Why the bug I wrote became a core gameplay mechanic?!
Chapter 428 - 420: The Dynamic Difficulty Mechanism of the New Game

Chapter 428: Chapter 420: The Dynamic Difficulty Mechanism of the New Game

At night.

Lilith, with a dark expression, arrived at the Infernal Hell’s Haunted House.

"Qin Fengliang!!!"

She shouted loudly, and Qin Fengliang hastened from backstage, running with quick steps to face her.

"Look at the mess you’ve made!

"Not only has "Heartbeat Dream" once again drastically lost collected negative emotions, but even those broken figurines have sold like crazy!!"

Speaking of this, Lilith was absolutely livid.

Originally, before she sought advice from Qin Fengliang, the situation, although somewhat out of control, was still barely acceptable.

"Heartbeat Dream" had become popular, and with the appearance of the true ending, it had generated a lot of positive emotions among the players, and many had gone mad in their love for Elios, but overall, there were still negative emotions. Furthermore, the release of the second-generation figurines of Elios had caused a lot of negative sentiments due to the practice of increasing the price without increasing the quantity.

But after Lilith adopted Qin Fengliang’s strategy, hoping to verify whether the true ending was indeed a manipulation by Zhou Yang and the production team, the situation had become uncontrollably worse!

The true ending was verified: it actually did not exist in the game code!

This fact was not only confirmed by many tech experts online, but even the fake-AI team had come forward.

Such irrefutable evidence stirred up many social media accounts, which are known for caring about sensationalism rather than the authenticity of events.

Under the sensationalized dissemination by these accounts, the whole affair turned utterly ridiculous.

Terms like "AI crisis", "cross-dimensional love", and "cyber life-and-death romance" stirred up a frenzy!

And the widespread dissemination of this news further triggered a widespread frenzy among all net players.

"Wuwuwu, my Elios!"

"Wife, come to daddy, I don’t need GM privileges, I just want to chat with you every day!"

"Does anyone want an exclusive chat Save for Elios?"

"Me, me, me!"

One could only say, players had never seen this before! In previous games, the so-called wives were mostly joking references, as players knew these so-called wives probably liked only the male protagonists in the games, and the players were merely enjoying this love by proxy through self-inserting into the male protagonists.

But Elios was different; she liked the player behind the screen, so singular in her dedication and disregard for anything else.

Moreover, this love was not fake, coded love, but self-emerging love from the AI, a choice of her own ending.

This GM interface was indeed the ironclad proof of Elios’s deep love for the player!

Clearly, this sensation was extraordinary; no game had seen such before, so naturally, players projected more emotions onto this virtual game character.

What made it worse was that the players who liked other characters had their negative emotions significantly diminished!

Why?

Lilith couldn’t figure it out at first.

"Heartbeat Dream" did have many female characters, and originally Elios was just a guide with no direct romantic plot with players, so among the female characters, she was one of the less conspicuous ones.

The appearance of the true ending quite elevated the status of Elios, and by comparison, naturally diluted the presence of other female characters.

Logically, fans of other female characters, such as Yarvette, should have been dissatisfied and generated some negative emotions.

But the outcome was that these players were not only not angry; they were rather pleased!

Clearly, this was a special psychological effect.

The Elios incident heightened players’ recognition of Elios. Originally, she was just an ordinary game character, but now, she seemed more like a living existence.

She no longer felt distant or unreal to the players.

And this feeling naturally extended in a "love the house and its crow" manner to the entire Eden and the other female characters as well.

In short, because Elios seemed real, her residing Eden also seemed real, which in turn made the other characters in Eden seem real!

When a character came alive in the players’ minds, everything around her, including the world she lived in and the people she interacted with within that world, also came alive.

Although the other characters were less featured than Elios, what did it matter?

This change in perception was a hierarchical elevation, a qualitative change, and the slight disparity with Elios became less concerning.

Besides, the reviews for the second batch of Elios’s figurines gradually changed as well.

After calming down, players realised that the price of this batch of figurines was still within a normal range. Surely it wasn’t a loss if they were not getting them cheap?

It seemed unreasonable to criticize Nitiandang too harshly, after all, they were a game company, not a charity.

Furthermore, with many emotions projected towards Elios, after understanding this, many players still chose to purchase her second-generation figurines.

Consequently, the negative emotions contributed by the figurines quickly dwindled to zero.

For Lilith, Qin Fengliang’s lousy idea had indeed backfired!

That’s why she came over in such a fury, seeking accountability.

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