Why the bug I wrote became a core gameplay mechanic?!
Chapter 371 - 380: Clearing the Skies for Mod Authors

Chapter 371: Chapter 380: Clearing the Skies for Mod Authors

"Hmm? How so?"

Many comments felt that this statement was a bit nonsensical. How do you select the game mods that "most fit the style of Nitiandang"?

Yet Chen Tingquan thought more and more that it made sense, and he hastily explained, "Hey, think about it. For games that have a Creative Workshop, do you download mods a lot from there?

"Or, do you prioritize looking for mods in the Creative Workshop, or on the external website?

"Between these two sources, do you think there is any fundamental difference? Does the Creative Workshop have some unique irreplaceability?"

This made the comments a bit confused, and the audience clearly fell into brief contemplation, but soon these questions had answers.

"I look for mods on the external website more."

"I just look on the Creative Workshop; it’s convenient, just click and download right away."

"But the Creative Workshop’s mods are not comprehensive."

"The irreplaceability of the Creative Workshop... should be the convenience, right?"

People were talking all at once. Although everyone generally thought the Creative Workshop and the external website each had their pros and cons, there actually wasn’t any fundamental difference.

The advantage of the Creative Workshop is "convenience", after all, you just click the download button and it installs directly into the game, while the external website requires you to manually place the files in the root directory.

But the external website has more mods, more complete collections, and often the quantity exceeds the Creative Workshop by two to three times.

This is because the external website includes many international games, with mods created by global authors, whereas the Creative Workshop only has domestic mod authors. Additionally, mods in the Creative Workshop go through a more complex review process to ensure complete compatibility with the game, unlike the external website.

But overall, for domestic authors, after creating a mod, they generally post it both on the external website and the Creative Workshop to maximize exposure for the mod. This is even more the case for popular mods.

Chen Tingquan, strategizing masterfully, stroked his non-existent long beard and then said confidently, "So, Nitiandang’s move is actually differentiating the roles of the Creative Workshop and the external website!

"Think about it, so far, isn’t it true that only the Master Mod has been arranged by Nitiandang in the default download bar on the homepage? Other mods don’t get this treatment, right?

"Why is that?

"At the beginning, when everyone was suffering, Nitiandang deliberately made the Master Mod a default installation and always placed it at the forefront of the Creative Workshop. Later, when everyone found a way to crack it, Nitiandang deleted the Master Mod. Why is that?"

Lots of question marks floated past in the comments. Clearly, everyone was a bit perplexed, especially bewildered by Chen Tingquan’s riddling behavior.

Yes, why is that?

Could it not be some idiot leader at Nitiandang playing tricks?

Chen Tingquan cleared his throat lightly, "Ahem! I think there’s another explanation, a more reasonable one!

"From the surface, it seems Nitiandang only accepts difficult mods and not functional mods. But think carefully, there are quite a few functional mods in the Master Mod, like the modification of the Time Stop Ability.

"So why did Nitiandang accept the Master Mod and even put it on the homepage?"

"Could it be that Nitiandang failed to realize that this mod included functional mods? I find that unlikely, considering that Nitiandang’s reviewers are mostly professionals who are not likely to make such simplistic mistakes.

"I think a more likely possibility is that Nitiandang doesn’t accept purely functional mods that decrease the difficulty for players, as this could affect the enjoyment of the game!

"Instead, Nitiandang aims to have more high-difficulty mods, which bring more challenging fun for players. Among the many high-difficulty mods, if it can balance functional adjustments and difficulty enhancements and add some discoverable elements...that is exactly what Nitiandang truly desires in an excellent mod, and this is precisely the ultimate reason why Master Mod stands out!"

The audience listened, dumbfounded, and after a long while, a lone comment drifted by: "But... Nitiandang has removed the Master Mod, hasn’t it?"

Chen Tingquan clearly had an explanation ready: "That’s right; it’s quite normal!"

"Because the homepage spot is precious! If we didn’t remove the Master Mod, how could other new, excellent mods emerge?

"The Master Mod, as everyone knows, is fun and can be downloaded from the Nexus, groups, forums; there are already many channels available. If it continues to dominate the creative workshop homepage, everyone will keep downloading the Master Mod, and new mods would hardly get a chance."

The comments timidly asked, "Can’t we place several mods on the homepage?"

Chen Tingquan shook his head slightly, "No, that won’t work because these mods definitely have compatibility issues. For mods of such scale, the official can only strongly promote one at a time."

In the live room, some people began to understand and broadcast comments of "well said."

Indeed, compatibility issues are a big problem!

Mods like the Master Mod often modify many of the game’s resources, such as the Beast God’s art assets, as well as various materials, weapons, and items dropped by the Beast God.

Gan Di could barely manage to make the Master Mod saves compatible with the official saves, which was not easy.

Other mods, if they don’t modify the parts that the Master Mod has modified, might be okay. But if they do modify the same parts, they can cause one of the mods to fail, or even corrupt game files, leading to crashes.

Thus, Nitiandang only recommends one mod at a time, considering game stability, which is indeed reasonable.

Since the gameplay of the Master Mod had been mostly explored and understood by players, and there were many download channels available externally, Nitiandang’s official team could then clear the homepage mod recommendation spot to look for the next promising, comprehensive, excellent mod.

And from the questioning of the Master Mod’s difficulty to discovering the reverse mechanisms hidden within, doesn’t this also perfectly align with Nitiandang’s game design philosophy?

From this perspective, Nitiandang’s mod review standards might seem elusive, but they do exist?

Firstly, it cannot be a purely functional mod that lowers the difficulty for players as it would undermine the game’s own playability.

Secondly, mods that increase the difficulty are relatively more popular, but if they merely increase difficulty, they only pass the review and won’t get recommended on the homepage or as a default download.

Only mods like the Master Mod, which not only increase the difficulty, creating new challenges for players, but also optimize functionality and embed special gameplay for players to discover, can gain official recognition and be featured on the creative workshop’s homepage to be promoted to all players!

And once players have completely deciphered the mysteries of the Master Mod, the officials will then remove the mod, reserving the spot for the next excellent mod, concealing both names and contributions.

"So that’s it, I’ve figured it out! My mod didn’t pass because it isn’t challenging enough, and the puzzles are not deep enough! I’ll go and make those changes right away!"

Chen Tingquan’s words, like clearing clouds to reveal the sun, provided a clear guide for all the Endless Fantasy Legend mod creators!

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