Yugioh Card Summoner
CH.608 Rank 13 Rank-Up-Magic

As promised, I’ll tell you all what happened with Pack Opener. Well, it leveled up because I completed the Xyz challenge, but that isn’t what you want to know. You want to know what changed.

And I can supply you with that information. But first, my status.

Spoiler

Name: Brian Wood
Race: One without a Race - Spiritual / Heterochromic / User or Rare Skills / Advanced Human ✯
Level: 269  [+14]
HP: 22,480 [+3820] (+26,500) [+200]
Mana: 34,630 [+4720] (+24,500) [+500]
Strength: 11,155 [+1480]
Defense: 14,105 [+2795]
Magic: 13,570 [+2060]

Unique-Racial Skills *

Spoiler

One of Every Race LV.8 (unique-racial) [+1]
 - Multi-Armed LV.4 (racial) 
 - Jack of All Trades LV.6 (racial) [+1]
 - Sword Master LV.4 (racial) 
 - Sorcerer’s Determination LV.5 (racial) [+4]
 
 - Draconic Body LV.12 (racial) [+2]
 - Draconic Magic LV.12 (racial) [+2]
 - Demonic Might LV.4 (racial) 
 - Demonic Magic LV.4 (racial) 
 - True Blood Magic LV.9 (racial) [+2]
 - Vampiric Body Modification LV.9 (racial) [+2]
 
 - Unchained LV.8 (racial) [+2]
 - Alpha LV.8 (racial) [+2]
 
 - Enhanced Vision LV.7 (racial) [+6] 
 - Enhanced Hearing LV.7 (racial) [+2]
 - Enhanced Olfactory LV.7 (racial) [+2]
 
 - Tough Claws LV.10 (racial) [+1]
 - Hardened Scales LV.15 (racial) [+5]
 - Shining Wings LV.4 (racial) [+3]
 
 - Thermal Fluctuation Resistance LV.10 (racial) [+9]
 
 - Rending Claws LV.7 (racial) [+1]
 - Poison Making LV.7 (racial) [+2]
 - Web Making LV.7 (racial) [+2]
 
 - Gallop LV.2 (racial)
 - Swift Swimming LV.8 (racial) [+1]
 - Winged Flight LV.12 (racial) [+2]
 
 - Advanced Summoning Magic LV.9 (racial) [+3]
 - Spirit Magic LV.10 (racial) 
 - Prism-Ice Magic LV.5 (racial) [+4] (+70 mana +70 magic)
 - Metal Magic LV.7 (racial) [+1] 
 
 - Instant Meal (Racial)
 - Instant Kitchen (Racial)

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Unique Skills *

Spoiler

Pack Opener LV.10 (unique) [+1]
Different Dimension Factory LV.17 (unique) [+2]
Storage LV.14 (unique) [+2]
Manamorphic Body LV.N/A (prototype)

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Extra Skills *

Spoiler

Limit Break LV.2 (extra)   
Overpowering Aura LV.4 (extra) [+2]
Spiritual Space Magic LV.11 (extra) [+1]
Spiritual Time Magic LV.8 (extra) [+1]
Mana Vision LV.13 (extra) [+3]
Miasma Vision LV.10 (extra) [+3]
Telekinesis LV.12 (extra) [+2]
Magical Arms LV.12 (extra) [+2]
Mana Flight LV.14 (extra) [+2]
Restraining Sword Barrage LV.8 (extra)
Dark Chain LV.8 (extra) 
Summoner’s Unity LV.14 (extra) [+1]
Beast Union LV.10 (extra) [+2]
Tamer’s Paradise LV.20 (extra) [+10]

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Spoiler

Mental Visual Designing (extra)
Dungeon Founder (extra)
Summon Time Spirit (extra)
Summon Space Spirit (extra)
Summon Light Spirit (extra)
Summon Dark Spirit (extra)
Summon Water Spirit (extra)
Summon Earth Spirit (extra)
Summon Fire Spirit (extra)
Summon Wind Spirit (extra) 
Summon Nature Spirit (extra)
Summon Beast Spirit (extra)
Health Conscious (extra)

