Why the bug I wrote became a core gameplay mechanic?! -
Chapter 350 - 359: Gu Fan’s Masterful Art of Shifting Blame
Chapter 350: Chapter 359: Gu Fan’s Masterful Art of Shifting Blame
Gu Fan replied in an unhurried manner, "Oh, that? Isn’t it obvious?
"The Arcane Conversion Glyph, from the very beginning, was a glyph with a specific effect. It’s just that in the past, the Arcane Series didn’t boost damage enough. Even the original version of Arcane Magic didn’t deal hybrid damage, so no one used it.
"This can also be found in the version history. It was originally designed for Demon World Conflict, and we just reused the code.
"As for Elemental Gear... President Li, I thought you wouldn’t bring that up.
"Wasn’t it you who requested to increase the drop rate of all Elemental Gear in instances?
"We simply followed your order, multiplying the drop rate of Elemental Gear that boosts damage by 2 in the five-man dungeons and by 3 in raid instances. Have you forgotten?"
Lilith was stunned. She seemed to be trying hard to recall, and it appeared she did remember something of the sort.
But...
Why had she made such a request in the first place?
As a powerful Hell Demon, of course, Lilith had an excellent memory. But recalling this matter now meant she had to take a big share of the blame, so deep inside, she was somewhat resistant and didn’t really want to remember.
Gu Fan patiently explained, "President Li, look, let me go over it from the beginning for you.
"But we agreed on launching the ’Biased Elementalist’ build. Its damage output would be at least twice that of other mainstream builds, easy to operate with cool special effects, and then later we’d nerf it into the ground, right?
"For that, we specifically increased the effects of Elemental Damage in the new version, raised the damage enhancement of Elemental Gear, and even slightly weakened Elemental Resistance to let players deal explosive damage.
"But even so, there was a problem that wasn’t solved. What if everyone started playing ’Biased Elementalist’ and there weren’t enough gears to go around?
"President Li, I consulted with you at the time, and it was you who said to drop more Elemental Gear for them."
Lilith looked up at the sky. "Oh? Did I say that?"
Gu Fan started searching through his bag. "Hang on, I should have a recording of it..."
Lilith’s face darkened, "Alright, alright, stop looking, I said it, okay! Do you really have to record such things? Gu Fan, that’s no fun!"
Gu Fan sighed, "Ah, the workplace is a dangerous place.
"Even a new intern might be blamed and sent to big jail. To survive in the workplace, you’ve got to watch your back.
"Of course, President Li, I’m not targeting you. It’s just a habit formed after so many years of slogging through the industry."
Lilith deflated; this had indeed been her decision.
Because she wanted everyone to play Biased Elementalist. But if the problem of gear drops wasn’t solved, certainly many people would not be able to acquire the gear and wouldn’t be able to play Biased Elementalist.
Wouldn’t that be a loss when it came time to harvest negative emotions?
For this reason, Lilith had specifically instructed Gu Fan to increase the drop rate of Elemental Damage enhancing gear. If a five-man dungeon dropped Elemental Gear that enhanced damage, it would directly drop two of the same piece; for a raid, it would drop three or even more of the same piece.
That way, it wouldn’t be three people fighting over one piece of gear, but everyone would have a share. As long as they farmed instances a bit more, they could assemble a set of Biased Elementalist gear to enjoy.
But she hadn’t anticipated that this setting would now backfire!
Because once players discovered the playstyle of "Oathbreaker" and "Arcane Conversion," nearly every class needed two or three pieces of Elemental Gear to deal hybrid damage.
According to the normal drop mechanics, there wouldn’t be enough elemental gear for so many people to scramble for.
But now, the drop rate for elemental gear has been increased, creating a rather strange balance—the number of gears players want and the number dropped in the dungeon almost match!
How does one even argue with that!
Lilith held back for a long time, but in the end she couldn’t hold back anything and reluctantly said, "Alright, then let’s set aside the ’Shadow World’ issue for now.
But what on earth is going on with ’Legend of Infinity Fantasy’!
What the hell is a Fire Bullet!?"
Gu Fan obviously had done his homework and quickly responded, "President Li, the appearance of the Fire Bullet bug is mainly due to the game’s physics engine...
Because when a Fire Elemental Bomb explodes, it inherently has an impact force, and when you stack up this force to propel the Hero, that’s when the phenomenon of Fire Bullet occurs..."
Lilith, with a dark expression, asked, "Then why is the impact force of the Fire Elemental Bomb so high? Wouldn’t there be no problem if the impact force was reduced?"
Gu Fan cleared his throat twice and said, "That’s right, President Li,
But... no one said we should adjust the impact force...
At that time, what we considered was just to reduce the damage of the Fire Elemental Bomb and make it barely scratch the monsters. The increase in impact force after upgrading the Fire Elemental Bomb was still at a normal level..."
Lilith was speechless, "Alright, alright, let’s put aside the Fire Bullet issue for now. After all, it’s a high-level technique that most players don’t use much.
But what about the Mortar and Justice from the Sky? Even if the impact force of the Fire Elemental Bomb is strong, it shouldn’t create such lethal damage, should it?"
Gu Fan flipped through the code again and said, "President Li, strictly speaking, it’s not all about the Fire Element; the Water Element is also an issue.
"Just relying on the impact force of the Fire Element alone certainly can’t produce such a strong lethality. The key is that gravity’s effect is also stacked on it. And the gravity of the Water Elemental Adhesive has to be taken into account..."
As he spoke, he casually opened a video.
"Like for ’Justice from the Sky’, you use Water Elemental Adhesive to glue several stones together, attach a Flame Bomb, bind it with the Power of Wind to detonate it in mid-air, and it can cause tremendous damage.
"This is mainly because the glued large stones have an extremely exaggerated gravity, so at the moment of the explosion, each small stone endures the dual effects of the Fire Elemental Bomb’s propulsion force plus gravity, thereby causing excessive damage to the monsters."
Lilith asked softly, "Then why is the gravity of the Water Elemental Adhesive so high?"
Gu Fan went silent for a moment, "Did you truly forget, President Li, or are you pretending? Isn’t it because we initially wanted to increase this gravity so that the players wouldn’t be able to pick up the weapon after gluing it together..."
Lilith frowned, "I recall that was your suggestion!"
Gu Fan spread his hands, "Indeed, but didn’t you also think it was a good idea, President Li? You didn’t raise any objections either!"
Lilith: "What about the strong wind then?"
Gu Fan: "Because the original design didn’t anticipate that players could use a Fire Elemental Bomb to change their direction and thereby indirectly control their path in a strong wind environment."
Lilith was getting increasingly frustrated, "Then what’s the problem with the Sword of the Brave! This can’t still be a design issue, can it!!"
Gu Fan nodded, "Yes, indeed, this isn’t a design issue. It’s... an engine problem.
"Because the new engine simulates physical effects with a large computational load, to optimize performance and reduce the load on players’ hardware, the new engine by default doesn’t leave much memory, which might lead to memory overflow..."
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