Why the bug I wrote became a core gameplay mechanic?!
Chapter 289 - 298 Heat Explosion!

Chapter 289: Chapter 298 Heat Explosion!

In the original traditional mode, players would normally learn all skills, and once learned, skills couldn’t be forgotten.

Moreover, most Dark Series spells are single-target damage spells, so even if this Talent were triggered, it wouldn’t create any particularly abnormal reactions.

But in this brand-new mode, players can freely forget skills.

That is, they can forget all the less useful skills and keep only those powerful core damage-dealing abilities to increase the benefits when this Talent triggers!

Even worse, whether due to lazy programmers, a bug in the code, or some other reason, this Dark Series Talent could also be triggered by certain Element Series spells!

Take "Split Lightning," for example.

It’s a powerful Area of Effect damage-dealing Skill that can deal extensive chain spell damage to targets in front of the player.

Its cooldown isn’t very long, just 6 seconds, and it deals multiple hits of damage to each target.

A single use of the skill could cause dozens of damage numbers to float up on the screen.

Originally, this Skill wasn’t anything special because each instance of damage it dealt was quite low.

But now, it could also trigger the "Dark Chain" Talent, and although the chances of triggering were not high, out of dozens of hits, there were always a few that could trigger it.

This meant that each tick had the potential to trigger a single-target Dark Series damage-dealing Skill with very significant damage!

More frighteningly, these triggered Dark Series single-target damage-dealing Skills had a chance to trigger other Dark Series Skills again.

As a result, if a player was lucky, facing a large group of minor mobs could achieve an effect of clearing the screen with a single button!

Of course, according to the video creator’s description, it did have its limitations, being especially powerful only when clearing minor mobs.

During single-target damage against bosses, the chance of triggering this Talent would significantly decrease, only slightly higher than the normal damage per second of a Dark Series build (BD).

Even so, its power was undeniable, as there were also numerous scenarios in raid instances that required quick clearing of minor mobs, and Area of Effect ability was very much needed for team progression.

There were a few other powerful builds like this one.

But without a doubt, "Infinite Starlight Healing" and "Dark Chain" were two of the most powerful builds, not only bursting with spectacular visual effects but also the most practical.

Having a few more of these in the team would greatly reduce the difficulty of raid progression.

After a moment of silence, the team leader immediately ordered, "Quick, everyone in the team who can still reset their Skills and Talents, go back and do it now! With these two builds, isn’t the final boss of this raid as good as in our hands?"

Someone in the team timidly asked, "Leader, if our whole team resets, won’t we all get banned?"

Players like Gan Di didn’t really care about being banned; after all, they were just visiting from Shadow World. If "World of Star Spirits" banned him, he could simply go back to Shadow World.

But some players in the team did treasure their accounts.

The team leader shook his head, "Ban us for what? Can he even manage that?

"It’s not just Infinite Starlight Healing that’s an overpowered build; Dark Chain and other builds are also ridiculous.

"Judging by how this game is going, I’d reckon there are many more overpowered builds that haven’t been discovered yet.

"Besides, after this video comes out, nine out of ten max-level players will rush to reset their Talents. If he has the guts, let him ban them all!

"Forget it, the sooner we use it, the sooner we enjoy it!"

If there were only one or two obvious and particularly serious bugs in this game, then players would indeed have to weigh their options carefully when using them.

But at this time, the number of bugs in "World of Star Spirits" that don’t conform to the game’s underlying mechanics isn’t counted by the individual, it’s measured by the ton.

Since the gaming environment is already like this, why not use them?

And even if we take a step back, even if these are indeed malignant bugs that affect the game, getting banned is still a low-probability event.

In other MMORPGs, even if there are serious bugs that directly impact raid progression, the officials are most likely to just fix them, not ban accounts. Bugs like hunters jumping on ledges or exploiting aggro mechanics usually get a blind eye turned to them by the officials.

The Infinite Starlight Healing and Dark Chain, these two powerful builds, not only help the team smoothly clear raids but also bring immense satisfaction to the players themselves. Since everyone is using them, it naturally doesn’t matter anymore.

...

Although many players carry talent-reset items with them and have their talents and skills reset in the raid, learning skills still has to be done back in town.

Moreover, those players who reset their talents to Dark Chain also need to go to the training dummies in town to test if their builds are set up correctly and if their Area of Effect damage is as exaggerated as shown in the videos.

As a result, when everyone arrived at the training dummies in the main city, they were instantly astonished.

It was a sea of people!

Many player characters overlapped each other, making it hard to distinguish exactly how many people were there hitting the dummies designed for testing group damage.

All you could see were players, each with a Split Lightning in hand, and after a brief casting time, a crackling "snap" sound rang out as lightning arced from dummy to dummy, followed by a barrage of Dark Series skills flying out from each player, the visual effect was simply explosive.

This was a literal case of "everything going dark" before your eyes.

There were also many healers constantly casting "Starlight Illumination", testing the effects of "Infinite Starlight".

"This is the first time I realized that our server had so many people..." someone remarked with emotion.

And just then, a wail came through the voice channel, "Damn it! I got disconnected and can’t log back in!

"Queue 3000+!!"

Everyone exclaimed that that was something else.

That’s how many players were attracted!

The test server of "World of Star Spirits" didn’t have as generous a server allocation as "Shadow World", and it was common to queue during peak hours in the evening. Shengjing Group believed that queuing indicated the popularity of the game.

But typically during peak hours, the queue would just be around 100 to 300 people, which is still within an acceptable range.

Yet now, it isn’t even peak time, just the afternoon, and there’s already a queue of 3000+.

Clearly, after the discovery of the two super powerful builds, "Infinite Starlight Healing" and "Dark Chain", a large number of max-level players logged on to reset their talents and try them out, and many bystanders and former players of "Holy Spirit World" who saw the videos were attracted as new players.

What started as a ripple became a wave in no time.

The test server that Gan Di was on was originally the first official server, a large one with a substantial population, so it wasn’t surprising that it would experience a queue overload.

Without time to mourn for those disconnected, the raid leader quickly had them pulled back to the raid after everyone had reset their talents, and also called in two substitutes from the guild.

Now, every team was doing more or less the same thing, they had to race against the clock!

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