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Normal Skills *

Spoiler

Sword Technique LV.10 [+1]
Whip Technique LV.6 [+1]
Bow Technique LV.6 [+1]
Unarmed Combat Technique LV.6 [+1]
Shield Technique LV.6 [+1]
 
Mana Blade LV.6 [+1]
Flickering Step LV.8 [+2]
Strength Boost LV.10 [+5]
Defense Boost LV.30 [+5]
Poison Resistance LV.20 [+10]
 
Advanced Mana Control LV.30 
Fast Mana Recovery LV.30 
Quick Cast LV.15 [+3]
Instant Cast LV.12 [+2]
 
Miasma Control LV.6 [+1]
Miasma Resistance LV.20 [+5]
 
Taming LV.5 
 
Mining LV.10 [+1]
Designing LV.17 
Blacksmithing LV.10 
Crafting LV.16 [+2]
Enchanting LV.12 [+2] 
 
Cooking LV.14 
Service LV.6 [+2]
Sexual Technique LV.5  [+1]
Pleasuring Technique LV.8  [+2]

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Titles 

Spoiler

Dragon Life Dedication (Greater True Fire Dragon)Dragon King
Lachros’ BlessingIris’ Blessing
Eosther’s Blessing  Nyx’s Blessing  
Thalassa’s Blessing Gaia’s Blessing 
Ninatia’s Blessing  Pan’s Blessing
Cailie’s Blessing (Wind Spirits Blessing (Greater)) Nature Spirits Blessing (Greater)
Friend of the Spirits  Skill Maker 
SS-Rank Summoner Legendary Weapon Maker 
Lifesaver The Sky isn’t a Limit
Sage (Sage’s tower)  High-Leveled Individual 
Sacred Smith (Smorog)Blood Sucker (racial)
Gender Fluid Half-Demon (racial)
Honorary Baron of Ruiso KingdomLanguage Comprehension (humanoid) (beast) (draconic)
Slave MasterSlaves: Rhianna

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So now, to Pack Opener.

Pack Opener   
    
[Set lists][Collection][Magic Rituals] [new][Sleeve maker]
[Open Packs][Decks][Fusion Techniques] [new][Summoning Challenge]
[Promo Trades][Graveyard][Momentum Reactor] [+1][Instructions] 
[Buy Decks][Banished] [Numeron Code] 

I got two new things and Momentum Reactor got an upgrade. Magic Rituals and Fusion Techniques seem bad … No. They are decent. Even if they are just the Fusion and Ritual summoning equivalents to Momentum Reactor and Numeron Code.

Magic Rituals gathers Ritual Energy whenever I summon a Ritual monster. The energy amount is equal to the level of the monster summoned and the monster tributed for the ritual. So I essentially get double the energy.

But if I summon a Ritual monster without Ritual summoning it, I only get energy equal to half the monster's level. So I should always Ritual summon stuff, as that is at least four times the energy.

Ritual Energy can then be used for a few things. 

One, as a tribute for Ritual summons.

Two, in place of a Ritual Spell card for Ritual summons.

Three, to make new Ritual monsters and/or Ritual Spell cards.

Four, it can be used to design magic circles, and it can be used to power magic circles. Which is by far the best use for the stuff, and what I most likely will be using it for.

Fusion Techniques is pretty much the same. Fusion summon stuff and you get Fusion Energy. You get it equal to the level of all materials and the level of the fusion summoned monster. But if you just summon a Fusion monster without fusion summoning, you only get energy equal to half that monster's level.

It can be used to: 1. Fusion summon. So basically just a replacement for Polymerization.

