Why the bug I wrote became a core gameplay mechanic?!
Chapter 283 - 292 New Version of "World of Star Spirits" Overcrowded!

Chapter 283: Chapter 292 New Version of "World of Star Spirits" Overcrowded!

Secondly, there were also many max-level players who began to explore ways to level up new accounts.

By selecting specific builds, max-level players could enter dungeons and, although their level would be compressed, they could still solo the dungeon due to the special mechanics of their skills. New accounts simply needed to follow behind and loot bodies or just go AFK, and they too could reach max level.

Some of these players who were leveling new accounts did it for in-game gold, others did it as a guild benefit, but no matter the reason, it provided those players who didn’t want to level up on their own with another option.

Of course, such a fast-tracked approach also met with opposition from some players.

Reaching max level while lying down, without even understanding the skills of one’s own class, and then going straight to unlock all classes, can you really enjoy the game?

But clearly, Nitiandang had no plans to change this.

Players who liked to suffer could continue to suffer and hone their skills through it, which was fair enough; but players who didn’t like to suffer enjoyed reaching max level and playing the game in a fast-food-style manner, and as long as it didn’t affect others, that was also fair enough.

Ultimately, the high difficulty of the outside world and dungeons actually enhanced the game’s social aspect.

Everything has its pros and cons. Simple outdoor monsters and dungeon difficulty might be friendlier to lone wolf players, but it also meant that these lone wolves would remain solo, rarely interacting with other players.

Because there was no need.

If I can easily clear out a whole area of monsters by myself, why should I team up with others?

And those lone wolf players who relied on themselves to reach max level often found it difficult to integrate into a team afterward, because they didn’t form social habits.

Upon reaching max level, they either joined a guild and remained on the fringes or continued to farm herbs, mine for gold, and fight battlegrounds alone; rarely could they really fit in with the guild community.

Shadow World’s difficulty in its outdoor environments might have deterred some lone wolf players, but it also encouraged players to socialize proactively.

Teaming up to fight monsters and complete quests made it easier to chat and form friendships due to the lowered difficulty when grouped.

And in the process of challenging beginner dungeons, friendships were forged through adversity.

In many MMORPG games, friends made before reaching max level often feel more like "comrades-in-arms" or "partners in hardship," which usually leads to closer bonds; friends made after reaching max level in guild activities often lack this feeling.

It’s like how many people feel that friendships from middle school or high school are closer than those from college.

Moreover, this level of difficulty encourages players to invite friends to join the game since every friend they bring onboard noticeably lowers the game’s difficulty, making it more motivating.

All these factors combined to continuously increase the popularity of Shadow World over the course of that month!

Players gradually adapted to the game’s difficulty and play style, finding enjoyment within it.

More game companies also began to notice the innovative nature of this model, starting to follow suit, oh no, I mean learn and borrow from it.

If they continued to delay, there was a chance that another company might launch a similar gameplay first, which would put Shengjing Group in an awkward position.

So, Kang Yong decided to update "Ascension Mode" as soon as possible, aiming to get a piece of the pie while Shadow World was at the zenith of its popularity.

After all, Nitiandang had signed such a "disgraceful" agreement, which basically handed them a group of players for free. How could they miss out on such a good deal?

...

"President Kang, good news!

"As expected, the initial popularity of our Ascension Mode is very good. The four groups of servers we tentatively opened up are all full, and we are rushing to set up more new servers!"

Less than two hours after going live, Ji Heng came over to report the good news.

Kang Yong was pleased but still slightly chastened, "Why wait until the servers are full before thinking about opening new ones? Can’t you prepare more in advance?"

Ji Heng was momentarily stunned, somewhat speechless, wasn’t it you who told me not to open too many servers at the start and to just try out four groups to test the waters?

After all, the cost of servers is quite high, and such costs should be minimized where possible. Ascension Mode, compared to the original "World of Star Spirits" gameplay, is almost like a different game; it couldn’t be too risky.

But as soon as he saw the good data, he changed his tune on the spot.

Ah, such is the way of leaders!

Ji Heng didn’t say much else, "Understood, President Kang, we are hurrying to add more. It should take another half-hour, no, fifteen minutes at most to get it done."

Kang Yong nodded, "Hmm, good."

