Why the bug I wrote became a core gameplay mechanic?!
Chapter 495 - 478: Self-consistent Interpretation

Chapter 495: Chapter 478: Self-consistent Interpretation

"The GP judgment frame of the prologue and that of the official Chapters are different, with the prologue’s judgment being noticeably more lenient."

"For this point, how should we interpret it?"

"You could think that Nitiandang deliberately increased the game difficulty in the official Chapters, but from a plot perspective, it could also mean that the character we controlled in the prologue and the character we control in the official Chapters are not the same person?"

"In the prologue, the character we control is actually a more experienced, battle-hardened Hunter, hence his action judgment frame is more lenient; in the official Chapters, on the other hand, we control a novice Hunter, so the judgment frame is stricter."

"That is to say, in the process of looking at the Meditation Basin, we are actually entering a kind of time loop, forgetting past memories and even combat skills, returning to the day we arrived in Charlton City."

"This cycle is not the character’s memory, but some kind of divine power."

"Yes, it is precisely the power in the game that keeps reviving us, which is the power of the Ancient Gods!"

"If everyone seriously experiences the game, you will find that there are actually two distinct methods of resurrection within the game: one is resurrecting at the gas lamp in the normal course of the game, and the other is resurrecting at the entrance to the illusionary realm of the Moon School."

"Certainly, these correspond to two different divine powers."

"That is to say, we were originally the chosen lucky ones by the Ancient Gods, who were actually manipulating us to achieve Their own goals; they just overdid it."

"Let us then consider for a moment, which Ancient God, constantly resurrecting us at the gas lamp, is?"

"I believe the answer is quite clear, it is Sasra."

"We know that once one gains authority corresponding to a certain Ancient God, one becomes Their servant. And the route from lying characters to becoming Ancient Gods has always belonged to Sasra, so in the Servant Ending, after we kill Ilonak, Sasra appears at the end to pick peaches."

"Sasra has always been guiding us to enhance our Spiritual Vision, gradually gaining the authority of the Eye of the Ancient Gods through lies or other means, and His ultimate goal is to hunt down Ilonak and become the new god ruling Charlton City."

"Then, which Ancient God resurrects us in the illusionary realm of the Moon School? Is it still Sasra?"

"At first, I also thought it was Sasra, but upon closer consideration, it is not. It doesn’t suit His interests to resurrect us. We all know that Mel holds the authority of the Heart of the Ancient Gods, which inherently restrains Sasra, so how could Sasra possibly support us in hunting Mel, gaining power to resist Him?"

"Here, we can find the truth from the scriptures of the Moon School: it is actually Mel who keeps resurrecting us in the illusionary realm of the Moon School. He does not wish to resurrect us, but He has no choice because the entire illusionary realm is itself stuck in an endless loop, which He must constantly maintain."

"We know that although the three Ancient Gods restrain each other in authority, their actual power is completely different."

"Ilonak, having gained the most faith, is the most powerful Ancient God. Although Sasra restrains Him in authority, He dares not confront Him directly but uses the protagonist, a mere tool, to achieve his goals."

"And Mel is even worse off because His authority is directly restrained by Ilonak, while Ilonak is constantly searching, forcing Him to hide."

"That is to say, the Moon School created this illusionary realm using everyone’s thoughts and established a close connection with the Moon God, while Mel voluntarily stayed in this illusionary realm to evade Ilonak’s pursuit."

"This illusionary realm must exist eternally, so it will keep restarting. Hence, even if players die in the illusionary realm, they will inevitably be resurrected upon its restart."

"And Mel cannot end the eternal state of this illusionary realm because once it ends, He will be exposed and immediately hunted by Ilonak."

"It can also be said that Mel is the most tragic of the Ancient Gods, forced to reset the illusionary realm again and again, facing the protagonist’s challenges, ultimately meeting His own demise."

"And our old friend, the Lie Hunter, from his name it’s clear that he belongs to Ilonak’s camp, whether it’s his indestructibility despite being covered with weapons, his formidable vitality akin to a hedgehog, or his detestation of lies, all point to this."

"Then the question arises, why in the prologue, after we defeated the Lie Hunter who had rust-filled weapons, did we not see Ilonak and had to gaze into the Meditation Basin to return to the past? And why in the official Chapters are the Lie Hunter’s weapons much less corroded, and we no longer need the step of gazing into the Meditation Basin and can directly go to hunt Ilonak?"

"Clearly, all these details hint that the prologue and the official Chapters are different, and only when we realize this and take targeted actions can we truly break out of this stalemate."

"So, when we bring the Lie Hunter’s weapons into a new cycle, it means that we have stepped out of the original thinking patterns, and the GP skills honed through countless cycles of reincarnation, are indeed the rewards given to us by the world of ’Blood of Lies’!"

...

Such words left Lilith utterly dumbfounded.

