Why the bug I wrote became a core gameplay mechanic?! -
Chapter 35 This Game Designer Is Really A Beast
Chapter 35: Chapter 35 This Game Designer Is Really A Beast
[Negative emotions from Liang Chun +8!]
[Negative emotions from Li WenHao +3!]
[Negative emotions from Jonas +1!]
Soon, Gu Fan saw the negative emotion points from these three people.
However, it was clear that the three individuals had slightly different levels of tolerance.
Liang Chun generated the most negative emotion points because, as an independent game developer, he was well aware of the "Seven Rotation Rule" in Rotating Blocks. Thus, he realized quickly that the probability of getting a straight piece was artificially lowered, which made him even angrier, resulting in more negative emotions.
Li WenHao, being a streamer, didn’t have as in-depth an understanding of the game mechanics. He just vaguely felt he was a bit unlucky, wondering why the straight piece never came, so he generated fewer negative emotions.
As for Jonas, he certainly understood the "Seven Rotation Rule," but as a professional player who had played all sorts of Rotating Blocks games, his mentality could basically be described as rock-solid, without much fluctuation.
Moreover, as a professional player, he had many strategies for clearing lines and didn’t have to wait for straight pieces like the average player, so he generated the least amount of negative emotion points.
Lilith, eating chips contentedly, knew the main show was yet to come.
Liang Chun changed his game strategy, no longer waiting for straight pieces and instead clearing two or three lines whenever possible. It didn’t maximize his score, but the game experience improved significantly.
Soon, he reached the first "Angel’s Descent" point.
The moment the blocks were cleared, the eliminated row erupted in dazzling golden light effects, brilliant and captivating!
The cleared blocks and golden lights turned into specks of starlight, converging on the score panel in the top-right corner, with the score flashing a cool effect to remind the player that they had reached a certain threshold.
The next second, Holy Light descended from the heavens, and an Archangel dressed in Golden Armor with six impressive wings appeared on the screen!
"Wow! Awesome!"
Liang Chun was stunned by the cool effects in front of him. He hadn’t expected such a small game to produce such a grand spectacle.
But then he regretted it.
Because there were too few rows of blocks on his screen!
Previously, Liang Chun had been clearing lines as they came without waiting for the straight piece, so now there were only four rows left on his screen.
Based on normal game logic, triggering such an awesome special move should clear the screen, right?
If that were the case, the more blocks on the screen, the more worthwhile the special move would be.
"Seems like I need to remember these key score points for triggering specials, to prepare in advance and accumulate more blocks to clear at once.
"Hmm, I’ll pay more attention next... wait, what the hell is this!!"
Liang Chun was initially pleased with himself, but then his joy turned to sorrow in the next second.
The Archangel’s sword did produce splendid light effects on the screen, but after the effects passed, the blocks on the screen hadn’t been cleared at all.
On the contrary, several rows of garbage blocks had appeared at the bottom!
These blocks only had one or two gaps and were fairly close to the current bottommost gap, but so what? Garbage blocks are garbage blocks!
Luckily, he hadn’t kept too many blocks, otherwise, with one strike from the six-winged Archangel, it would have been GAME OVER instantly.
"What the hell!"
Liang Chun almost spat out blood. The game was too cunning and nearly caused him to throw his back out.
It was the first time he heard of a game where reaching certain points triggered negative feedback instead of positive feedback!
What’s more absurd is that the game made such cool effects for this negative feedback and even had an angel personally take action.
Damn it!
Was this game really not made by a Hell Demon to tarnish the reputation of angels?
Liang Chun looked over at Li WenHao, who was sitting beside him. At this point, the streamer was also frowning deeply, as if questioning his life choices.
Clearly, both of them encountered the same issue and found no solution.
Looking at Jonas, as expected of a professional player, he remained composed despite the pile of garbage blocks and seemed totally unaffected, continuing to play.
But Liang Chun clearly couldn’t keep playing anymore, he couldn’t figure out why he should play this crappy game, which was even worse than the original!
Give up? Try the next one?
As a judge, Liang Chun still had professional integrity, he knew there was a "multiplayer mode" in this game, and it would be quite irresponsible to simply declare the game dead without trying it.
Thinking this, he said to Li Wenhan, who was also suffering, "Mouse, how about we try out the ’multiplayer mode’ of this game together?"
Li Wenhao was suffering too and nodded immediately, "Sure!"
The two agreed on the spot.
After all, the experience of multiplayer mode should be better than single-player mode, right?
After all, multiplayer mode has a competitive nature, there will always be one person losing and another winning.
Soon, the two entered multiplayer mode, created a room, and started the game.
Against Heaven Blocks supports 2-10 people in networking; if it’s two people, then two different players will be displayed on the left and right sides of the screen; if there are more people, one’s own game screen is still shown on the left, but other people’s game screens will be shrunk accordingly.
The right side of the screen can display up to four people’s game screens, while others are shown with "name + score + lines," only key information, filling the blank space further to the right.
As for whose four game screens are displayed? This is sorted by current score, prioritizing the top 4.
When "Angel’s Descent" is triggered, a cool animation appears, attacking all players on the screen with an AOE.
However, as the game is still in the review stage and there aren’t many players to open a 10-person room, Liang Chun and Li Wenhao simply opened a two-player room for their match.
As the blocks fell, the two cast aside their previous unhappy memories and began to play intensely.
Neither of them were professional players, and their skill level was about the same, with their scores rising alternatively and biting down hard.
Liang Chun kept an eye on the score at the top right corner, and finally, the score reached the threshold for "Angel’s Descent"!
With three lines of blocks cleared at once, the cool special effects flashed by, and the six-winged angel appeared on the screen once again!
Only this time, the angel appeared in the middle of the screen, and with impartiality, swung a sword simultaneously at both players!
"Sure enough, in multiplayer mode, ’Angel’s Descent’ is an attack mode, it should be able to add more junk blocks to the other players!"
Liang Chun couldn’t help but get excited, he looked forward to seeing Li Wenhao’s screen with anticipation, but the next second, his smile froze on his face.
Because on Li Wenhao’s side, only two lines of junk blocks appeared...
As for his own side? Four lines appeared!
"Pfft!"
Liang Chun nearly spat out a mouthful of old blood.
What’s this? Killing a thousand enemies and self-harming two thousand?
Before playing "multiplayer mode," Liang Chun had considered, according to the game designer’s logic, "Angel’s Descent" could have two different implementations in multiplayer combat.
One is that "Angel’s Descent" doesn’t affect other players in multiplayer mode, and adds blocks to oneself as usual.
The other is that "Angel’s Descent" affects other players in multiplayer mode, adding more blocks to the enemy.
Liang Chun felt the second option was obviously more intuitive and logical according to game design.
But he never would have guessed that the game would choose a third option, which is a method that indiscriminately sicks everyone!
It’s detrimental not only to others but also oneself, it’s worse than an animal, no, animals are better!
Soon, Li Wenhao also reached the first scoring threshold, the six-winged angel appeared again, but this time it added four lines to Li Wenhao and two lines to Liang Chun.
Even though both were afflicted similarly, with six lines of junk blocks added, they both felt as if they had been force-fed excrement, to say they were uncomfortable would be an understatement.
One could only say that the game’s designer was exceptionally skilled at being inhumane.
Originally multiplayer mode is supposed to be a zero-sum game, where if other people lose, you gain a bit of benefit, but this game turned it into a negative-sum game, making everyone uncomfortable!
Soon, Liang Chun and Li Wenhao quit the game in perfect harmony and pressed the "Next" button.
They really couldn’t play it anymore!
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