Why the bug I wrote became a core gameplay mechanic?!
Chapter 335 - 344 The True Son of the Version

Chapter 335: Chapter 344 The True Son of the Version

Instructor Ding was initially hesitant, "Such a powerful BD, should I make it known to everyone?"

But he soon realized there was no need to hesitate, for it wasn’t just members of his guild who had discovered it; early on, many others in the world had already found it.

On the game forums and video sharing websites, there were plenty of people sharing about it.

Because this BD was in no way difficult to discover!

The effects of these orange special glyphs in the game could all be previewed on the interface, and the "Biased Elementalist" special glyph was among the top three, making it very easy to spot.

Moreover, among all the special glyphs that dropped randomly in the world, the drop rate for "Biased Elementalist" was very high; even to the point that a player who normally grinded for a few hours would almost certainly loot one.

And the purple glyphs that boosted damage between various elements were also mostly in the front of the purple glyph section.

All these factors combined made it incredibly normal for players to discover this BD; it would have been more suspicious if they hadn’t.

Some players even began to suspect that there might be a conspiracy behind this BD.

This idea sounded somewhat humorous at first, but upon closer examination, it actually made a bit of sense.

Because the ordering of these special glyphs seemed to have no pattern whatsoever, neither alphabetically nor by class. Why was "Biased Elementalist" the third on the list, visible to everyone? And why was its drop rate so high in the world?

It seemed like the officials were intentionally recommending everyone to use it.

But these two points alone weren’t enough to prove anything, and soon enough, objections were raised.

The order could be based on the sequence in which the developers had created them, or according to some specific coding system. Being the third glyph doesn’t mean much – what’s there to fuss about?

As for the high drop rate, that’s quite normal, as it was related to skills and talents of four different systems. More players involved means naturally high drop rates – that’s quite standard.

So, even though a minority of players vaguely sensed something unusual about the situation, most did not pay much heed to it, instead throwing themselves wholeheartedly into developing the "Biased Elementalist" BD.

There were also players who weren’t convinced.

The game had updated so many orange and purple glyphs, and there were so many new skills! With all these combinations, perhaps even more overpowered BDs were laying around everywhere. Why were you satisfied just upon finding a Biased Elementalist? Wait and see, I’m sure to find a stronger BD!

Thus, many players unwilling to be outdone began their own research.

However, the vast majority of these research efforts ended in failure.

It’s not that the BDs they came up with were unplayable; aside from a few particularly entertaining-oriented BDs, they all worked, and the balance was decent, but in terms of strength, they were nowhere near a single hair of the "Biased Elementalist"!

In terms of output data, no matter which new BD it was, the "Biased Elementalist" could consistently outdamage them by about 1.8 to 2.2 times per second.

Furthermore, the Biased Elementalist had a simple damage-dealing approach, was ranged, could move freely and position flexibly in most cases, and there was no threshold for acquiring the gear...

All these factors stacked up to make it the true son of the patch. If there was one sentence to describe it, it would be, "Only an idiot wouldn’t play it."

Suddenly, the whole "Shadow World" was swept up in a craze for Elementalists.

In dungeons, aside from tanks and healers, almost everyone else was an Elementalist.

In a five-person dungeon, three Elementalists; in a ten-person dungeon, six Elementalists; in a twenty-five person dungeon, sixteen Elementalists.

Of course, there were also players who were contrarian, not wanting to play as an Elementalist, or not wanting to play a magic system, or who were forced to play various physical output classes just so that the physical gear in the raids would not be wasted.

There were those who excelled in melee burst, and those who were ranged archers.

But without a doubt, these BDs could only wallow at the bottom of the damage charts. If there were six Elementalists in the team and they did not monopolize the top six slots on the output board, then the player at the bottom would almost certainly be laughed at by the whole team.

However, there was also a benefit to this, as the guilds could noticeably feel that the progress of the level 70 patch’s raids was much faster compared to the level 60 patch.

Just thinking back on the experience of pioneering the Lava Mouth back then would bring Instructor Ding to tears.

The entry-level difficulty of the dungeons in the 70’s era had been significantly lowered, and on top of that, with an OP output BD like Biased Elementalist, which forcibly raised the team’s output ability and maneuvering requirements, most guilds could gather ten people and play the entry-level raids, defeating a few bosses.

Even based on the current progress estimates, just one more week of upgrading basic gear, and almost any guild could get through the first heroic-difficulty raid.

This pace was already outrageous; after all, although DPS could rapidly improve with the Elementalist BD, the main tank’s gear still took time to enhance.

Being able to clear a difficulty level of a raid once a week, if you just funneled all the defensive gear to the two tanks in the team, you could directly challenge heroic difficulty next week. This speed was equivalent to riding a rocket.

...

While almost all teams were enthusiastically organizing their raids, the controversy over the new version of "Shadow World" online began to grow.

At this moment, just like that past moment.

The only difference was that "Biased Elementalist" was even more powerful and more unbalanced than "Dark Chain."

So the question arose, would Nitiandang nerf it?

If so, when? To what extent? Would there be other measures?

These were all clearly going to directly affect the players’ gaming experience.

"Forget it, they’ll definitely nerf it, it’s just a matter of time! This BD’s impact on balance is too great. In the future, don’t call it ’Shadow World’ anymore, it should be called ’World of Elementalists’!"

"Yeah, in a large group, if the DPS is uniformly Elementalists, that’s just ridiculous!"

"Elementalists get boring very quickly, it’s all just macro play, no thought required. But the problem is, other DPS BDs are genuinely weak. It’s frustrating to think about switching BDs."

"I have no motivation to research other BDs either. The pros in the guild researched at least a dozen, and all were far inferior to the Elementalist..."

"Don’t nerf it, for heaven’s sake. The lesson from ’World of Star Spirits’ is right there, isn’t it?"

"Didn’t the two senior officials from Nitiandang say nice things in their interviews back then? The videos are still up. I think the officials might strengthen other BDs rather than slash the Elementalist to waste like Shengjing Group did."

"But the problem is Nitiandang’s games have never had an in-progress update, not once! Even the new version of ’Shadow World’ has always been on a separate client..."

"But with the current situation, if Nitiandang does nothing, ’Shadow World’ will definitely be cool in a month!"

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