Why the bug I wrote became a core gameplay mechanic?! -
Chapter 342 - 351: When the Whale Falls, A Myriad of Creatures Comes to Life
Chapter 342: Chapter 351: When the Whale Falls, A Myriad of Creatures Comes to Life
Instructor Ding started his research again.
Before he knew it, it was already past midnight, but he did not feel sleepy at all because scientific research was also very interesting!
Many players who don’t engage in similar games might not understand how joyful it is to assemble a build, and see your own damage output exceed others by a large margin.
If the build is also an original creation, that’s even more thrilling.
It’s true that "Shadow World" and "World of Star Spirits" both ruthlessly nerfed a build in a very straightforward way, but the key difference is that in "World of Star Spirits" at that time, most builds had already been thoroughly researched, and players wanting to switch builds essentially had no space for further investigation.
But "Shadow World" was different.
An abundance of special glyphs, along with entirely new skills and talents, sustained the game’s limitless possibilities.
Moreover, Instructor Ding had an illusion as if there were some kind of fate in the dark subtly guiding him to find that ultimate answer.
Perhaps, was this a kind of tacit understanding between the players and Nitiandang?
After toiling away for nearly an hour, Instructor Ding finally came up with a brand-new build.
This was a Frost Mage’s output build, which was also one of the victims of the official nerf.
The "Biased Elementalist’s" damage per second was cut from 18,000 to 8,000, and the Frost Mage’s damage from 12,000 to 6,000, one could say they were collateral damage.
Because the skills in the Frost Series were a kind of elemental power, they benefitted from the increase in elemental damage.
But now, after Ding’s adjustments, he swapped out some of the skills, talents, and equipment for those in the Arcane Series that offered more cost-effective damage-increasing talents.
Then, he without a break went back in front of the training dummy to begin testing!
One Frostbolt after another flew toward the target, Instructor Ding closely watched the numbers on the damage statistics plugin.
6,000!
8,000!
10,000!
12,000!
Once the burst skills were activated, Instructor Ding even saw the number jump to around 17,000!
Although after the duration of the burst skills ended, the damage number quickly dropped back down, eventually stabilizing at 15,000, compared to the original Frost Mage’s 6,000 damage per second, it had more than doubled!
Even one could say it surpassed the damage before the nerf!
Instructor Ding couldn’t help but widen his eyes, "Success! The old man has done it again!"
This caused a burst of laughter in the live broadcast and the guild channel, "Good grief, how did you do it again! Instructor, you’ve succeeded thrice in one day? Not even immortals ascend that quickly!"
Then, upon seeing the damage screenshot sent by Instructor Ding, everyone fell silent.
"Damn! How did you do it? Wasn’t Frost Mage considered useless now? How can it still deal so much damage?"
"What’s the principle here?"
"Let me copy your talents... Goodness, mixed Elemental and Arcane damage? I can’t understand this at all?"
Instructor Ding at that moment was as triumphant as if he had just achieved a pentakill in a promotion match, his tail could not be more upright if it tried.
He pretended to contemplate deeply for a moment before slowly explaining the principle of this BD to everyone, as well as his own speculations.
"I found out, the way Nitiandang cuts BDs is completely different from Shengjing Group!
"Shengjing Group fixes bugs so that effects that were initially triggerable no longer trigger.
"But the ’Biased Elementalist’ BD of ’Shadow World’ actually didn’t have any bugs, nor did it have any special features that needed to be fixed. Moreover, the game didn’t update any content at all, it’s more like it was written into the game’s underlying code from the beginning.
"So, it doesn’t seem like they cut the game’s values, but rather like they added an invisible negative status to the players, locking the bonus cap for elemental damage.
"To put it simply, before the official cut to this BD, if you stacked elemental damage to 500%, you could deal about 18,000 damage per second; but the official directly locked the cap for elemental damage boost at 250%, so you could only deal about 9,000 damage per second.
"That is to say, if you stack the elemental damage boost to above 250%, even to 1,000%, your damage won’t change at all.
"Although this is the first time I’ve seen such a cut to values, from the current situation, it really seems like something Nitiandang would do...
"And the new method I’ve researched can bypass this limitation!
"The talent ’Oathbreaker,’ not only allows dark damage and light damage to convert to each other, but also allows elemental damage and arcane damage to convert to each other!
"So, after selecting this talent, elemental damage will convert to arcane damage, and arcane damage is not subject to this official restriction. The higher you stack elemental damage, the higher the arcane damage becomes.
"And this glyph, ’Arcane Conversion’?
"It can convert arcane damage boost into other damage boosts! What it converts into depends on what you’ve stacked.
"However, it’s worth noting that it cannot increase elemental damage. Because elemental damage includes four types: wind, fire, frost, earth, it will only boost a specific type of damage.
"Therefore, it’s very difficult for the ’Biased Elementalist’ to come back to life, but single-attribute BDs still have potential, like Frost Mage.
"The Frost Mage set I’m currently playing actually involves triple damage boosting.
"First, it benefits from the standard elemental damage boost, up to the official’s set limit, that is the conventional Frost Mage you’ve tested, with about 6,000 damage per second.
"Then it converts elemental boost to arcane damage, and then stacks some frost damage, which through the ’Arcane Conversion’ glyph, converts the arcane damage to frost damage. The increase from this section is also unrestricted.
"Circling around and stacking in this way, it’s actually equivalent to bypassing the official limit to elemental damage boost, indirectly stacking the damage higher!
"Not only that, but this discussion can also be applied to other BDs, and even to physical BDs!
"Of course, there’s a precondition for this, no matter what BD it is, you’ll probably have to wear some mixed damage equipment.
"For instance, with physical BD, out of the ten pieces of full gear, you’d probably need to cobble together three or four pieces of elemental magic damage equipment to prop up the attributes, in order to benefit from this series of bonuses and deal sufficiently high damage.
"But the good news is, from our previous pioneering experience, the drop rate of elemental magic damage equipment is evidently higher than other types of gear, whether it’s deliberately designed by the official or merely a coincidence..."
Instructor Ding’s explanation left everyone stunned.
Good heavens, can it really be like this?
Previously, no one really paid attention to ’Oathbreaker’ and ’Arcane Conversion’, mainly because these two had to work together and require a specific adjustment in equipment attributes to benefit from the boosts.
The ’Biased Elementalist’ was too strong before, so of course, nobody delved into this.
But with the decline of the Biased Elementalist, this talent and glyph emerged, and everyone was surprised to find that it turned into a sort of panacea buff, enhancing all the mainstream BDs!
What is this called?
When one giant falls, a thousand others rise, right??
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