Why the bug I wrote became a core gameplay mechanic?! -
Chapter 550 - 533: Special Attack on Tun Tun Mouse Players
Chapter 550: Chapter 533: Special Attack on Tun Tun Mouse Players
Gu Fan nodded, "Indeed, that’s quite common.
"Moreover, we can’t guarantee that players will like the UP character every month, nor can we ensure that every UP character has roughly the same strength.
"There are always some UP characters that are very popular, while others are completely ignored.
"If players only draw cards every six months, and each time they can almost ensure they get their favorite characters in full, their negative feelings would indeed be greatly reduced.
"My solution to this is...
"Balance adjustments!
"We need to make balance adjustments very frequently."
Hearing this, Lilith couldn’t help but show her respect.
What an idea from Gu Fan!
Of course, once Nitiandang’s games are launched, they cannot be modified anymore; it’s an iron rule that must not be violated. However, Nitiandang had already come up with a method for balance adjustments while operating Shadow World.
That is predictive adjustment.
Starting out by intentionally making a particular class very strong, but as the plot and world lines progress, a preset program dramatically weakens that class and then enhances others.
As long as it’s pre-set, such adjustments are entirely feasible.
The new pay-to-win gacha games could obviously take this route.
What reasons do players have for drawing cards?
Essentially two reasons: XP or strength.
The so-called XP party is actually players who are very fond of a specific character. When this character strikes a chord with them, even if the character itself isn’t strong, players will draw out of true love.
And for the strength party, it’s quite simple; they only draw when a character is particularly strong.
XP card drawing isn’t easy to control because everyone likes different types of characters. Game developers can only try to create a variety of different styles of characters to meet different players’ needs.
But for the strength party, controlling card draws is much simpler.
Just by enhancing some characters, you can force the strength party to draw.
Of course, typical pay-to-win games don’t operate this way. Adjusting the values and mechanics of characters is usually handled very cautiously.
This is mainly for two reasons: one is to avoid the spiraling value inflation caused by enhancing weaker characters; the second is from a revenue perspective.
What’s the use of strengthening old characters? Old players already have them, and enhancing old characters won’t help the game’s turnover at all.
Letting old characters rot and continuing to release stronger new characters for everyone to draw is the optimal solution for game companies to profit.
And game companies also have to consider the preservation value of characters to reduce complaints.
For example, if a powerful new character is just released and players spend money to draw it, what if the game company then enhances a previously weaker old character, making the new character seem not so powerful?
Wouldn’t the players who just drew the new character be up in arms?
That’s why most pay-to-win gacha games are reluctant to make value balance adjustments and may even strategically abandon certain weaker characters.
But evidently, Nitiandang doesn’t play by these rules.
Revenue?
Is that more important than negative sentiment?
Players complaining?
That’s exactly what I want!
Gu Fan’s suggestion is to set from the start that periodically the weakest, most underestimated characters should be enhanced.
This would provide a severe blow to hoarding players!
Hoarding players would find that they had painstakingly hoarded for six months, finally made up their mind, and fished out a full-star powerful character from the pool.
To get this character, they skipped five UP pools and six reprint pools, holding back from drawing.
But in the next version update, a previously enhanced character suddenly becomes stronger than the one they drew!
That would be frustrating.
And if the enhanced character perfectly fits their XP, which they didn’t draw before due to its lack of strength, now it would be even more frustrating.
At that point, they might continue to save money waiting for this character to be reprinted, but the reprint is far off, and just after they draw it, the game immediately strengthens another character...
In such cases, only one phrase sums it up: hoarders lose big time!
Of course, there’s a key point here: that the enhanced character won’t be reprinted in the short term.
Suppose each popular character’s reprint cycle is one year; then the enhancement should occur two months after the character’s release.
If players didn’t draw at that time, they would just have to endure for eight months.
But what if players draw every character?
Then it circles back to the original problem: players’ draws are only enough for one-star, which is defective.
Moreover, not every weaker character would be strengthened, and whether a character was strengthened was a gamble like buying a lottery ticket.
Lilith nodded in satisfaction, this combination really made a clear distinction from other gacha mobile games.
If this mechanism worked properly, players would indeed contribute a lot of negative emotions during the process.
"Then, that’s all for today’s discussion.
"It’s getting late, you should rest early.
"Overall, ’gacha mobile game triple-A title’, ’open world’, ’unique gacha mechanism’—I’ve remembered all these key points.
"I will further refine them, and if there are any new issues, I will come to discuss them with you again."
Lilith stood up.
Obviously, the game was far from completion at this point, one could only say that the basic framework was barely set up.
It was not even the framework for the game mechanics and gameplay, but just a framework for "how to collect negative emotions."
But Lilith clearly did not want to seek Gu Fan’s opinion any longer.
Because she did not trust Gu Fan completely yet, still seeing him as the main Traitor, but now there were too many suspected Traitors, so she had no choice but to seek Gu Fan’s opinion.
Clearly, Lilith planned to gather ideas from various sources, seeking different people to contribute ideas for different parts of the game.
Taking the current framework, she would seek Qin Fengliang or someone else to refine the other functions of the game.
Gu Fan saw through this but did not point it out, only calmly saying, "Alright, President Li, feel free to contact me whenever you need."
Just as Lilith was about to leave, she suddenly remembered something else and emphasized, "Right, take it slow with the new game, but the matter of recruiting Gan Di must be prioritized!
"First get him into the company, and then arrange his position slowly!
"Let Guo Zhao Sheng do it, he must bring him in!"
...
The next afternoon.
Nitiandang’s new game was still not on track, but the matter of recruiting Gan Di had already been scheduled.
Gan Di, as usual, started a live stream and then worked on the mod for Star Plan.
There weren’t many people in the live stream room, as modding itself wasn’t very entertaining, all the codes were quite dizzying.
Only a few die-hard fans were chatting in the live stream room.
Gan Di didn’t mind, he did not rely on live streaming for his livelihood, and the broadcast was just a way to interact with fans and liven things up.
Additionally, having fans watching helped increase his work efficiency.
However, at that moment, he received a phone call.
"Hello?
"Yes, it’s me.
"Oh, what is the matter?
"Ah?
"Ah??
"Could you repeat that?
"Okay, let’s arrange a time to meet and talk in more detail..."
After hanging up, Gan Di was still puzzled.
This left the viewers in the live stream room also confused.
What was happening?
It was rare to see the usually calm Gan Di display such an expression.
The caller was, of course, Nitiandang’s employee Guo Zhao Sheng.
The previous "clumsy YouTuber catch-all" offline event had been arranged by Guo Zhao Sheng, and Gan Di had exchanged contact details with him from that time.
That event had nearly been disastrous for these YouTubers, and if they hadn’t addressed the situation in time, who knows what trouble would have occurred.
In that video, although Li Wenhao and Chen Tingquan were leading, Gan Di also played some role, deeply analyzing some game mechanics, making the video appear more professional and persuasive.
After that incident, Nitiandang hadn’t approached them again.
Though these YouTubers and streamers were annoyed, feeling that Nitiandang had inexplicably made a mess and almost exposed their collab list almost putting them in deep trouble, they had ultimately let it go.
After all, they had signed a contract in black and white, Nitiandang had paid them well, and in the end, there hadn’t been any substantial damage, so the matter was dropped.
Gan Di had initially thought Guo Zhao Sheng was calling again to discuss further business cooperation.
But the words from the other side completely baffled him.
"Would you be interested in joining Nitiandang to work on the development of our new game?"
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