Why the bug I wrote became a core gameplay mechanic?!
Chapter 256 - 265: Simple Promotional Teaser

Chapter 256: Chapter 265: Simple Promotional Teaser

Soon, Nitiandang Games began revamping "Demon World Conflict."

First off, all the art resources of the game needed a complete overhaul.

As for the replaced art assets, since Nitiandang Games had already acquired all the copyrights, they could list them on the official platform for sale as a package to recoup some of the costs.

Next was the task of fixing bugs and improving game stability while developing new features.

Originally, "Demon World Conflict" had only one endgame team dungeon called "Lava Mouth," with the final boss being a giant fire-breathing dragon.

Lilith decided to develop two more team dungeons for "Demon World Conflict."

The bosses of these two dungeons were also dragons, as the theme of the version was the Dragon Era. However, each of the three team dungeons had different styles.

The other two dragons were the Frost Dragon perched atop the Snowy Mountain Summit and the bone dragon hidden in the Burial Grounds, guarded by countless Half-Orcs and Undead monsters.

If we categorize the loot according to the common tier system, "Lava Mouth" would have Tier 1 level drops, "Snowy Mountain Summit" would have Tier 2 level drops, and "Burial Grounds" would have Tier 3 level drops.

These were three massive team dungeons, supporting dynamically fluctuating difficulty for groups of 10 to 25 players.

The more players that enter, the higher the monsters’ health in the dungeon, and the quantity of loot drops would also increase.

In addition, there were some regular 5-man dungeons as transitions between these team dungeons.

For example, inside "Lava Mouth," there were many fire monsters, and the final fire dragon boss used a terrifying fire breath skill, so players had to stack some fire resistance, especially the main tanks who were responsible for attracting the boss’s aggro; they needed full fire resistance gear.

Before entering "Lava Mouth," players needed to farm the 5-man "Volcanic Cavern" to obtain some Fire Resistance Gear.

Similarly, before tackling the "Snowy Mountain Summit" team dungeon, players also needed to farm the "Ice Rift" 5-man dungeon, which required Tier 1 level equipment and dropped some Ice Resistance Gear that was roughly at Tier 1.5 level.

Just the addition of these new team dungeons, along with the standard game mechanics and bug fixes, was enough to keep the entire Nitiandang Games team busy for three months.

After another month of repeated testing to minimize bugs in the game, it was almost ready to be officially launched.

Of course, up until now, the general sentiment within Nitiandang Games towards this game was still not very optimistic.

Even with the addition of these team dungeons, "Demon World Conflict" was at best on par with the content and experience of classic MMORPG games from over a decade ago.

Although Lilith was relentlessly padding the stats and difficulty of these dungeons, this approach wasn’t necessarily going to improve the player’s gaming experience.

Everything has a limit; a moderate challenge can motivate players and make the thrill of defeating the boss stronger, but overly daunting challenges can easily deter them.

Had it been a decade ago, players might have accepted spending a month on nightly wipes in a dungeon.

But times have changed, and after three days of wipes nowadays, players would likely quit the game and also revamp the game developer’s family tree.

However, Lilith was clearly very satisfied with her changes, checking on the game’s development progress every evening and eagerly awaiting the game’s official release.

...

While continuous development was underway, the game’s promotional ramp-up was also happening in parallel.

After all, this game was an MMORPG, which differs from single-player games in that its promotion often needs to start much earlier to attract players to join to the maximum extent.

This is because initial popularity is very crucial for MMORPGs.

After all, in this type of game, player count is also a part of the gaming experience. The more players there are and the more bustling the game, the smoother the in-game economic cycle, the easier it is to organize team dungeons, the stronger the social stickiness of players, and the better the gaming experience naturally becomes.

That’s why many MMORPGs like to boast about how they crashed so many servers on the first day of launch or how thousands of people were queued up because these numbers may not be essential for other games, but they are vital for MMORPGs.

For Lilith, starting the marketing hype early was also beneficial in luring players in for the kill more effectively.

...

...

July 26, Saturday.

Instructor Ding was still intently drifting.

By this time, nearly a month had passed since the launch of "Hell Racing," and after All-Greedy Bro discovered the game’s drifting techniques, players had begun to madly research the game, constantly refining their drifting skills and optimizing the technical details.

Instructor Ding was no exception.

After practicing diligently, he had become quite skilled at completing complex tracks of intermediate difficulty and had swapped his vehicle for the coolest appearance and most expensive model in the mid-tier races.

As for how he managed that... of course, it was through microtransactions!

Although placing in the top three also earned Gold Coins, the output was still relatively low.

If a player simply wanted to buy a cost-effective car of their choice, then grinding for Gold Coins could cover the cost.

But since Instructor Ding wanted to buy character skins as well as the most expensive model for the mid-tier races, he naturally had to spend a bit more.

However, at this point, players no longer had any aversion to microtransactions; after all, when "Hell Racing" became fun to play, as long as the game was engaging and the prices were reasonable, there was no lack of buyers.

After completing another map perfectly and securing first place, Instructor Ding leaned back in his chair, contentedly admiring the award ceremony and exciting replay on the screen.

"Awesome! I’m almost ready to move up to the high-tier races!

"No kidding, this game is seriously addictive; I just can’t seem to stop. Especially when you’re in a continuous drifting state, it’s incredibly compelling.

"Although the level of difficulty is a bit high, making it a bit niche and not very newcomer-friendly, it’s really thrilling once you get the hang of it!

"Nitiandang? What company is that? ’Road Rage Simulator’? Sorry, really not familiar with it."

Since he had "Hell Racing," Instructor Ding hadn’t played "Road Rage Simulator" in a long time.

It’s just that this kind of kart racing game, while it might look childish and its mechanics don’t align with real-world physics, has a unique fun factor that’s undeniably addictive.

However, just as he was about to embark on the high-tier races, he suddenly caught sight of a message.

"Instructor, look! Nitiandang’s new game is starting to hype up!"

Instructor Ding was startled, "Hmm? Nitiandang’s new game?

"Let’s have a look!"

He immediately exited "Hell Racing" at lightning speed and effortlessly opened the official gaming platform, navigating to Nitiandang’s account.

The audience was having trouble containing their amusement.

"Pfft! You’re switching allegiances too quickly!"

"Thought you said you weren’t familiar with Nitiandang? Are you finding their home page by muscle memory?"

"Heh, the moment you hear about a new game from Nitiandang, you’re all over it—a typical man!"

Instructor Ding didn’t pay much attention to the comments; he was more concerned with checking the news about Nitiandang’s new game.

It had to be said, Nitiandang really had a magical power that always left people guessing what their next game would be.

Even without any promotion, they had already whetted the appetite of gamers—something most game producers simply couldn’t achieve.

But when he found this so-called "new game hype page," Instructor Ding ended up disappointed.

"What kind of new game hype is this, it’s just one picture!!"

On the official platform, the Nitiandang game account had posted an update, which was basically just a simple promotional image.

It featured game art, but it was merely pieced together from materials of "Demon World Conflict."

After all, the art assets from the Hell side were still in production and not yet delivered.

Naturally, there was a line of sly fine print in the bottom right corner of the image: The art resources in the picture are from the test version and do not represent the final quality of the game.

Besides these assembled art resources, at the center of the poster was just one line of text:

"Nitiandang’s earnest creation, a classic Western Fantasy MMORPG, is about to unfold before you!"

This sentence left Instructor Ding stunned.

"Nitiandang’s next new game... is an MMORPG???"

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