Not bro, what are you talking about?

I don’t understand at all!

Though Lilith could understand every word that Neighbor Wang said, and roughly match it with the plot in the game, and even grasp most of the deductions, how did he come to that conclusion? Lilith couldn’t accept it at all!

Although Neighbor Wang’s words seemed a bit convoluted, his meaning was very clear.

In fact, before the prologue even started, the player’s protagonist had experienced countless reincarnations.

In each reincarnation, he became the tool selected by Ancient God Sasra, constantly dying, resurrecting, and ultimately arriving at the cathedral to duel with the Lie Hunter.

Throughout this lengthy process, the Lie Hunter’s weapon, corrupted by the Blood of the Ancient Gods within him, had become battered and deteriorated; meanwhile, the protagonist, through prolonged battles, gained adept combat experience, which specifically reflected in the long GP judgment frames and a noticeably improved success rate when controlled by the player.

However, in this cycle, the protagonist still did not possess the ability to kill Ilonak. After gazing at the Meditation Basin, Sasra realized this, thus resetting time and starting a new cycle.

And this cycle was the one directly controlled by the player.

If the player did not perform some specific actions in the prologue, it would be equivalent to the player not realizing this was a brand new start, nor that the protagonist had already mastered considerable skills.

Therefore, in the game, the player would only get stricter GP judgments and had to start honing their skills from scratch.

Although it was still possible to reach the most challenging God-making ending, the difficulty was undoubtedly much greater.

Conversely, if the player picked up all the weapons of the Lie Hunter during the prologue and started a new game by discarding the weapons near the Vow Basin, it meant that the player recognized this as a new beginning, naturally utilizing the previously acquired muscle memory.

Thus, the protagonist in the game obtained the same GP performance as in the prologue, and could clear the game in a simpler way.

Besides, Neighbor Wang also mentioned another bug related to the Dynamic Difficulty mechanism, which was clearly connected to the game’s plot.

"Although ’Blood of Lies’ received much criticism for its Dynamic Difficulty Mechanism, if we think about it, isn’t the dynamic difficulty perfectly in line with the world view of ’Blood of Lies’?

"This is a mad world where combat changes in the blink of an eye, and any hesitation leads to defeat.

"When you display adept skills, the monsters will retreat from your momentum; Conversely, when you cower and continuously retreat, the monsters will sense your weakness and attack without restraint.

"This is the absolute law of the jungle, just like a standoff between humans and wolves: you must never run away; fleeing will only invite fierce pursuit, and only by bravely moving forward can you find a chance to survive.

"As for that bug in the Dynamic Difficulty System, upon careful consideration, it’s also quite intriguing: if we avoid the Fanatic but still get caught, the dynamic difficulty keeps increasing. Yet if we intentionally don’t hide and let the Fanatic catch us repeatedly, the dynamic difficulty winds up resetting.

"You should know that it’s only possible to reset the dynamic difficulty by constantly getting caught intentionally; it’s nearly impossible to trigger such a situation by accident.

"What does this imply?

"The Fanatic’s grappling technique is essentially forcefully establishing a connection with the Ancient Gods, meaning we are passively absorbing knowledge from the Ancient Gods.

"If we only receive part of this knowledge, we will naturally plunge into madness, and the enemy’s difficulty will surge; but if we actively embrace this knowledge after understanding everything,

"then this courage and wisdom to see through everything means we have ascended beyond our current dimension and possess the qualifications to become a god.

"In summary, when we can comprehend both these aspects simultaneously, it’s as if we’ve grasped the true essence of the world, so it makes sense that suddenly the game’s difficulty decreases significantly.

"Lastly, let’s think about that so-called ’Official Scam’ event.

"As a small streamer who didn’t take part in that money-making affair, I want to speak from an objective viewpoint without expecting everyone to agree, but at least I can offer another angle from which to consider the issue.

"We know that Nitiandang definitely spent a lot of money to bring those streamers to Coconut City for the offline event, not only covering their meals and accommodation but also offering a substantial fee. Yet they only had them familiarize themselves with the game mechanics in advance and pretend to be new to the game during the livestream.

"Think about it, does this arrangement seem beneficial to Nitiandang at all?

"Yes, those streamers deceiving some players into the game by pretending to be newcomers did fool some players into joining, but wouldn’t the same money spent on proper advertising yield better results?

"Surely Nitiandang didn’t go through all this trouble just to annoy us, right?

"If thinking about this doesn’t seem logical, then it suggests that there must be some other intents behind it.

"Everyone, think about this: the key to finding the two hidden mechanisms in ’Blood of Lies,’ achieving the God-making ending, is recognizing that ’the protagonist has already mastered GP, therefore I should be able to continue this level of GP performance in the official Chapters.’ Isn’t the real-life performance of the streamers strangely resembling this point?"

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