Why the bug I wrote became a core gameplay mechanic?!
Chapter 604 - 587: The Revival of Sighing Spring

Chapter 604: Chapter 587: The Revival of Sighing Spring

Heilong was somewhat drowsy.

He has transformed into a merciless mouse-clicking machine, wishing to quickly skip all these dialogues, complete the corresponding tasks for each demon, and liberate himself from this cage.

During this period, the audience in the live streaming room also offered various suggestions, thinking that an automatic clicker would solve the problem.

However, Heilong tried and found it was not very effective.

For the regular storyline dialogues, using an autoclicker is feasible, but there are many different options in the game that need to be clicked.

For instance, when an NPC poses a question, the player has to respond, and this response could have between three to five different options.

If it were other games with similar choices, it would be fine, as most games do not make these choices fundamentally different—they don’t affect the subsequent storyline, only causing slight changes in the NPC’s next line of dialogue.

So, for these games, it’s feasible to mindlessly choose the first option.

But "Endless Fantasy Legend 2" is different. Although you can choose any of the three to five options in general, there are some very simple questions interspersed in between, which you cannot answer incorrectly.

Such as key information that the NPC has repeatedly mentioned in previous dialogues, marked explicitly with different colored fonts, also appearing in the questions.

At this point, there may only be one or two correct choices amongst the three to five options.

If the wrong option is chosen, then the NPC will think that the player has not grasped the key information, and will reset the dialogue to repeat it.

Moreover, all game options are randomized in order, with the correct options mostly not appearing in the same location.

This is somewhat akin to the human verification on many websites.

To verify whether the login user is human, websites have developed various methods of verification, such as selecting the traffic light from a bunch of images, or simply dragging a jigsaw piece to the specified location, etc.

These tests seem simple at a glance but are very difficult for AI; therefore, they accurately distinguish between real humans and AI.

Similarly, "Endless Fantasy Legend 2" has this feature to some extent, making it simple for humans but difficult for an autoclicker or even AI.

For players like Heilong, even if they skim through the storyline quickly, the story-skipping itself requires a base waiting time, so one still has to glance at the story text.

Just glancing at it is enough to enable him to correctly answer these key questions.

But if using an autoclicker, it would 100% repeat the storyline, severely wasting time, and possibly even getting stuck in a loop unable to exit.

As for more advanced methods, such as scripts or mods...

Currently, no one has developed such things, and even if they were developed, one can’t just use them recklessly because this is an online game, the client automatically verifies integrity upon logging in, and if it discovers the client files have been tampered with it will deny access.

For example, you must repair the client before you can log in properly.

In summary, in a single word, Nitiandang even specifically implemented a feature to prevent players from mindlessly skipping through the story with an autoclicker—you have to click yourself, and you have to watch!

Even though this threshold is very low, low enough that players like Heilong who never follow the story can still answer correctly, it’s enough to be annoying.

"Damn it, when can this game add a feature to skip everything with one click? I’ve really had enough!"

When has Heilong ever been so frustrated?

Previously when he played "Ascension" or "Blood of Lies", although there were dialogues in the game, they were scant, and he could easily skip them, and even if he didn’t understand any of the plot, it wouldn’t affect his progression through the game.

However, when it came to "Endless Fantasy Legend 2", he was bombarded with massive text and felt powerless.

...

After live streaming up to the third day, Heilong finally managed to finish this segment of the storyline.

He freed himself from the cage.

"Damn it, what a loss!"

According to the original game settings, whether it’s the seventy-seven lifesaving tasks of Earth Country’s Cave Heaven Blessed Land or Thunder Country’s Night Parade of Hundred Demons, the standard game time required to complete all these tasks is roughly around twenty hours.

Heilong has been skipping dialogues, he has done it once before, he is fairly familiar with the positions of these demons and their corresponding decryption methods, plus some unnecessary content has been streamlined in this mode, so the total game time was less than fifteen hours to finish.

But compared to the gains from this style of play, it’s still very cost-ineffective!

hours for 9 draws, even slaves would cry at this exchange.

Of course, depending on the task, the game duration and rewards can vary; some side missions might be finished in just 5 hours or even shorter but could exchange for 2 or 3 draws, the time and rewards are not exactly proportional.

At that point, it’s down to luck.

The only somewhat humane aspect of this gameplay method is that it can only be done once a week.

If it was possible to perform it unlimitedly, then Heilong would really go crazy.

