Yugioh Card Summoner -
CH.483 Stardust Overdrive
CH.483 Stardust Overdrive
With another day came another fissure. This time in a place that was hitting a little closer to home for one of us.
Yeah, it was happening over the ocean close to Jala’s island, and thus close to the Nixie clan. So naturally it will be important that we will be there to protect Cailie’s clan from destruction.
And honestly speaking, the timing is kind of good. Cailie recently reached the level cap, so she is set for her Limit Break skill.
… and maybe I’m also ready for a new set, but the fissure comes first.
The fighting squad this time was actually tiny. Because it was just Cailie and I. … well, not really but we were the only HomeBase personnel here.
That is because we had a massive squad of dragons backing us up. It wasn’t just Jala and the water dragons that lived with him, but we also had sky, light, darkness and water dragons from the coast. I think there were even some fire dragons, but they don’t really like fighting over water as much, so there were only a few.
So with a dragon army by our sides, we were ready to pop open the fissure.
And soon after I did so, I noticed the first reaction. But it wasn’t monsters coming out of the fissure, instead it was the aquatic monsters in the sea below us evolving rapidly, going from your average C-rank monsters to A and S-rank beasts.
I used a mix of skills and cards to separate one of the S-ranks for Cailie to fight one-on-one, so she could get her Limit Break. I then summoned Exodia to have him deal with the fissure, while the dragons killed the other monsters.
By the end of it all, the ocean looked like a bloodbath, because it kind of was one. The water dragons cleaned most of the blood away, I even helped a bit with Blood Magic, and we let the rest just … dissipate into the sea.
With all of that done, I gathered the corpses of the S-rank monsters, we took them to the coast and had a … I was going to say little, but it was a huge seafood barbeque.
It ate a bit into stuff I have in Storage, as I don’t have things like barbeque sauce monsters, so I have to mix that stuff myself, but luckily I had enough, and I’ll just have to stockpile some more into Storage.
Back on HomeBase, we confirmed that Cailie did get her Limit Break, and yes, she did get it. So here is her status.
Spoiler
Name: Cailie |
Race: Wind Spirit Mermaid ? |
Level: 102 [+8] |
HP: 2575 [+190] |
Mana: 7530 [+450] |
Strength: 1256 [+88] |
Defense: 1709 [+112] |
Magic: 4130 [+260] |
Skills: |
Purifying Winds LV.2 (unique) |
Spirit Magic LV.9 (racial) [+1] |
Marvelous Swimming LV.7 (racial) |
Aerial Swimming LV.6 (racial) [+1] |
Create Wind Spirit (racial) |
Limit Break LV.1 (extra) [new] |
Charming Voice LV.5 (extra) |
Card Summoner LV.2 (extra) |
Summon Wind Spirit (extra) |
Summon Water Spirit (extra) |
Summon Earth Spirit (extra) |
Summon Nature Spirit (extra) |
Knife Technique LV.1 |
Hiding LV.2 |
Sneak Attack LV.2 |
Spiritual Wind Magic LV.10 [+1] |
Spiritual Nature Magic LV.6 |
Spiritual Mana Control LV.10 |
Magic Boost LV.3 |
Quick Cast LV.8 [+1] |
Instant Cast LV.5 |
Magic resistance LV.3 |
Gardening LV.7 [+1] |
Singing LV.6 |
Battle Song LV.4 |
Performance LV.4 |
Daughter of Anemoi |
Greater Spirit of West Wind |
Thalassa’s Blessing |
Gaia’s Blessing |
Hegemone’s Blessing |
Half Spirit |
Spirit Singer |
One that Sings to Nature |
One that Swims through the Air |
Hallow Prison Prevailer |
One that Returned from Banishment |
Storage Access (Brian Wood) |
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And that is what she is looking like now. Nothing major, but still nice.
As for me, a fissure means a new set and I think you already know which set I got access to. … That is actually a trick question, because for some reason, I got two sets. and .
But new sets mean packs, so let’s just get to it.
And I’m starting off with Hidden Arsenal 1. Ten packs, naturally.
Spoiler
HA01 1
X-Saber Axel; Blizzard Warrior; Worm Barses; Flamvell Guard; Ally of Justice Catastor
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… Okay. Didn’t realize this was a set where each pack only has 5 cards. But in return, each card is a foil card.
And some of these cards are pretty nice.
X-Saber Axel isn’t that special. Sure he can make Pack tokens, but I have enough of them already.
Blizzard Warrior is fine. HomeBase doesn’t have anyone who specializes in ice sadly, but it's cool to have more ice monsters.
Worm Barses … what do I say about you? … I guess you could help me train Multi-Armed.
Flamvell Guard is a decent defensive wall, but not much more. I guess it is a LV.1 Dragon Tuner as well, so it is okay.
But the real winner is the Ally of Justice Catastor, aka. the only good Ally of Justice monster. Okay, there are a few other decent Ally of Justice monsters, but Catastor is easily the best.
