, it made me wonder when the damn official will introduce skin and costume features. I’m fine with spending real money, just design a few cool-looking outfits for us. Wearing only one set of system-default black clothing, I’m tired of it, this ragged clothing doesn’t bring out my handsome face at all.
Lightning Five-Chain Whip: I’m also looking forward to the costumes feature. Not sure if the darn official can see our comments. Wearing just one set of black clothes is too rudimentary. As a Great Mage wielding Thunder Technique, the black clothing is too low profile. I strongly request a black Magic Robe with magical patterns.
Game Working Party: I think the black clothing is fine. Whether costumes come out or not, I don’t care, anyway, I won’t buy it (funny.jpg).
Beaver responding to Game Working Party: Yo, busy man still has time to browse the forum and check posts. Looking at the time, you’re about to fight in groups again soon (group fight countdown.jpg).
...
Players eagerly participated in discussions on the official posts regarding this update.
Besides the upgrade function of Guidance, many players focused on the costume feature, stating that the in-game clothing is too monotonous, with only the system-default black clothes as the other option.
They hope that the official can introduce some aesthetically pleasing costumes for players to choose from, and many players even expressed their willingness to spend extra money on costumes.
But in Qi Sheng’s eyes, the costume feature is of no practical significance, whether it exists or not will not affect player strength.
As for player-mentioned in-game purchases, it’s even more useless.
Credit currency, in essence, is just a string of numbers, only for use within the Human Race Alliance, not recognized by Alien Races, let alone in Monster World.
By comparison, sacrificial power that can be converted into everything is the real useful currency.
But being meaningless is one thing, Qi Sheng feels he does need to consider the players’ demand.
Satisfying player needs is ultimately about enhancing their gaming experience.
This will also help the development of the Player Corps.
He plans to tie the costume function with the upcoming "Armed Vehicles" feature, designing a variety of equipment that can be strengthened for use by players, with each piece of Armed Vehicles also having an additional costume display effect.
However, until the Superdimension finishes the creation of the Armed Vehicles feature, he doesn’t plan to consider introducing any so-called costume functions.
These can be included as additional features, but they will not be the focus.
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