Why the bug I wrote became a core gameplay mechanic?! -
Chapter 410 - 414 This review is just blatant lies!
Chapter 410: Chapter 414 This review is just blatant lies!
Lilith temporarily stopped scrolling her mouse wheel.
Then she looked at Gu Fan with suspicion, "Do we have these things in our game?"
Gu Fan was silent for a moment, "Not that I’m aware of."
Lilith was also puzzled, "Yeah, I’m not aware of them either!"
Fortunately, she had the game’s design documents on her computer; she immediately opened several documents to check.
First, the basic functionality document.
Then the world setting concept draft.
Afterward, the detailed plot documents for each character...
Since "Heartbeat Dream" itself had a substantial amount of plot, these plot details were basically spread out over several documents, and all text content was generally recorded.
Most of this text content was generated by fake-AI, which was then repeatedly screened, polished by several designers, and finally integrated into the game.
Therefore, the plot documents also had detailed preservation and backup.
Of course, there were a very small amount of content in the game freely generated and answered by AI, but these only made up a tiny part of the game and generally had no subversive impact on the game’s plot.
Lilith first pressed Ctrl+F and searched for similar keywords in several documents, to no avail.
Still not reassured, she quickly scrolled through the documents again, reviewing them from start to finish.
Still nothing!
In the end, Lilith opened the game again and found the part where AI could freely generate answers to ask a few questions herself.
For example, the keywords "Savior" and "End of the world" that were mentioned in the Play Less Games Network article.
The result was still nothing. The answers given by the game characters, mostly ambiguous, dodging the question, or outright digressing from it.
You couldn’t blame the fake-AI for not being intelligent; after all, the AI settings didn’t include any content about saviors and the apocalypse. How could they answer these questions?
The only content related to these subjects in the game was a small part from the early stages.
Like the game’s opening CG, the few scripted lines written in advance from the beginning.
Regarding why such a background was used, there were many theories outside, but for Nitiandang internally, it never was an issue, because everyone knew that it was just a random setup without further consideration.
It was like many readers of a book thinking they found a deeply buried foreshadowing and clue, only for the author to have just casually written it without realizing it was a plot hole that needed filling.
Lilith was even more speechless now.
"I really want to see what other nonsense Play Less Games Network can come up with!"
Lilith furiously scrolled her mouse wheel, continuing to read.
...
"As we’ve said before, ’Heartbeat Dream’ should actually be considered a meta-game. It not only incorporates regular romance and horror elements but also incorporates psychological horror, creating a four-dimensional gaming experience in reality.
The first dimension is the love aspect within the game.
The second dimension is the horror aspect within the game.
The third dimension is the horror aspect outside of the game.
The fourth dimension is the love aspect outside of the game.
These four dimensions actually interact with and influence each other, creating a memorable and unforgettable emotional experience for the players."
So, to analyze the plot of ’Heartbeat Dream’, one must actually start from these four dimensions, rather than just sticking to the in-game level, otherwise, one would fail to see the forest for the trees."
Following that, the review briefly analyzed these four dimensions and the actual feelings they brought to the players.
For players who had already played the game, this was not hard to understand; if one had already fully experienced most of the game’s content, they could skip this section.
However, since the review was also for those who hadn’t played the game, it had to be written in more detail in this regard.
After all, the emotions ’Heartbeat Dream’ brought to players were fluctuating and ever-changing.
From the initial sweetness to the subsequent frights, to the chilling feeling that extended outside the game, and finally to the touching and cathartic experiences outside the game...
As the content of the game was peeled back layer by layer, players felt as though the barrier between dimensions had been broken, and the characters in the game seemed to break free from the constraints of code to directly communicate with the player in reality.
And this communication brought a completely different feeling to the player.
After introducing this content, the article finally got to the point and began to analyze the true plot of the game.
"From the existing text in the game, we can only obtain conventional concepts like ’End of the world’ and ’Savior.’ But regarding these concepts, I scoured the game without finding any possible explanation.
Even by following special procedures to glitch an AI character into having the highest permission of Eden, conversing with her at that point still did not yield any useful information.
"Did the developers not create content in this area?
"It’s not impossible, but the chances are extremely slim.
"After all, as a meta-game, the developers had already planted numerous foreshadows within and outside of the game. They were even willing to create large amounts of meaningless text, hiding the truly useful information for players to discover."
If you find any errors (non-standard content, ads redirect, broken links, etc..), Please let us know so we can fix it as soon as possible.
Report