Next pack.
Spoiler
HA01 2
Ally of Justice Garadholg; Detonate; Worm Apocalypse; Flamvell Guard; Evolution Burst
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Garadholg is terrible. 200 attack boost, only when against a light monster is horrible.
Detonate is okay at best. Too much setup for too little payoff.
Worm Apocalypse is trying to be MST, but it also sucks.
And Evolution Burst is okay, I guess. The special attack cards like Evolution Burst are generally not worth it, but they aren’t terrible.
Next pack.
Spoiler
HA01 3
Worm Cartaros; Blizzard Warrior; Flamvell Guard; Ally of Justice Rudra; Mist Wurm
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Cartaros searches out Worms, so that is good.
Rudra sucks almost as much as Garadholg, but it is at least a bit better because of the bigger boost.
And Mist Wurm is okay, but it is no Trishula.
Next pack.
Spoiler
HA01 4
Flamvell Magician; Berserker Crush; X-Saber Axel; Worm Dimikles; Blizzed, Defender of the Ice Barrier
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Flamvell Magician sucks as a monster, but it is a LV.4 tuner. And to make it better, it is a Fire monster with 200 defense, so you can summon it with Rekindling.
Berserker Crush sucks, as does Worm Dimikles.
And Defender of the Ice Barrier is … well, I guess I can kill the bird for Pack tokens.
Next pack.
Spoiler
HA01 5
Blizzard Warrior; Flamvell Guard; Berserker Crush; Ally of Justice Rudra; Mist Valley Soldier
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Mist Valley Soldier is bad, nothing more to it.
Next pack.
Spoiler
HA01 6
Berserker Crush; Detonate; Worm Dimikles; Worm Cartaros; X-Saber Urbellum
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X-Saber Urbellum isn’t all that good, but it is a Synchro, so I’ll take it.
Next pack.
Spoiler
HA01 7
X-Saber Uruz; Berserker Crush; Flamvell Magician; Worm Apocalypse; Evolution Burst
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… okay. Who designed X-Saber Uruz? Like really? You have to destroy a monster by battle, that part is fine, but you then have to tribute Uruz to return the destroyed monster to the top of your opponent’s deck. Who would ever do that?
Well, whatever. Next pack.
Spoiler
HA01 8
Worm Barses; Ally of Justice Clausolas; Ally of Justice Rudra; X-Saber Uruz; Cryomancer of the Ice Barrier
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Clausolas is just a vanilla, but it does have decent stats.
And Cryomancer of the Ice Barrier is pretty good. Sure level based effects still don’t work on the local monsters, but they do work on people.
Next pack.
Spoiler
HA01 9
X-Saber Axel; Flamvell Dragnov; Flamvell Guard; Worm Barses; Wrath of Neos
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Oh god. Fricking Dragnov. Another ‘who designed this card?’ card. Like really? You have to actually try to make a card this bad.
Wrath of Neos is at least okay.
Next, and last Hidden Arsenal 1, pack.
Spoiler
HA01 10
Berserker Crush; Blizzard Warrior; X-Saber Uruz; Flamvell Magician; Mist Valley Soldier
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No new cards in the last pack. Shame. Well, whatever. Got some new Synchroes, so that is nice. Let’s change sets and move onto Stardust Overdrive.
Spoiler
SOVR 1
Spider Egg; Ritual of Grace; Reptilianne Medusa; Attack Pheromones; Koa'ki Meiru Sea Panther; Slip Summon; Tuned Magician; Solitaire Magician; Fortune Lady Earth
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Spider Egg is a bit too specific to be used often, and it isn’t even all that good.
Ritual of Grace is a Ritual Spell, but I don’t have the Ritual Monster for it yet. The GY effect is decent though.
Reptilianne Medusa is fine. Reducing something's attack to 0 is good.
Attack Pheromones is kind of specific, but maybe I will find a use for it.
Koa'ki Meiru Sea Panther is bad, as is Slip Summon.
Tuned Magician should have just been a Tuner in the first place, instead of this Gemini with a Gemini effect that makes it into a Tuner.
Solitaire Magician is okay, but I’d rather just have huge attack Fortune Ladies on my field.
And speaking of, Fortune Lady Earth is the best Fortune Lady. For my use. In the TCG, Light is probably the best, but you could argue for any of them.
Next pack.
Spoiler
SOVR 2
Spyder Spider; Slip Summon; Gemini Spark; Ritual Buster; Reptilianne Medusa; Enlightenment; Energy Bravery; Divine Grace - Northwemko; Earthbound Immortal Revival
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Spyder Spider is okay I guess. But seriously, who put night vision goggles on a spider?
Gemini Spark is awful.
Ritual Buster is too specific.
Enlightenment, again, is too specific. And too limiting.
Energy Bravery is okay, its effect is fine, but it really should offer an extra summon for a Gemini monster or something to actually be good.