2. Be used in place of a fusion material monster.

3. Be used to make new Fusion Spells and Fusion monsters.

4. Be used to combine or compare items. 

5. Be used to bind a soul to an item/object/body that doesn’t have a soul. You need a wandering soul.

These two things aren’t the most useful, but they are still good to have. Especially since I can just make new Fusion and Ritual monsters now. That will be nice. 

Sure I already could, but with these, it should be easier.

As for the upgrade to the Momentum Reactor. Well, you probably guessed it. My reactor now makes Momentum faster. Previously, it only made it equal to the level of the Synchro summoned monster, times a multiplier it could get. But now, it also factors in the level of the Tuner, or Tuners, used for the Synchro summon. So I’ll get energy a bit faster.

I can now also make my own custom Tuner and Synchro monsters. Again, I could already do that by combining cards, but this will make it easier.


Also, thanks to Numeronius Numeronia, as well as some information from Stella, I figured out why I couldn’t rank the SS-rank Nir.

Spoiler

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See Rank 13, or ‘beyond SS-rank’ or Unranked, whatever term you pick to use. I’ll use Rank 13 for now. 

Rank 13 monsters are a different kind of beast. So ranking something up to it is kind of like trying to evolve Agunan to be a Divine Dragon. It just won’t work. 

Normally, that is.

See the problem is actually experience. Rank 13 monsters are, generally, ancient. They have so much knowledge and experience that they manage to go past the barrier that limits them to Rank 12. So if I can make a Rank-Up that can teach a monster all of that stuff, I can in theory make a monster rank up to Rank 13.

That led me to research what Rank-Up-Magics I could combine into a new custom Rank-Up.

I decided the base should be Hyper Rank-Up-Magic Utopiforce. It is very specific, but it is a ‘Hyper Rank-Up-Magic’, which is kind of what I want. 

But I knew the Rank-Up would need something that has something to do with learning, so I added in Rank-Up-Magic Magical Force. 

And last, I added in Numeron Force and Barian's Force, as they are just good generic Rank-Ups.

Spoiler

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With all of those Rank-Ups combined, I got myself a new Rank-Up-Magic. Rank-Up-Magic Hyper Learning Force. I didn’t know if it was going to work, but it might. I’ll test it out eventually.

Spoiler

Target 1 Monster you control. It shall enter a sleep period of Hyper Learning, and upon waking up, it shall be one Rank higher.

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While I was making that, I came up with another idea. Another custom Rank-Up-Magic I could use. One that will summon just one monster. 

So I combined Numeron Network, Numeron Calling, Numeron Chaos Ritual, Rank-Up-Magic - The Seventh One and Rank-Up-Magic Admiration of the Thousands all into a single card.

Spoiler

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That card being Rank-Up-Magic Infinite Imagination. It had one purpose. Summon out Numeronius Numeronia without me having to go through the hoops of actually summoning it out regularly.

How it did that was the cool part. See first, it would dumb 5 Xyz monsters to the GY. Then, it would treat all of them as Rank 11 monsters for the Admiration of the Thousands effect, which would summon out Number C1000: Numerounius.

Spoiler

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And then, thanks to baked in Seventh One, Numerounius would instantly be Ranked Up to iC1000, before it could be immune to the Rank-Up-Magic.

So I can now summon the strongest God I have with one Rank-Up-Magic. I have to say it is quite convenient.

Spoiler

Send 5 “Number” Xyz monsters with different names from your extra deck to your GY, treat all of them as Rank 11 Xyz monsters; Special Summon from your Extra Deck 1 “Number C1000: Numerounius”, and attach those monsters to it as Xyz Materials. (This is treated as an Xyz summoning. Ignore the usual Summoning Conditions of “Number C1000: Numerounius”.)

Then, Xyz Summon, from your Extra Deck, 1 "Number iC1000: Numerounius Numerounia", by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster. Ignore the usual Summoning Conditions of "Number iC1000: Numerounius Numerounia")

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