He then contentedly continued to monitor the backstage data.

Nitiandang truly delivered on the agreement, sending gamers to them as promised!

On the login page of Shadow World, Nitiandang even posted an official announcement, informing players to try out "World of Star Spirits" and allowing them to log in using their Nitiandang game accounts. Once logged in, after leveling up to 30, they could return to Shadow World and claim 10 Double Experience Potions.

This reward was indeed quite tempting!

Because many new players had recently joined Shadow World, and veteran players also had the need to level up new accounts for rewards.

The rebirth gameplay in Shadow World not only allowed for a large number of Gold Coins and raid Equipment to be obtained but also included appearance items, pets, mounts, and more that could only be acquired through in-game purchase, making Double Experience Potions a sort of hard currency in the game that both main accounts and alt accounts needed.

And to give away ten at once?

Now, they really had to give it a try!

According to the backend data, Shadow World had indeed channeled a significant number of players to their game, and the actual number was probably even higher than what was recorded.

After all, some people got confused and forgot to log in with their Shadow World accounts.

The player retention for these gamers, as seen so far, was quite good, as the game quality of "World of Star Spirits" was solid.

Ji Heng indeed stuck to the original plan and made several optimizations.

For instance, players no longer needed to find bosses to activate all professions’ effects; instead, they could simply open the Talent page in-game to freely choose Skills and Talents from all professions, however they wished to configure them.

The game difficulty in "World of Star Spirits" was not as high as in Shadow World; it still followed the original game difficulty. However, considering the Attribute increase of players using the all-profession gameplay, the difficulty of some high-level raid bosses was slightly increased.

Overall, players could enjoy a carefree leveling experience even as solo wolves, even without completing any quests but merely farming mobs in the wild.

Add to that the fact that "World of Star Spirits" was an old game with years of operation and inherently quality gameplay, along with many nostalgic veteran players returning, and a host of factors combined to make the "Ascension Mode" test server incredibly popular upon its launch!

This incredibly advantageous start absolutely thrilled Kang Yong.

"What level is the fastest leveling player now?" he asked casually.

Ji Heng checked briefly, "Already level 37, President Kang."

Kang Yong was somewhat surprised, "Ah? That fast? That’s much faster than the original!"

Ji Heng was somewhat helpless, "Yes, because after unlocking the all-profession system, players could greatly enhance their area of effect damage capabilities through specific builds around level 20.

"Therefore, many players have formed grinding squads, going directly into dungeons to repeatedly farm mobs, and indeed the leveling speed is much higher than the original version.

"Otherwise, I can patch it right now, reduce the players’ area damage capability, or reduce the dungeon monsters’ experience, to slow down their leveling pace."

Kang Yong thought for a moment, "Hmm... that could work. Ah, never mind, it’s better to leave things be for now, let’s not make changes."

Initially, Kang Yong was worried that the players leveling up so quickly might lose interest in the game too soon or not want to play anymore.

For example, players coming from Shadow World; if they could reach level 30 in such a short time, most likely they wouldn’t stay, as it wouldn’t be enough to form a habit.

It would be better if it took them two days to reach level 30.

However, ultimately, reason temporarily prevailed over emotion, and Kang Yong decided not to make rash changes, as the game’s momentum was still pretty good, and quick leveling was not a particularly vicious bug.

Although he was a bit irked inside, he still favored less fuss.

"So, based on the current rate, how soon do you think players will reach Max Level and start attempting our raid?" Kang Yong inquired.

Ji Heng calculated briefly, "In two to three days, the first batch of players will reach Max Level. After that, they can go straight to challenge the lowest normal difficulty raid."

Kang Yong nodded slightly, "Hmm, it’s a bit fast, but it’s not a major issue.

"Getting into raids earlier is also good, as consistent raid attendance can help retain players better."

For MMORPG games, raiding is undoubtedly the core gameplay, no question about it. Although many complain that it’s grueling and tedious, akin to working a job, it’s undeniable that it’s crucial for improving player stickiness.

Kang Yong vaguely felt that as long as "Ascension Mode" could reach the raid stage without any issues, then this bold reform would be considered a great success!

By then, under Kang Yong’s leadership, the gaming division’s revenue could reach new heights, which would be a tangible achievement, bolstering his influence within the company!

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