Why the bug I wrote became a core gameplay mechanic?!
Chapter 99 The Grand Goal (Part 1)

Chapter 99: Chapter 99 The Grand Goal (Part 1)

p.m.

As Lilith began her one-on-one hunt for the traitor inside Transcendent Heaven Gaming Company, Instructor Ding’s live stream started again.

Today, the "Sky-Defying Sixteen Bronzemen" were about to verify yesterday’s speculation!

One lucky viewer was sacrificed, becoming the newest Lost One, while everyone started the "Lost Ones Creation Plan" with great vigor within the Divine Realm.

The Flame Thieves first chose the Mimic profession and were then repeatedly captured and infected by the Lost Ones in the Divine Realm.

They would then change to the Warrior profession, pulling out large numbers of these "Mimic" profession Lost Ones from the Divine Realm.

Following the most efficient method, every five Flame Thieves could capture a Jester and four Mimics, then climb the wall together. As long as the Jester successfully triggered his skill, they would most likely break out successfully.

Of course, if the Jester’s skill activation rate seems too low, players can also choose a 2:3 or 3:2 ratio. The most efficient formula had to be figured out by the players themselves.

After leading these Lost Ones out of the Divine Realm, players outside started planning a grand blueprint!

Michelangelo had already successfully escaped by this point, pick in hand, meticulously sculpting a stone.

A dragon, seemingly about to take flight, was emerging.

Such a scene left Chen Tingquan beside him utterly amazed.

"Brother, your dragon sculpture is seriously impressive. Do you have a side business in real life? Got any positive energy to pass on to me?"

As Michelangelo continued to sculpt with his pick, he shook his head, "No, this is purely a hobby.

"Man, the building system in this game is the best sculpting system I’ve seen. The terrain adhesion system combined with the pick sculpting, as long as you have enough time and patience, you can carve out anything!"

Previously, Michelangelo had tested that this set of building templates came with a special "terrain adhesion" system, allowing different materials to be adhered to blocky shapes to make them more rounded.

A more basic application is to use ordinary soil and grass textures where the stone slab meets the ground, softening the edges of the stone pathway to make it look more natural.

But in the process of exploration, Michelangelo discovered that you could even use stone or metal textures for adhesion!

That is to say, if during the carving process something went wrong, like chiseling too deep, you could just attach a stone texture to fix it up.

Combined with Prometheus’ unique "pick striking force," very detailed sculpting could be achieved.

Michelangelo now stood on the high platform, carving the giant dragon while describing his grand blueprint.

"Look, Brother Quan, this is my preliminary plan.

"We’ll start with the Divine Fire High Platform as our core, gradually extending to both sides, building a ring-shaped grand nation surrounding the Divine Realm!

"In the core area near the Divine Fire, we’ll construct a King’s City which will fully adopt the Huaxia architectural style, with archways and brackets at the entrance, and even mythical beasts carved on the roof eaves.

"At the entrance of the King’s City, we’ll have two soaring giant dragons, and then a path extending out, lined with fire basins for lighting.

"Then we’ll connect all the buildings with thoroughfares and follow the official blueprints to construct various complementary buildings.

"For instance, if there’s a tower in the official blueprints, we could treat it as a watchtower guarding the King’s City, surrounding it with a military camp.

"If there’s a workshop, we could build a smithy and a marketplace around it as life facilities.

"If there’s a Great Canal, we’ll build a dock and a port town next to it; a church will prompt us to build a Western town; a Pyramid will lead to the construction of an exotic desert nation.

"After that, we’ll create a batch of suitable Lost Ones to match the NPC appearance needed for each area, populating them to become residents.

"We can absolutely recreate the glory of human kingdoms from the CGs! Of course, in a rather unexpected way."

Chen Tingquan looked puzzled, "Wait a minute, there’s an issue.

"In the course of this, we’ll need to build official structures, right? But won’t that trigger earthquakes once we reach a certain number?"

Michelangelo nodded, "Indeed, but actually there’s a loophole to avoid that!

"Players have already tested out the mechanism for triggering earthquakes. The first occurs after building 4 official structures, the second at 10, the third at 18..."