Divine Grace - Northwemko is the ritual monster that goes with Ritual of Grace, so it is nice to have. And its effect is fine. Not great, but not bad either.
And Earthbound Immortal Revival is … a card that does things. They aren’t good things, but it does do some things.
Next pack.
Spoiler
SOVR 3
Roar of the Earthbound Immortal; Attack Pheromones; Synchro Barrier; Insect Neglect; Gemini Spark; Time Passage; Stygian Dirge; Majestic Dragon; Fortune Lady Wind
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Roar of the Earthbound Immortal is kind of specific, but the effect is nice.
Synchro Barrier is just a sucky Waboku.
Insect Neglect can stop attacks, but does require Insects in the GY. So it isn’t bad.
Time Passage is fine, but nothing super.
Stygian Dirge could be useful if I’m facing a ton of people whose levels I want to reduce, but when would that ever happen?
Majestic Dragon is honestly bad, but I’ll need it for the Majestic Synchroes, so I’ll take it.
And Fortune Lady Wind is fine. Another Fortune Lady, but not one of the best ones.
Next pack.
Spoiler
SOVR 4
Reptilianne Medusa; Gemini Booster; Roar of the Earthbound Immortal; Herculean Power; Molting Escape; Ground Spider; Dark Spider; Attack Pheromones; Raging Mad Plants
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Gemini Booster has the right idea, but it is still too slow, just like all Gemini stuff is.
Herculean Power is actually decent Gemini support, because it allows for the special summoning of a Gemini from the hand, which you can then normal summon to give the monster its Gemini effect.
Molting Escape is interesting, and something worth looking into as an install. I can probably get a decent skill out of it.
Ground Spider isn’t good, so I won’t be using it. Well, maybe for spider silk.
Dark Spider is the same.
Raging Mad Plants is fine, until you reach the End Phase and it destroys all Plants. I guess it is the Plant-type Limiter Removal, it just sucks more because it needs more setup.
Next pack.
Spoiler
SOVR 5
Attack Pheromones; Faustian Bargain; Oshaleon; Savage Colosseum; Infernity Necromancer; Insect Neglect; Reptilianne Viper; Regulus; Zero Gardna
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Faustian Bargain is interesting. The fact that you can use your opponent’s monster for it makes it decent.
Oshaleon does redirect attacks, but you can’t cause a lock by controlling two of them, so that reduces the usability.
Savage Colosseum is a Field Spell, which means a new Factory room. And I guess it is okay. Kind of savage though.
Infernity Necromancer is good. Special summoning from the GY is always nice.
Reptilianne Viper goes well with Reptilianne Medusa, so that is nice.
Regulus is just a tiger/lion thing. I might give a copy to Einar or Eline.
And Zero Gardna is Waboku in monster form, so it is decent.
Next pack.
Spoiler
SOVR 6
Appointer of the Red Lotus; Synchro Barrier; Oshaleon; Roar of the Earthbound Immortal; Regulus; Moray of Greed; Infernity Force; Koa'ki Meiru Sea Panther; Raging Mad Plants
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Appointer of the Red Lotus is not something I need.
Moray of Greed is cool. Easy pack tokens can be made with it.
Infernity Force is a bit specific, but it isn’t bad.
Next pack.
Spoiler
SOVR 7
Spider Web; Limit Impulse; Reptilianne Scylla; Attack Pheromones; Infernity Necromancer; Gemini Booster; Ritual of Grace; Ground Spider; Fortune Lady Earth
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Spider Web… woohoo. I get to make a spider room in the Factory. And I’m not arachnophobic, but still, I’d honestly rather not.
Limit Impulse is too costly. I have better token generating cards.
And Reptilianne Scylla is fine, but nothing special.
Next pack.
Spoiler
SOVR 8
Relinquished Spider; Herculean Power; Infernity Necromancer; Reptilianne Viper; Time Passage; Reptilianne Spawn; Spider Egg; Koa'ki Meiru Sea Panther; Nega-Ton Corepanel
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Relinquished Spider is fine.
Reptilianne Spawn is a much better token generator than Limit Impulse.
And Nega-Ton Corepanel is fine.
Next pack.
Spoiler
SOVR 9
Savage Colosseum; Infernity Force; Reptilianne Gorgon; Dark Spider; Slip Summon; Relinquished Spider; Stygian Dirge; Herculean Power; Mother Spider
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Reptilianne Gorgon is kind of bad, but I guess I could make it work.
And Mother Spider is fine.
Next, and last, pack. I did get some nice stuff, so even if this pack doesn’t have anything, I’d be glad.
Spoiler
SOVR 10
Woodland Archer; Herculean Power; Moray of Greed; Synchro Barrier; Attack Pheromones; Spyder Spider; Molting Escape; Gemini Booster; Mother Spider
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Well, Woodland Archer is new, and I guess it is okay.
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