Why the bug I wrote became a core gameplay mechanic?! -
Chapter 329 - 338 Unresolved Issues!
Chapter 329: Chapter 338 Unresolved Issues!
When Shengjing Group axed the Starlight Healer, although it annoyed players, most felt that Shengjing Group wasn’t deliberately trying to disgust them, rather they were simply incompetent.
Their operational tactics weren’t sharp enough, and they could only choose between "letting players exploit bugs to have fun" and "recklessly fixing bugs at the expense of players’ gaming experience," so they caused a mess.
But what’s the deal with Nitiandang?
In interviews, the two executives extensively summarized Shengjing’s failures and kept saying they would prioritize the player experience.
In other words, they understood everything, they just did it on purpose.
Moreover, the problem with "World of Star Spirits" was due to a bug, an accidental mishap;
while for Legend of Infinity Fantasy, there seems to be no bug at present, suggesting the gameplay was intentionally designed by the officials.
All in all, the more comparisons made, the more one feels that Shengjing Group was somewhat wronged.
There were already many fans of Shengjing Group online, perhaps playing "World of Star Spirits" or other games, feeling aggrieved on behalf of Shengjing Group, believing they had been too harshly criticized before.
Now seizing the opportunity, they naturally wanted to vent thoroughly about Legend of Infinity Fantasy and Nitiandang!
Some players called for more tolerance towards Legend of Infinity Fantasy.
After all, the game had just been released on the first day, and no one had completed it yet, wasn’t it too soon to criticize the experience?
Perhaps after a few more hours of play, these abilities will start working better, right?
In the games of Nitiandang, anything is possible.
Thus, under such public opinion, the ratings for Legend of Infinity Fantasy fluctuated on the platform, sometimes increasing, sometimes declining.
Time passed day by day.
...
...
August 13th, Thursday.
The fifth day since the release of Legend of Infinity Fantasy.
The good news was that after so many days of struggle, the first player to complete all the relics had emerged.
The game contained up to a hundred large and small relics, each with different puzzle elements. Some required special Powers of the Elements to pass, while others were simply combat levels.
And after completing each relic, you could gain some enhancements in abilities.
It might be an upgrade of some Element power, acquiring special Equipment, or a slight increase in attack power, defense power, and so on.
If it was just about completing the game, players had already finished the game on the second day of its release.
As an open-world game, Legend of Infinity Fantasy allows players to go straight to the Demon Lord even though the monsters have varying Attributes. Because of the weapon drop mechanics inherent in the game, players could go to specific locations to grab high-damage weapons, then enter the castle, defeat high-level monsters with skill and take their weapons, creating a perpetual motion.
Therefore, on the second day of the game’s launch, there were players who took a mere dozen hours of gameplay to head straight for the main storyline and defeated the Demon Lord in the game.
However, due to the short gameplay time, they hardly explored any relics and didn’t level up their Powers of the Elements much.
Naturally, it did nothing to settle the debates among netizens.
But now, with the emergence of the first player to complete all the relics, the Element system of Legend of Infinity Fantasy could almost be set in stone.
Because completing all relics means all Element powers had been leveled up to the max, allowing for comparisons with the unupgraded state.
Before, many people felt the more you upgraded the weaker you became, but they still harbored a sliver of hope, thinking maybe things would change after reaching max level.
And now, reality mercilessly extinguished their fantasies.
After reaching max level, these abilities were still not practical!
None of the issues from before had been resolved!
The Fire Elemental Bomb still scraped the bottom of the barrel.
After using the Water Element to glue items together, if you used too much, the Hero still couldn’t move at all.
The Wind Element still could be carried away by strong currents, uncontrollable.
The Earth Element’s ability to pass through walls was even worse; in the middle and late stages of the game, a large number of levels were constructed with special metallic elements, rendering Earth Escape completely ineffective. And in the few spots where there was earth, there was almost certainly a monster that could devour the Hero, so phasing through walls equated to game over.
Of course, to say that the Hero in the game had absolutely no improvements at all? That would be an overstatement.
Besides the regular acquisition of weapons and equipment, the game also arranged for some special powerful items.
Like the Sword of the Brave.
This sword required players to complete a series of challenges to acquire it, and its initial damage was low. It needed to be consecrated with the Power of the Elements at the Elemental Altar to continually increase its attack power.
The Sword of the Brave, once max level, had an attack power of about 70% of the Demon King’s army’s top one-handed swords in the later stages of the game. However, when fighting against the Demon King’s army, this sword would exhibit special light effects, and its damage doubled and would not decrease in durability.
But in everyday use, the Sword of the Brave still had durability. Once the durability ran out, it wouldn’t break like regular weapons, but would enter a state of slumber, after some time it would awaken, and become usable again.
Players were quite happy when they first obtained the Sword of the Brave.
After all, this sword was considered a special story item, and its design was also quite impressive.
But just one sword was not enough to reverse the player experience in the later stages of the game.
Originally, the players had various degrees of wishful thinking, feeling that maybe there would be something different later on in the game?
But unfortunately, there was not!
Those players who were dissuaded along the way, at least, were spared the torment. And those who held unrealistic fantasies and expectations were deeply disappointed.
Naturally, the internet saw another wave of intense denunciation!
However, these outcries obviously still failed to receive any response from Nitiandang.
...
"Gu Fan! We’ve succeeded!"
Contrary to the speculations of the outside world, Lilith was simply overjoyed.
After several days of fermenting public opinion, many players imagined Nitiandang must be going through a very difficult time.
The ratings of "Legend of Infinity Fantasy" were nearly falling below seven!
Many gaming forums were filled with new threads!
The evaluations on the official platform were close to becoming "mixed"!
The interview video with President Li had been turned into memes, being endlessly whipped like a boomerang.
Nitiandang’s internal pressures must be tremendous, right? President Li and President Gu must be pressuring the development team to make immediate changes, right?
But Nitiandang’s games had never updated versions before. Would updating now seem like an instant knee-jerk reaction? The members of Nitiandang’s development team must be in a tough spot, right?
But unfortunately, all these speculations did not come true.
At this moment, Lilith was as happy as if she were celebrating the New Year.
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