Why the bug I wrote became a core gameplay mechanic?! -
Chapter 95: Eight Blames, I Only Take One Scoop (Please Subscribe, Vote for Monthly Tickets!)
Chapter 95: Chapter 95: Eight Blames, I Only Take One Scoop (Please Subscribe, Vote for Monthly Tickets!)
Up to now, the only game mechanic that could pose a significant obstacle to players was only one.
That was the "earthquake."
The angels would still regularly initiate earthquakes, toppling the structures built by players.
But the problem was that the triggering of earthquakes depended on the players’ progress in building official structures; if players controlled themselves and stopped building new official structures, then earthquakes would never be triggered!
That’s it, game over!
At this point, a large amount of positive emotions were being credited, which is to say, negative emotions were being deducted rapidly!
"Gu Fan! What explanation do you have now!!"
Lilith was angry, but the consequences... might not be very serious.
Gu Fan had already anticipated this.
Ha, demons.
Previously when Michelangelo tried to dig tunnels under the Heavenly Kingdom’s High Wall, if it weren’t for Gu Fan extending the wall deep into the ground, players could have escaped in a much simpler manner.
At that time, Lilith was moved and acted as if she was treating Gu Fan as a pillar of the state, even saying that after the Office of Negative Emotions grew stronger, there would be rewards according to contributions, and that Gu Fan would definitely be at the top.
But now what?
Upon discovering a new BUG, she immediately turned her back on him.
It could only be said that demons speak with forked tongues, deceiving ghosts; no matter how much Lilith seemed to have been fooled, the deep-seated suspicion in her bones would never be eliminated.
She claimed to trust Gu Fan with her mouth, but her heart was not the least bit convinced; any time a new BUG appeared, Gu Fan had to go through the blame game all over again.
However, luckily for Gu Fan, he was quite experienced in this by now.
He had already noted the eight BUGs on his computer and now calmly brought them to Lilith.
"Alright then, let’s go through them one by one. I won’t shy away from any pot that’s mine to carry, but if it’s not my pot, I absolutely can’t take the blame!"
It was another tense and thrilling blame distribution meeting.
...
Gu Fan first pointed to the first BUG.
"First of all, after capturing the Lost Ones, they still managed to climb the walls. Clearly, that’s an issue with your design, right?"
Lilith subconsciously retorted, "Why?!"
Gu Fan was prepared and opened the design drafts, displaying two documents side by side.
"You made it very clear when you were designing these three skills for the Flame Thief: they are all useless skills!
"So, the Jester attracts monsters, and the Mimic can only imitate teammates’ actions, right?
"And ’Capture,’ obviously, is the most practical skill, so you wrote, ’Capture’ is a very soft control effect, capable of lifting small and medium-sized monsters off the ground, making their feet lose contact.
"But all their other actions are unaffected!
"Therefore, isn’t it completely in line with your design philosophy that they can climb walls?"
Lilith’s mouth slightly opened, not knowing how to counter for the moment.
Indeed!
When she designed these three skills, she followed the direction of "most useless" and as ’Capture’ was the most practical skill, it naturally had the most restrictions.
Even Lilith had imagined scenes where players controlling monsters would still be attacked or killed by them, which would surely generate a lot of negative emotions!
But who would have thought she’d overlooked the Lost Ones’ ability to climb walls?
Wait, who wrote the setting that the Lost Ones could climb walls?
Oh, it was me too, so never mind.
Although the suggestion of the Lost Ones was raised by Gu Fan, Lilith thought that as monsters within the Divine Realm, they were too weak in combat, and even with a numerical advantage, they would hardly pose much of a threat to players.
So she slapped her forehead and added the skill of wall-climbing to them.
This was also to enhance the mobility of the monsters and cause more trouble for the players.
Thinking it over, it indeed seems to be a design issue...
Lilith cleared her throat twice, "Ahem, ahem, okay, this can be considered a design issue, next!"
Gu Fan then looked at the second BUG.
"The Lost Ones of the Divine Realm can inherit the player’s profession and use the skills of the Flame Thief."
This time, before Gu Fan could analyze, Lilith said with a dark face, "Alright, this is also a design issue, next!"
In fact, Lilith had already considered this point at the beginning. If she had specifically added "The Lost Ones cannot use any skills" to the design document, such trouble wouldn’t have arisen.
