Why the bug I wrote became a core gameplay mechanic?!
Chapter 531 - 514: New Type of Fuel!

Chapter 531: Chapter 514: New Type of Fuel!

The live streaming room was instantly flooded with a barrage of comments.

"Come on, birth!"

"Just being born isn’t enough, I need a word with more offensive power!"

"As expected, other anchors are just playing around; for real anti-human strategies, look to the Park Director."

"Top-tier operation, top-tier thinking, I’ve learned something new!"

Zhuge Jun was also shocked; he thought he had already mastered the game, what operation hadn’t he seen?

But this kind of operation was indeed new to him!

He had seen the Fire Dragon Burn Warehouse tactic—it was mainly to cope with the leader’s audit, to destroy evidence.

And the Park Director? His Fire Dragon Burn Warehouse was aimed at annihilating the aging silicon-based dwarves population.

Utterly Hell!

But seriously, if you disregard any humanitarian factors, the Fire Dragon Burn Warehouse strategy was indeed effective.

Although the burn-off of the nursing homes also wasted some resources, since only the lowest layer was built, this type of waste was entirely within controllable limits.

The resulting benefit was that the aging trend of the Comet’s population was well controlled, and satisfaction levels did not experience a significant drop.

Although the fire caused casualties, reducing satisfaction, this was a short-term pain and relatively controllable.

If these aging populations continued to exist, they would continuously make demands, and if those were not met, it would lower the favorability, turning it into a long-term pain.

If demands were unmet, favorability would drop frustratingly.

If demands were met, resource investment would turn into a bottomless pit.

Now, by preempting the issue, the problem of the aging population was gone, no longer a worry about the subsequent satisfaction decline, and no further resources had to be invested.

The only drawback was, if such an operation happened in reality, the person doing it would certainly be convicted of crimes against humanity.

But after all, this was just a game.

The Park Director’s standard operation opened up many people’s minds.

Who would have thought you could play like that?

Great, next time I’ll do the same!

And the originator wasn’t even satisfied, feeling he hadn’t done his best and that there was significant room for optimization.

"The fire still causes a bit too much loss; it’s hard work building these nursing homes, even though the resource consumption isn’t that much. But if more aging populations appear, they will have to be rebuilt.

"If they can’t be reused, it’s still a bit too wasteful.

"What should I do?

"Next time, I’ll try to create another disaster, like, if all these old silicon-based people were frozen to death, wouldn’t these nursing homes be mostly preserved and reused?

"There’s another point; I just discovered that these silicon-based dwarves burn with a thermal efficiency much higher than I anticipated.

"They can actually burn for so long!

"In that case, shouldn’t I try to make use of this thermal efficiency? After all, compared to burning silicon-based dwarves, the traditional heating systems are a bit too wasteful of energy.

"Let me think about how to do this."

The Park Director summarized his experience while also delving into research.

Just in time, the Comet was about to enter its next long period of severe cold, giving him plenty of time for research.

He designated an area as a trial zone.

In the main parts of the Comet, planning proceeded according to the original scheme: construction where necessary, and maintaining warmth as needed.

But in the trial zone, the Park Director made a fundamentally different arrangement.

No warming facilities were built; instead, a large number of nursing homes were constructed again.

The layout of these nursing homes was clearly considered; generally, they were arranged in a circular structure, with a huge empty space in the center.

Between the open space and the nursing homes, isolation belts were built to prevent the spread of fire.

And between the nursing homes, a radiant function dispersion system was arranged.

This system’s function was simple: it could evenly distribute the thermal energy between two different areas.

For instance, if one end was at point A with high temperature, and the other end was at point B with low temperature, the system could continuously transport the heat from point A to point B.

This system itself was in the category of intermediate technology points, not usable initially, but quite effective once it started coming in during the intermediate phase.

It could transport preheating from the industrial area to the residential area or use the external severe cold to cool down the overheated industrial area; in short, its uses were quite diverse.

But the Park Director was obviously implementing a completely different application at this time.

"But how can we burn silicon-based dwarves? The game shouldn’t have this function, right?"

Zhuge Jun vaguely guessed what the Park Director wanted to do but didn’t know how to achieve this goal.

Clearly, the Park Director wanted to create a device in the middle of the nursing homes that could provide heat and stop heat supply at any time, using the burning of silicon-based dwarves to achieve the heating effect.

But after all, the game didn’t allow players to directly kill silicon-based dwarves.

Implementing this function required some creative thinking.

The Park Director clearly already had a plan in mind and after getting almost ready, he began to operate.

First, he tried to send those elders directly to the nursing home.

But these silicon-based elders wouldn’t go because the heating conditions in the nursing home were not up to standard.

