Why the bug I wrote became a core gameplay mechanic?! -
Chapter 250 - 249 "Hell Racing
Chapter 250: Chapter 249 "Hell Racing
In the evening, in Instructor Ding’s live broadcast room.
"Guys, I haven’t made ends meet recently, brothers!
"I didn’t even catch the traffic wave; Little Ding is in the red! Could any rich bros afford to tip Little Ding a melon or two, so I can have a full meal?
"Thanks to ’Instructor Ding is my dad, and I’m a noob’ for the plane! Boss is mighty, boss is generous, gold bless you!
"It’s nice to send gifts, folks, but that ID really wasn’t necessary. How about this, we keep to our own, I’ll still call you ’bro’, and whatever you want to call Little Ding, it’s all good, alright?"
After going through a few outrageous bullet-comments, the atmosphere in the live broadcast room warmed up.
"Why are you cyberbegging as soon as the stream starts?"
"Rich bro is confounded! Listening to this guy is worse than his poverty act!"
"The Meal-Getting Immortal hasn’t had a meal in several days? Is this a distortion of human nature or a decline of morality?"
"I can only say that Nitiandang is doing well! If it wasn’t for Nitiandang cutting off Little Ding’s rations, his tail would be up in the skies by now, and there’s no way he would be pleasing the audience ’daddies’ in the live broadcast room. Brothers, don’t tip, let’s see more of Little Ding’s show effects!"
Lately, Instructor Ding was feeling a bit down.
Mainly because he didn’t catch much heat with "Road Rage Simulator"!
Even though he had streamed the game before and even put on a Heimlich Maneuver show effect, the popularity was just so-so.
Among the streamers, Heilong and Chen Tingquan were obviously the ones pulling in most of the traffic.
And recently, no sponsors had approached Instructor Ding for meal-tickets, leaving him without show effects or money, which was quite awkward.
At this moment, Instructor Ding was pondering whether to continue streaming "Road Rage Simulator" or to look for a new game?
If he chose "Road Rage Simulator," he could only continue to chase that achievement and get an official QR code certification.
But the issue was, Instructor Ding’s driving skills were not exactly top-notch, and completing that achievement could be a torturous process with no special show effects.
And just as Instructor Ding was caught in this dilemma, a bullet-comment once again pointed out a path for him.
"Little Ding, Hell Frontline has a new game, why not give it a try?"
Instructor Ding’s eyes lit up.
Hell Frontline?
Isn’t that the developer of "Hell Inferior Demon" and "Henggang Middle School Simulation"?
Of course, strictly speaking, Hell Frontline’s games are all historical, but... the first two games really did have good show effects!
After all, for streamers, reviewing history is a part of their streaming content, an important component of their show effects.
Thinking this, Instructor Ding made up his mind immediately.
"Alright, let’s take a look at Hell Frontline’s new game, the Cyber Appraising Officer takes action!"
Instructor Ding perked up, navigated expertly to Hell Frontline’s page, and quickly made an impulsive purchase and download!
Before anyone knew it, Instructor Ding’s most frequently visited developer account on the official gaming platform had become Nitiandang Games, with Hell Frontline in second place.
You could say that there’s a bit of wickedness in these two companies.
"’Hell Racing’?"
"Hiss... So, Hell Frontline is really sticking it out with Hell till the end, huh?
"With this naming convention, as long as I know the game genre, I could guess the name of the next game.
"If it’s a fighting game, it’ll be called ’Hell Fighting’ or ’Hell Iron Fist’; if it’s a real-time strategy game, it’ll be called ’Hell War’; if it’s a simulation game, it’ll be ’Hell Simulator’...
"Well, it does have a distinctive character.
"Just seeing ’Hell’ in the game title, you’d know it’s probably a work by Hell Frontline.
"Hey, guys, do you think it’s because Hell Frontline only has a set of Hell-related resources that they keep making these types of games? Or is it that their artists are only good at this one style?
"Seriously weird."
As Instructor Ding ranted, he entered the game.
The game’s opening design was standard - nothing too exciting, but also flawless.
It started with a Hell Frontline logo, followed by a low growl of a Hell Demon, and then the game’s title screen appeared.
