Why the bug I wrote became a core gameplay mechanic?! -
Chapter 318 - 327: Admitting Fault and Reoffending, Punishment Increased by One Degree!
Chapter 318: Chapter 327: Admitting Fault and Reoffending, Punishment Increased by One Degree!
The host hurriedly struck while the iron was hot, "Then if you were President Li, standing in the shoes of a competitor, how would you adjust the balance?"
As soon as these words were uttered, the crowd in front of the stage turned their attention towards the direction of the Shengjing Group’s booth.
The distance between their booth and Nitiandang game’s booth was only separated by one aisle, but the enthusiasm from both sides was worlds apart.
On "World of Star Spirits" side, the demo area was just barely full, while on "Shadow World"’s side, there was a queue almost two hours long.
The players’ choice was self-evident.
However, some players felt that "World of Star Spirits" and "Shadow World" faced different situations from the outset.
In "World of Star Spirits," "Starlight Illumination" had significantly higher values, basically three times that of "Natural Storm" in "Shadow World."
Therefore, although both could heal without cooldown across the entire screen, "Starlight Illumination" had a much greater impact on the balance of the game than "Natural Storm."
Up until now, many players believed that besides fixing bugs and nerfing "Starlight Illumination," the team behind "World of Star Spirits" had no other options.
And the host’s question expertly pinpointed the doubts in their minds.
If it had been the former Lilith, she would have been clueless, without any idea how to respond.
But now, she was confident, because she had previously consulted Gu Fan and knew the standard answer.
Lilith cleared her throat a bit and seriously said, "It’s quite simple. If we at Nitiandang encountered such an issue, we would solve it in three steps.
"First step, modify the game text description to make it consistent with the actual game mechanics.
"Second step, urgently develop more powerful healing builds.
"Third step, after the new healing builds emerge, are accepted by players, and some Starlight Healers switch to other healing builds, then we would gradually and cautiously adjust the values for Starlight Healer.
"For example, nerf by 10% each time, or add a debuff to Starlight Healer that reduces healing effectiveness over time, and so on.
"The so-called game bug, after all, is nothing more than a ’mismatch between design and actual programming.’
"But design is also created by humans, so why must we assume the design is always correct, and the actual programming is always wrong?
"What the players like is the only standard.
"Therefore, for those bugs that players like, we shouldn’t go and fix the mechanics. Because fixing the mechanics means uprooting gameplay, leaving no room for maneuver.
"It’s better to introduce some new rules or adjust the values, so that we can maximize the care for player experience and at the same time adjust the balance of the game. This is the best of both worlds."
Upon hearing this, another wave of applause emerged from the audience.
And many players were cheering from the heart.
"Exactly, exactly! President Li has really hit the nail on the head for me!"
"President Li is truly skilled, completely different from those mediocre producers at competing companies!"
"Yeah, before a lot of players were saying, this is a bug, it must be fixed, you can’t just leave it, fixing bugs is a matter of course. Now what do you say about President Li’s speech? There are better ways to handle it, you just don’t have the skill to see it!"
Previously, players had heated online arguments over "World of Star Spirits" fixing the Starlight Healer, with those who wanted to keep playing Starlight Healer being relentlessly pursued by the opposing side screaming "this is a bug." They had been seething with frustration.
Now, President Li’s remarks were exactly what they wanted to hear.
You could nerf the values, and I’d bear it, even by a third is fine, but you can’t just completely scrap the mechanics!
The host couldn’t help but applaud and praise, "Excellent! President Li has said it so well!
"Now I fully understand what you meant by prioritizing player experience above all else from the very beginning."
Lilith’s face beamed with pride as she continued, "It’s not just that, I think our competitors could do much better in many other aspects as well.
"For example, there’s really no need to restrict players’ access to equipment, nor is there a need to intentionally set hurdles in raid difficulties.
"After all, the game is nothing more than a system of numbers. It doesn’t matter if all players clear the legendary difficulty raids, since the equipment drops per cooldown are limited. Even if they raid every week, it would take several months for everyone to fully gear up.
"What’s more, raid difficulties can continue to scale up, with Nightmare Difficulty, Hell Difficulty, and Ultimate Difficulty after legendary...
"Also, there’s no need to always have so many healers in a raid. What’s wrong with having two healers sustain the entire group? Freeing up more healers to deal damage is perfectly fine too.
"The full-job mode is a design that breaks conventions, so designers should continue to break more norms under this mode, instead of re-binding the mode with conventional thinking.
"All I can say is, our competitors don’t value the players’ gaming experience, and they’ve crudely fixed bugs, affecting the ecosystem of smaller groups. If small groups can’t continue and leave the game, then the entire game’s middle structure collapses as well, hence it’s not surprising to see the game’s downfall."
The host was thoroughly impressed, "President Li speaks so well!
"I suggest that all domestic producers should listen carefully to President Li’s speech and learn from it frame by frame! Always putting the player’s gaming experience first is the biggest secret to the success of Nitiandang games!
"Alright, next we’ll watch a promotional video. Everyone can take a short break, and after the video, the interview will continue!"
The big screen began to prepare for the showing of the Legend of Infinity Fantasy trailer.
Meanwhile, Lilith and Gu Fan entered a brief resting period, each taking a couple of sips of mineral water.
It was evident that Lilith was tempted by the snacks in the area below, yearning for the chips and cola, but being in the middle of an interview on stage, she had to suppress her urge for the time being.
Gu Fan asked in a curious whisper, "President Li, why did you say those things on stage?"
Clearly, these were not Lilith’s true thoughts.
Lilith smiled slyly, her expression revealing a cunning plan.
"Isn’t that a very simple reason?
"You have an old saying, ’to know the law and still offend, the crime is increased by one degree!’
"I’m laying the groundwork for later, to facilitate the harvesting of more negative emotions."
Gu Fan remained silent, giving a thumbs-up, "President Li’s insight is remarkable!"
It was indeed for that reason! Lilith’s words were insincere, parroting the spiel Gu Fan had told her before.
But by choosing this occasion to make them heard by all the players, she was in fact crafting an illusion.
As a result, when new versions of Shadow World go live, or when games like Legend of Infinity Fantasy are released, and players suddenly face hardship, her words would become the ultimate Boomerang!
It could have been said to be an unintentional act, and perhaps players would have excused Nitiandang by themselves.
But not anymore.
Players would inevitably question angrily, "You know everything, so you’re just refusing to do the right thing, huh? You intentionally did this!"
This is exactly knowing the law and still offending, which increases the crime by one degree!
In this way, players’ anger would become even harder to contain, and Lilith would naturally reap a greater harvest of negative emotions.
Impressed, Gu Fan couldn’t help but raise his thumbs in admiration, "Impressive, President Li, you really are something..."
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