On one hand, he feels that this type of gameplay is purely mechanical labor, the returns completely disproportionate to the efforts, he doesn’t want to touch it again; but on the other hand, these 1000 Game Coins are just sitting there, a click away to claim, truly hard to resist...

If there was no limit to the number of times for this gameplay, Heilong would feel the constant itch teasing him, always making him uncomfortable.

Actually, Lilith initially intended to make it unlimited, but ultimately reluctantly gave up on this decision.

If there’s no limit on the number of times, inevitably a lot of studios and proxies will start such businesses, increasing the chances of players giving proxies a flood of Gold Coins, which isn’t a good thing because charging up for Nitiandang can also lead to more negative emotions among players; on the other hand, it’s also to slightly control the output of Game Coins.

If the output of Game Coins in the game was truly unlimited, there’d be a lot of Gan Di farming all day long, and then accumulating a huge number of gacha draws, the negative emotions generated during gacha would greatly decrease.

Of course, once a week is also to give players some psychological buffer time.

So they wouldn’t get sick of playing all at once, and thus reduce the negative emotions that arise afterward.

In any case, Heilong could breathe a sigh of relief, at least he wouldn’t have to consider jail time this week.

Continuing to test Lie Hunter.

"Man, what’s up with Nitiandang, it’s getting more rebellious day by day.

"’Endless Fantasy Legend 2’ has big news every week and with every update since it officially launched!

"How do they do it? Is it deliberate or an accident?

"Whoever planned this plot revisit feature really should be dragged out and shot a hundred times!

"Everyone is responsible for allowing such people to continue being designers!

"Oh, Gan Di? Bros, go rush him!

"What? He hasn’t shown up online since joining Nitiandang?

"Emmm, guys, you say it as if Gan Di has gone to some scammer park or something."

Heilong played while casually chatting with the bullet comments.

Must say, even as a hardcore fan of Nitiandang games, he’s starting to lose his patience and began to furiously attack.

Of course, Nitiandang never cares about players’ attacks; it even seems to enjoy it a bit.

So, naturally, there are not many players online defending Nitiandang or attacking those who criticize Nitiandang.

What? You’re attacking Nitiandang?

Nice job, keep it up!

Anyways, Nitiandang always plays dead, so the players supporting Nitiandang would just clarify some basic knowledge at most, setting things straight – Black Pieces, White Pieces generally wouldn’t escalate into large-scale conflicts.

After all, whether it’s charging skills or support skills, they can’t be cast on an unselectable target.

While chatting, the topic inevitably drifted towards Gan Di.

"Endless Fantasy Legend 2" is a project designed by Gan Di, he’s the lead planner, which was announced when the game was initially conceptualized. It’s hard for players not to know.

So when they encounter these rebellious gameplays, of course, they curse Gan Di first.

It was thought that Gan Di, as a part-time streamer and mod author, should have been a lockable character, but trying to select him after he went to Nitiandang turned out to be impossible.

He hasn’t streamed or posted updates anymore; it’s like he evaporated from the Human World.

Even some players started joking, saying Gan Di didn’t go to Nitiandang but was scammed by online fraudsters into some park, urging everyone to quickly call the police to save him.

Heilong played while cursing, annoyed both by the biased gacha results and the infuriating jail-time plot revisits.

However, just then, a new task notification message popped up on the screen unexpectedly.

It was a new legendary task: The Revival of the Sighing Spring.

"Huh?"

Heilong paused for a moment, then vaguely realized something: "Could it be..."

He quickly clicked on task tracking and started to complete the task.

While he was a story idiot, Heilong knew that this sudden and unexpected legendary task was very likely a character enhancement task.

Just like the previous "Qing Lin’s Immortal Training" and "Ningyun Monarch’s Training" which enhanced Qing Lin and Hero respectively.

But this time, the task didn’t have "training" as a keyword, so whether it really was a character enhancement task only became clear after doing it.

The plot was simple; Hero temporarily returned to Wood Country, finding a small part of the previously locked forest area now accessible, with a surge of wild spring water flowing here.

This spring water, deep within the forest, is the life source of the forest, also known as "Sighing Spring" or "Undying Spring."

Because it wasn’t like ordinary spring water – boasting a huge volume, even as vast as an ocean, and containing extremely terrifying and abundant Power of Water Element.

The player’s task was to temporarily calm a branch of the wild spring water and restore the overflowing water to tranquility.

EOF

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