Why the bug I wrote became a core gameplay mechanic?!
Chapter 93: Another Bold Idea (Please Subscribe, Vote for Monthly Tickets!)

Chapter 93: Chapter 93: Another Bold Idea (Please Subscribe, Vote for Monthly Tickets!)

With strength in numbers, everyone quickly started moving bricks along with Liang Chun!

Once freed from the constraints of Supervisors and blueprints, they discovered that the game’s construction system was actually quite robust.

Players could choose from dozens of different blocks, and after selecting the material and pressing the "Shape" button, they could choose from up to nine voxel sizes.

The smallest was a 1×1 block, and the largest was a collection of 9×9 blocks.

In each voxel size category, there were various types of builds planned out, such as ceiling/floor, foundation, walls, walls with window or door openings, stairs at two different angles, pillars, sloping roofs, pointed roofs, and so on.

Besides that, there was also a "Sampling" key, which after being pressed, could sample materials in a designated area and record a module, with up to 10 modules being recordable.

Then, as long as one had enough materials on hand, these modules could be directly constructed.

Additionally, there was a "Terrain Leveling Tool" in the game which could make the sharp edges of blocks rounded using special materials like soil, making them look more natural.

Not to mention that there were over a dozen different materials for blocks in the game.

Of course, the materials that Liang Chun and the others had at their disposal were mainly stone and wood, and even scrap metal was rare, let alone those even rarer materials.

But regardless, it was clear to see that the game’s construction system had a high ceiling; theoretically, players could create endless possibilities in this game!

With enough patience, players could sculpt with 1×1 blocks, refine with the Terrain Leveling Tool, and even use a pickaxe for further detailed sculpting, creating any shape they desired.

Moreover, these Manual Laborer players had become proficient enough with the system.

This was because, while they were previously building racetracks, towers, and other structures, they had unconsciously completed the construction system’s tutorial.

Soon, thanks to everyone’s hard work in moving bricks, a "Stairway to Heaven" leading to the Heavenly Kingdom was quickly constructed!

This Stairway to Heaven was simple in design, just a regular "half-pyramid" structure, using as much stone for the foundation and wood for the railings as possible.

The game itself had a weight-bearing system in place, not allowing construction if the load exceeded the limit.

Compared to the pure freedom of building without a weight system, this certainly caused some annoyance among players, but considering the existence of an "earthquake" setting in the game, having a weight system was logical.

Liang Chun built this half-pyramid structure precisely for stability considerations.

Soon, the Stairway climbed higher and higher, eventually reaching the height of the Heavenly Kingdom’s High Wall.

On top of the wall, every so often, there was a Heaven’s Guardian, but the spot Liang Chun chose was cleverly between two Heaven’s Guardians, so they could avoid triggering hostility as long as they were careful.

They continued to build over the high wall and successfully left a small suspended platform on the other side.

This suspended platform was supported by the Stairway to Heaven above it and though its bearing capacity wasn’t particularly strong, it could easily support a few players.

Beyond that point, the building system was unusable.

Liang Chun was pleased, "No problem, this is just perfect!"

Indeed, building within the Heavenly Kingdom was prohibited, but this was implemented by directly disabling the players’ construction system.

However, the catch was that when players chose the "largest size construction material" at "the limit of the buildable area," they could extend into a non-buildable area.

Liang Chun had exploited this fact, opting for a long and narrow stair shape from the 9×9 large blocks, successfully crossing over the high wall and extending into the interior of the Heavenly Kingdom!

And this distance was just enough to compensate for the limit a player controlling a Lost One could reach while scaling the wall.

Thus, the players controlling Jester-class Lost Ones could now reach the city walls without the need to use the "Lost One merging with Heaven’s Guardian" effect!

Inside the Heavenly Kingdom, the Flame Thieves also controlled Lost Ones in their continuous wall-climbing.

Soon, they all noticed this staircase extending from above the wall and quickly moved to the area directly below it.

As soon as the Lost Ones touched even the edge of the staircase, players would gain a foothold and then climb onto the Heavenly Kingdom’s High Wall.

With this, the success rate of climbing over the wall greatly increased!

"Hey, what should I do with this thing? Do I have to jump down with it now?"

Chen Tingquan clutched a Lost One, appearing somewhat at a loss.

"Leave it to me!" Liang Chun reached out and took it directly.

If they continued with their original method, Chen Tingquan would have no choice but to grab the Lost One, jump off the city wall, and fall to his death, only to respawn outside the wall.

However, in doing so, the Lost One would also fall to its death, as Lost Ones, unlike Heaven’s Guardians, were not immune to fall damage.

Liang Chun had successfully escaped the prison as a "Warrior," and thus still retained the Grappling skill.

This meant he could seamlessly interact and swap grappling with the Lost Ones with those who had escaped.

Soon, another player had successfully escaped with a Lost One in tow.

"So, what are we going to do with these Lost Ones?"

Players found that once they stood on the Stairway to Heaven and left the Divine Realm’s territory, the Lost Ones, like the previous Heaven’s Guardian, would just stand still, dumbfounded, in their original spot.

They would only occasionally trigger their skill, Laughing.

This could be because the AI of the monster Lost Ones was primarily designed around the interior scenes of the Divine Realm. Once they left the Divine Realm, they could not find the corresponding scene paths, causing the AI to freeze.

"How about we make a cyber terracotta army?" Chen Tingquan suggested.

Although the Lost Ones all bore the players’ likenesses, many resembling Instructor Ding with ancient deity faces, it would be quite interesting to see them neatly arranged in rows.

But soon, someone came up with a new hypothesis.

Michelangelo had a flash of inspiration and made a "raising his index finger" gesture, "I’ve just had a bold idea!

"Look, so far we’ve discovered two hidden mechanics.

"First, Lost Ones consider each other as friendly units. For example, while inside the wall, the Lost Ones with the ’Laughing’ skill can also boost the speed of other Lost Ones.

"Second, the system views Lost Ones both inside and outside the wall as the same type; the only distinction is ’area.’

"The moment a Lost One inside the wall gets out, the system allows Tooth Decay to respawn on it."

Chen Tingquan didn’t catch on immediately, "So what?"

Liang Chun instantly grasped the situation, "Oh! I get it!

"The Manual Laborer Lost Ones outside the wall default to a transporting action!

"We’ve considered before that if everyone activated a Lost One, they could continue transporting bricks even while asleep.

"But the problem is, Lost Ones move very slowly, which makes brick transport very inefficient. Merely sixteen Lost Ones don’t make much of a difference, and they vanish as soon as we go online.

"What if all the Lost Ones we capture could transport bricks? As long as we have enough of them, we would just need to focus on ’adventuring’ and ’construction,’ and we can leave all the repetitive labor, such as ’brick transport,’ to the Lost Ones!"

Chen Tingquan still didn’t understand, "But Lost Ones inside the wall don’t seem to have the AI for transporting bricks, do they? Once they get outside the Divine Realm, they just stand there, dumbfounded, triggering skills automatically at best."

Michelangelo spoke, "That’s when we can’t ignore a skill we’ve long forgotten.

"’Imitate!’"

Chen Tingquan realized at once, "Oh? Right!

"So, are you saying that all three of the Flame Thief’s skills are actually useful??"

Michelangelo continued, "Not only that, but we can also bring out the Lost Ones who belong to the ’Jester’ class, placing one at intervals.

"In doing so, as long as they randomly trigger the ’Laughing’ skill, they can speed up the other Lost Ones! This way, the efficiency of these Lost Ones’ brick transport can be further improved!"

This conjecture once again opened the doors to a new world!

Michelangelo even planned a stable "transportation route."

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