However, at that time, Lilith didn’t feel there would be any issue with this.
These three skills were pretty useless anyway, and they shouldn’t lead to any serious consequences. Even if the Lost Ones gained the skills, it would only create more trouble for the players, so why the need to restrict it?
Therefore, this mess couldn’t really be dumped on Gu Fan’s head either.
Gu Fan continued to the third one: "During the fusion process between Heaven’s Guardian and the Lost Ones, if the player maintains the "Capture" state, they can capture Heaven’s Guardian.
"This... let’s just say the design and programming are each half to blame.
"Your design document didn’t specify how to handle this situation, and I overlooked it too.
"But anyway, just looking at this, it’s actually not a malevolent BUG, after all, the player’s capturing time is limited, and once Heaven’s Guardian breaks free from the player’s control, it can’t be captured again."
Lilith nodded, "Okay."
Gu Fan continued reading: "The fourth BUG, after players leave the Divine Realm, they can build freely without restrictions.
"And the sixth BUG, players can extend a piece of material from the top of the wall into the Divine Realm.
"These two BUGs are essentially the same, and I don’t think they are my problem either."
Lilith’s voice rose sharply, "Why not?"
Gu Fan explained, "Simple. I set the entire Divine Realm as a no-build zone. The specific restriction is that as long as players are in this area, they can’t activate the building system.
"This is the most foolproof restriction. No problems there, right?"
Lilith nodded, "Yes, no problem."
Gu Fan continued, "So with the sixth BUG, players activate the building system at the boundary and then extend the longest construction voxel into the no-build zone. This is actually within the rules of the game. Strictly speaking, it doesn’t really count as a BUG. It’s just that combined with the ’Lost Ones climbing over the wall’ BUG, it made it easier for players to escape.
"That can’t possibly be my fault, right?
"If I had used other methods to restrict building, such as structures built within the Divine Realm directly crumbling or disappearing—not to mention that would look strange and not fit with the game’s storyline—what if it triggered new BUGs that caused the Divine Realm’s labyrinth to break down, making it even easier for players to gather materials?
"Of course, there’s another reason for the fourth BUG: the Supervisor’s surveillance is only targeted at Manual Laborers, not Flame Thieves. I think that’s also completely understandable, right? Because Manual Laborers and Flame Thieves have two different identities. If the Supervisor targeted Flame Thieves as well, what if a player, when selected as a Flame Thief, got beaten to death by it? Wouldn’t that be complete chaos?"
Lilith furrowed her brows, clearly, her brain was working overtime.
But after a long time, she had to admit defeat as if a overheated CPU were doused with a bucket of cold water, "Alright, then these two BUGs are also not your fault..."
Gu Fan continued, "The fifth one, when a player who has logged out and back in twice has Lost Ones that have escaped to the outside of the Divine Realm, the player will be reborn on them.
"Then there’s the eighth one, which is that Lost Ones with skills can imitate the behavior of Lost Ones Manual Laborers.
"These two can be categorized together; in the end, it’s because all Lost Ones were default viewed as the same type of creature, without fundamentally distinguishing between those inside and outside the wall.
"Still the same old story, half the fault lies with design and half with programming. You didn’t specify, and I also overlooked this issue, directly opting for a simpler implementation.
"After all, how could I have foreseen that the Lost Ones inside the Divine Realm would escape to the outside in such a bizarre and convoluted manner?
"Finally, there’s the seventh one, players controlling Heaven’s Guardian can kill the Supervisor.
"This... let’s say it’s my mistake, I did overlook it.
"I merely boosted the Supervisor’s attributes to completely overpower all players, but I didn’t anticipate the players bringing Heaven’s Guardian over.
"If I had simply made the Supervisor invincible, or able to revive indefinitely, maybe that could have prevented this BUG.
"But as you’ve seen, we haven’t even developed the Supervisor’s hit reactions and death animations, clearly, nobody in the production team had ever imagined it could be killed..."
Lilith furrowed her brows, but in the end, she nodded her head.
Indeed, since the Supervisor had no animations or feedback for being attacked or killed, that indicated the production team really hadn’t considered such a possibility.
After all, outside of the Divine Realm were all Manual Laborers, with no attack button; how could they pose a threat to the Supervisor?
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