"The official buildings total over 30, ranging in size, which means there will be five earthquakes triggered in all."

"We have two choices, one is to build all the official buildings first, enduring the earthquakes to get the achievement for ’completing all buildings,’ and then leaving one building unbuilt to avoid any more earthquakes.

"The second choice is to forget about the achievement for ’completing all buildings’ entirely, and just choose a few iconic official buildings to construct, keeping the number below the threshold that would trigger an earthquake."

"After all, once we kill the Supervisor, we can build freely, so we can just build whatever we like."

Chen Tingquan exclaimed, "That sounds like a terrifyingly grand project... Will your liver be able to take it?"

Michelangelo replied nonchalantly, "Ah, what’s the big deal? Isn’t the fun in construction games all about manually creating wonders?

"In other games, I’ve built the Forbidden City brick by brick, with each project sometimes taking several months.

"Construction game players aren’t afraid of a huge workload, what we fear is a lack of goals, scenery, and details!

"This game not only allows you to build structures, but also lets you customize NPCs, which is absolute ecstasy for someone like me who’s all about building!

"Anyway, let’s get to work! This world is waiting for us, the Sixteen Bronze Men of Heaven-Defying Paradise, to conquer it!

"Or we could simply each take charge of a different area and build in varying styles, leaving our impressive marks on this world!"

Watching Michelangelo’s departing figure, Chen Tingquan felt as though he were seeing a sailor setting sail, his destination the starry seas!

...

As players started their vigorous construction, a large number of video clips about ’Prometheus’ also started to pop up on the internet.

These clips were mainly divided into two categories.

One category featured clips from adventures in the Divine Realm, and the other was filled with comedic pieces about the Lost Ones.

Although the game offered a way to skip class, namely by turning into a Heaven’s Guardian through the Lost Ones mechanism, many players preferred the purest form of adventure.

They quickly discovered that the entertainment value of such adventures was through the roof!

Sometimes a group of five would set out, all laughter and chatter, when suddenly one of them would fall into a pit or step on a trap, and their voice would cut off abruptly;

Some bought crossbows from the demon statues, a rather average weapon far less powerful than the Heaven’s Guardian’s Divine Staff, but they single-handedly took down a Heavenly Hunter with their slick moves, earning shouts of ’Warrior God’;

A player, eagerly rushing to the respawn point with a load of resources, saw many people crouching not far from the respawn, moving cautiously, so he approached them and asked, "Brothers, what’s going on?" The next second, a Heaven Hound sprinted out and gobbled him up;

There were also players who perfectly anticipated the Heaven Hound’s lunging attack, nimbly dodging each time and managing to slap it to death with over a dozen shovel hits;

Some players even used the Divine Realm’s Guardian’s inability to shoot Holy Light through walls to their advantage, employing a strategy similar to ’King of Qin Winding the Pillar’ by knocking it dead with pickaxes;

Beyond those, there were tons of clips featuring the Lost Ones with sudden slips of the tongue, creepy NPC-initiated conversations, or the terrifying scenes of getting separated from teammates and encountering a horde of Lost Ones...

And the universally acclaimed best clip among netizens could even be used directly as a promotional clip for the game.

The player in the main perspective was facing a locked dungeon’s iron bars, with two other players on the other side of the bars.

"Brother, we’re about to die. Take the stuff and get out of here, we’ve been targeted by the Holy Spirit Cupid!"

The two were throwing items over the iron bars as they spoke.

The main-perspective player, while picking up the items, said, "Hold on brother, it takes time for the Holy Spirit Cupid to kill, and you might not necessarily..."

However, his words had barely left his lips when a ’pffff’ sound was heard, as little arrows appeared on both players’ bodies, and they dropped to the ground with a thump, the Golden Cup they were holding rolling away with a ’gurgle gurgle’ and continuing to roll farther off.

The main-perspective player followed the rolling Golden Cup with his camera, turned to look behind him, and looked up.

There, he saw a cute, winged baby angel holding a bow and arrow, aiming right at him.

"NO!"

The video abruptly ended, like a classic scene from a horror movie.

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