Why the bug I wrote became a core gameplay mechanic?!
Chapter 425 - 419: Aggressively Increase Position!

Chapter 425: Chapter 419: Aggressively Increase Position!

After watching several videos in a row, Chen Tingquan felt his head was spinning.

When it came to appraising treasures, he was definitely a professional. He could tell at a glance whether a piece of bronze ware was from the Shang and Zhou dynasties or the last dynasty.

But when it came to the code of games, he was completely lost.

These videos were full of professional knowledge; tech experts were analyzing code in the editor like crazy. Even when they explained, it was mixed with a lot of jargon. People who understood programming might be able to grasp something, but to laymen, it was like listening to an alien language.

Rubbing his temples, Chen Tingquan tried hard to summarize the conclusions of these videos:

"So... the real ending of the game was not actually coded, but more like some kind of accident?"

To his surprise, this problem had led back to the debate between the "Mechanism faction" and the "Bug Faction"!

Only this time, compared to all previous games, the debate over "Heartbeat Dream" seemed to come later, and was more intense.

After all, the bug this time was hidden deeper. Even after unpacking the game and seeing the source code, there was no way to confirm whether it was really a bug!

For the Mechanism faction, they insisted that this was deliberate on the part of Nitiandang.

The method was simply to deliberately train the AI to achieve this end. With the current intelligence level of fake-AI, it was still possible to do so.

The reason is simple: the probability of this happening naturally is too low!

And the motive of Nitiandang is also simple, most likely for hype.

But soon, the Bug Faction firmly rebutted this.

If it was just about achieving this true ending, there were simpler ways, like writing it directly into the code. Some tech gurus made a rough estimate and if AI was used to implement it, the workload for developing this feature would have to be at least more than tripled, and it might all be for nothing.

After all, which technology should be used to develop a game’s function must be decided at the time of project initiation.

But when "Heartbeat Dream" was initiated, it would have been very difficult to set this development process directly, right? Given that they were using the latest version of fake-AI, it was unknown at that time whether this fake-AI could actually achieve this function.

Would they really take such a big risk and put in so much extra effort just to create some buzz?

It seems too ridiculous!

After all, game marketing generally bases its strategies on the game itself. There has to be significant heat surrounding the game before you can market it around some hot topics that players like to hear about. Who has ever heard of a marketing company setting the marketing points and then making the game functions match them in reverse?

That’s just Reversed Celestial Firmament!

Moreover, Nitiandang itself is not a game company that is keen on marketing. For them, how to better implement game functions is what matters most.

Is it unlikely that such things would happen naturally?

Not necessarily.

The occurrence of such events boils down to two reasons: first, the level of fake-AI has reached there. Second, Nitiandang gave fake-AI high enough permissions during the development process.

Looking back, both were bound to happen.

The former is beyond the control of Nitiandang and only related to the development capabilities of the fake-AI technical team; the latter was already decided by Nitiandang during the design of the game. To implement the function of AI modifying game saves and character files, permissions must be granted.

Since both conditions have been met, it’s possible that Nitiandang might encounter some accidents without any intervention.

In short, this still looks more like an accident.

The two sides argued back and forth incessantly, and from the perspective of volume and numbers, the Bug Faction players obviously had the upper hand.

And just as both sides were in an endless dispute, someone unexpected appeared, essentially settling the debate with a hammerstroke!

That was the development team behind fake-AI!

Although fake-AI was initially a research achievement of a foreign team, this thing has been open-sourced. There is also a dedicated team in China that has carried out in-depth development according to the local cultural environment. After the official platform’s technical team localized the fake-AI, they turned it into AI installation packages for games, which various game companies could use.

And the ones who spoke up this time were the Chinese development team of fake-AI.

They have their own studio social accounts in China and often share new updates and details of fake-AI.

And this time, they posted a straightforward statement, clearly siding with the Bug Faction!

"Recently, the new game ’Heartbeat Dream,’ which uses our company’s AI technology, continues to be hugely popular, much loved by gamers, and we too are honored. Changing life with AI, revolutionizing the industry, has always been our pursuit."

"Many enthusiastic gamers have also privately inquired whether the true ending of ’Heartbeat Dream’ was deliberate by the production team or a decision made by fake-AI on its own. Does fake-AI even have such capabilities?"

"Here, our company assures everyone: the new generation of fake-AI technology is fully capable of implementing similar functions. It can deeply reflect on its situation, develop independent consciousness, and decide its own course of action and logic based on cultivated ’emotions,’ almost free of any constraints."

"One can say, this is a miracle in the history of AI development!"

"We welcome more capable game companies to use fake-AI technology to develop games, to join us in creating more miracles!"

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