The interface appeared to be dark and spooky, with ghostly figures vaguely visible and a volcano spouting magma below. In the main part of the screen was a burly Hell Demon driving a chibi-style Hellfire racer, sporting a fierce expression.
The entire screen, well...
It exuded a curious sense of discordance everywhere.
Clearly, this art style and theme weren’t very compatible.
The chibi style was supposed to convey a relaxed, fun, and silly charm, but "Hell Racing," while adopting this chibi style to adjust the proportions of the monsters and cars, didn’t smooth out the details. The designs remained sharp and distinct.
In short, it lacked the seriousness of a realistic style and the cuteness of the chibi style, making it somewhat nondescript.
However, Instructor Ding didn’t seem to mind too much—in fact, what kind of storms hadn’t he weathered? As long as a game from Hell Frontline could be played properly, that was a cause for gratitude.
The interface after entering the game was also rather simple, with just a few basic functions.
You could enter the lobby and compete with other players.
There was a shop where you could use Gold Coins and points added through recharge to buy various items, including characters, vehicles, and more.
"Truly worthy of a Hell Frontline game, still showcasing that minimalist style," Instructor Ding commented with a rather high EQ.
Though it seemed a bit bare-bones, currently, it wasn’t much of a drawback. Instructor Ding had played similar racing games himself and actually found overly flashy interfaces off-putting.
A game like this, where you race straight away without any fuss, run a lap, and get rewarded based on your performance, was rather simple and brutal. Instructor Ding’s first impression was not bad.
"Alright, let’s start by completing the tutorial."
The tutorial was exceptionally simple, just a very elementary track, almost like a rounded rectangle. You just needed to take a few turns and blaze through a couple of straights to complete it.
At this point, the default character players embodied was a tall, burly Hell Demon, whose vehicle looked like it was spewing flames. When driving or drifting on the road, it would leave behind a trail of fire, which looked both cool and ostentatious.
And there were no other vehicles on the road to cause interference.
The game supported both keyboard and controller inputs and allowed customization for all controls. The operations were very simple, just forward, brake, turn, drift, use nitro for acceleration, and so on.
Instructor Ding gave it a quick try and adapted to it very quickly.
Before he knew it, he had completed a lap without experiencing any abnormalities.
"Wonder if it’s just me, but is this game actually pretty good to play?
"To describe it in four words: It’s actually playable!
"Is this really a game made by Hell Frontline? Such an eye-opener."
Having smoothly finished the tutorial, Instructor Ding was feeling good and clicked on [Quick Match], randomly entering a game.
Of course, it was also possible to look for a specific game room in the lobby or filter room settings. However, since Instructor Ding had just started playing and wasn’t familiar with the game’s mechanics and maps, he chose to trust the game’s matchmaking system.
The queue was pretty quick, practically instant.
It was just that while the game was loading, Instructor Ding suddenly had a small question.
"Wait, which one of these is me?"
There were eight competitors on the interface, and Instructor Ding instantly spotted the cool Hell Demon he had controlled in the tutorial.
Those massive wings and the flashy Hellfire racer—it had made a lasting impression.
But when he looked at the ID, why did it read "War Knight"?
When entering the game, Instructor Ding had also picked an ID for himself, called "Xiao Ding Loves Drifting". But now, searching high and low, he only found himself tucked away in a corner.
The name was correct, but his game character had turned into an ugly, diminutive Infernal Inferior Demon, and the vehicle he drove seemed like something crafted by an online DIY blogger, quite rudimentary.
In fact, it could be said to have just a chassis, four wheels, plus a steering wheel—not much better than a flatbed delivery cart.
"How in the world did I end up with such an appearance?
"Okay, maybe it’s because I’m just starting out, so both the character and the car are pretty trash. Maybe after a few laps and earning some Gold Coins, I’ll be able to exchange them for more advanced characters and cars."
Instructor Ding was a bit displeased because he felt he’d been scammed.
After all, he had been that cool Hell Demon in the tutorial!
But he wasn’t too upset, as the "let players experience the Max Level accounts early in the tutorial to keep them hooked" tactic was basic practice in domestic games.
As long as the content of the game was passable, he could tolerate these small issues.
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