At this time, the Comet had entered a severe cold period, and the silicon-based dwarves were unwilling to enter areas with insufficient heating, as it was almost equivalent to delivering themselves to death.

The Park Director wasn’t too surprised by this outcome, and he directly placed a most basic resource smelting furnace in the center of the nursing home area, along with an energy warehouse.

These were basic buildings, the resources consumed were virtually negligible.

Immediately after, the Park Director manually stuffed a small amount of energy into the warehouse, controlling the Governor’s mech.

With energy and a smelting furnace, normal operations could begin.

The residual heat from the furnace was enough to bring the inside temperature into the comfortable range, allowing work to begin as normal.

But a single smelting furnace could not possibly heat the entire nursing area nearby. All the nursing homes remained in extreme cold.

The Park Director directly chose a small portion of elderly silicon-based people and let them work in the smelting furnace.

Although the work efficiency of the elderly silicon-based people was not as good as that of average silicon-based people, most of the work could still be done.

And once all these elderly silicon-based people had entered, the Park Director silently cut off the energy transfer pipeline connecting the smelting furnace to the outside world.

Usually, a smelting furnace and its energy pipeline come as a default configuration, automatically including a pipeline that transfers the thermal energy from the smelting furnace to nearby equipment when the furnace is built.

However, the game’s dismantling function was quite flexible, so the Park Director could directly remove this included energy pipeline.

Soon, an alarm popped up from the smelting furnace.

Due to the produced heat not being transferred out, the entire smelting furnace experienced overheating.

But the Park Director chose to ignore it.

Finally, as the stored heat energy continued to rise, an accident occurred in the smelting furnace, the temperature inside became exceedingly high and no longer suitable for silicon-based dwarves to survive.

They couldn’t run out and quickly started to auto-ignite one by one due to the high temperature.

And it wasn’t over yet; the self-combustion of the silicon-based dwarves further ignited the smelting furnace, which in turn set the adjacent resource warehouse on fire.

Thus, flames roared sky-high!

Previously the Park Director had noticed that these silicon-based dwarves had a very high combustion efficiency, and they burned for a long time.

As for why such a setting would exist?

Zhuge Jun guessed that it might have been a special design made by the officials to increase the difficulty for players.

Because the silicon-based dwarves are flammable and once they catch fire, they can burn for a long time, posing higher fire prevention requirements for players.

Because once a residential or industrial area experienced an incident of a silicon-based dwarf combustion, it could very likely trigger a chain reaction that could burn the entire Comet clean.

But at this moment, this setting turned out to be convenient for the Park Director.

Due to the existence of these silicon-based people, the fire from the smelting furnace kept burning, showing no signs of stopping in the short term!

The previously constructed firebreaks stopped the spread of the fire, preventing the surrounding nursing homes from being engulfed in the blaze.

And the heat transfer system continuously transported the heat generated from the central area’s burning to the surrounding areas, making the temperature of the nursing homes suitable.

Afterward, the remaining silicon-based elders, seeing that the temperature of the nursing home was appropriate, happily moved in.

Zhuge Jun felt somewhat uneasy because he had already anticipated what would happen next.

Suitable temperatures were only temporary, although these silicon-based dwarves were very resistant to burning, the smelting furnace would soon burn out without the addition of subsequent energy.

And then, the area would fall back into severe cold.

As for the elderly silicon-based people who had moved into the nursing homes, they could only be tragically frozen to death.

Just like that, the Park Director successfully completed a round of cleanup plans, and it was even more successful than the last time.

After all, this time all the nursing homes were preserved intact, and more elderly silicon-based people could continue to be housed in the future.

The only loss was one primary smelting furnace and a primary energy warehouse, both of which consumed minimal resources and were even negligible.

The Park Director was pleased, "Good, my plan is feasible!

"Next up is to promote advanced experience on a large scale!"

He began to remodel the entire Comet.

In the industrial zone, he gradually phased out those advanced heating systems because they consumed too many resources. There was no need to endure and maintain them any longer.

They were all replaced with the model of firebreaks + smelting furnace.

After construction, he directly stuffed in silicon-based dwarves, especially the elderly ones. Once stuffed, he would cut off the heat supply pipeline, allowing the smelting furnace interior to increase in temperature and combust, burning fiercely for a while.

Wouldn’t that solve the issue of heating in the surrounding area?

Of course, there was a problem with this method; the heating was not very sustainable.

Because during the burning process, there was no way to drive more silicon-based dwarves in; no way to add fuel.

They could only wait for the smelting furnace to completely burn out before arranging for silicon-based dwarves to dismantle and rebuild.

And during the rebuilding process, it would not produce heat.

However, this didn’t stump the Park Director; the solution was simple: just build more and then create a stable heating system, right?

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