Why the bug I wrote became a core gameplay mechanic?!
Chapter 230 - 229 Inexpensive, Rare and Distinctive Small Gifts

Chapter 230: Chapter 229 Inexpensive, Rare and Distinctive Small Gifts

Although Lilith’s first impression was that it didn’t seem very reliable, she still listened attentively.

Qin Fengliang said, "President Li, as I mentioned earlier, the crux of the issue is the imbalance of the reward mechanism. Because the current reward condition has become ’defensive driving to avoid accidents’, its difficulty isn’t particularly high, while the positive emotions gained are plentiful. On the other hand, when accidents do occur, players have become accustomed to them, generating less negative emotion, leading to a situation where the costs outweigh the benefits."

"What if we could set a more challenging reward condition for the players at this point?

"For example, we tell the players that if they can maintain a record of zero accidents for a long period in the game, we’ll give them a little prize?"

Lilith seemed to have caught on, "The little prize you’re talking about, is it very trivial, very perfunctory?"

Qin Fengliang nodded, "President Li, you’re really sharp, you understood it right away! Yes, this little prize is very trivial, very perfunctory! I think, spending just tens of yuan on a simple plaque would suffice, definitely don’t go into the triple digits."

Lilith became interested, "Hearing you put it that way, it actually seems like a good idea!"

The crux of the problem now is that players experience little to no negative emotion after crashing, but successfully avoiding an accident generates an excessive amount of positive emotion.

But what if we set a goal, such as avoiding accidents 100 consecutive times in the game, to receive a little prize?

Then, players would aim to "avoid 100 accidents."

In this process, should they fail, they will harvest a lot of negative emotion!

Especially when players persist to over 90 times, one false move results in total loss, the negative emotion would be absolutely explosive.

Consider this: if an event is divided into three stages, and each stage has a 50% chance of success, then the chance of success for the entire event drops to only 12.5%.

The act of "avoiding accidents" within the game itself is highly challenging. Even for players with relatively good driving skills, the chances of success are not even fifty percent. To avoid accidents 100 times consecutively...

That success rate is practically negligible.

In this lengthy attempt, because the players now have a higher goal of "avoiding 100 consecutive accidents," the positive emotion gained from a single "accident avoidance" would be diluted.

It’s like playing a MOBA game. If a player’s level is Diamond and his only goal is to have a blast killing in Gold tier matches, then he will easily meet the conditions and feel content and happy.

But what if his aim is to reach the King tier? The entire process would then be filled with agony.

So, Qin Fengliang’s method seems to have theoretical feasibility indeed!

And the genius part is, even if someone meets these extremely stringent conditions, the official prize is merely a cheap trinket costing just a few tens of yuan!

Of course, the Golden Cup awards must continue to be given, but certainly not to these individuals.

If a player were at some point to pull out all the stops to meet this condition, only to discover their prize is not a Golden Cup but a cheap, shoddy plaque worth just tens of yuan, their negative emotions would surely explode off the charts!

Although Qin Fengliang said this method could only be used as an adjunct, Lilith inexplicably felt that it was even more reliable than the previous methods!

"Very good! This is a great method! You truly are my think tank!" Lilith stood up, walking around excitedly.

Qin Fengliang also felt a bit proud, but still responded modestly and unassumingly, "Oh, it’s nothing, President Li, I’m merely doing my duty.

"However, there’s a problem, President Li. The game has already been released and can’t be changed anymore, right? So how do we add this new condition?"

Lilith smiled slightly, "Isn’t that easy to handle? Who am I? I am the First Producer of Hell, the ever-prepared Lilith!

"Of course, I was already prepared from the beginning!

"When creating the achievement system for this game, I had already set up for some extreme scenarios."

Speaking thus, Lilith excitedly opened the official store page of ’Road Rage Simulator’ and found the achievement list.

And there, conspicuously, was one.

"Road Ghost: Accumulate 66 hours of driving without any record of traffic violations."

This achievement didn’t stand out.

It’s understood that the achievement system of the game is usually divided into different levels, such as ordinary level, Golden Cup level, Platinum level, and so on.

For most games, the harder an achievement is to attain, the higher its level is.

If an achievement like "Defeat the first boss in the game" is considered an ordinary level, then "Collect all achievements in the game" would be Platinum level.

However, the achievement system of ’Road Rage Simulator’ apparently didn’t follow convention, and such an outrageous achievement as "Road Ghost" was merely an ordinary achievement.

At first glance, this achievement seems inconsequential, but there are two pitfalls hidden within it.

The first pitfall is "66 hours." Because this amount of time seems lengthy, players might mistakenly think it refers to 66 hours in the game, which would be 660 minutes, or 11 hours in real life.

But in reality, these 66 hours refer to actual hours in real life!

And why 66? It’s because the number "6" holds negative and evil connotations in Western culture, symbolizing the devil. If an entity bears this number, it’s considered an enemy of God.

The number 666, with the digit 6 repeated three times, represents extreme imperfection, total impurity, and the utmost wrongdoing.

In fact, Lilith originally intended to set the bar at 666 hours. But on second thought, if the condition was too absurd, no one would attempt it, and therefore no negative emotion could be generated. Hence, after some struggle, she reluctantly settled for the number 66 as a compromise.

The second pitfall is the requirement of "no traffic violations."

Players would instinctively think that they just need to avoid crashing, but there’s another rule in the game’s traffic laws: victims of accidents must be given correct treatment!

That is to say, if a step is missed in the rescue process, the time will be interrupted as well, and the calculation will start over.

With this achievement system, Lilith could smoothly carry out Qin Fengliang’s plan.

As long as a player completes this achievement, the official will send a "special gift"!

These four words would inevitably make players’ imaginations run wild, but in reality, this gift would only be a common plaque worth a few dozen yuan.

Lilith couldn’t help but want to laugh when she thought of the moment players contributed countless negative emotions and then received the plaque, unveiling their gift.

At that time, a huge wave of negative emotions would surely burst forth again!

I’m making a killing, a real killing!

Lilith immediately stood up, "Good! Then I’ll go find someone to customize this set of plaques right away!"

...

...

June 21st.

Saturday.

Gu Fan yawned as he arrived at the Sky Against Heaven Game Experience Store.

Sui Tao was quite punctual, but the experience store was just as deserted as before, with hardly any customers.

"Manager, want some coffee?" Sui Tao asked.

Of course, there was a coffee machine in the experience store, and Sui Tao knew how to use it.

"Sure, I’ll take a latte," Gu Fan casually found a seat and turned on the TV.

It was early in the morning, and there were no famous streamers, just some small-time ones. Gu Fan randomly selected a stream that was playing Road Rage Simulator, watching it while drinking his coffee.

"By the way, Sui Tao, I want to ask for your opinion on a small matter.

"Do you think there’s a kind of plaque, or something similar, that isn’t particularly valuable, maybe only costing a few dozen yuan, which can be displayed in a car? But at the same time, it should have a certain level of irreplaceability, making it not easy to forge.

"Is there something like that?" Gu Fan asked.

Sui Tao was caught off guard, "Huh?"

This question left him somewhat confused. A few dozen yuan, yet it needs to have a certain level of irreplaceability?

That seemed unlikely, right?

The domestic small commodities business was so developed that even the pure Gold Cups previously released by Sky Against Heaven could be forged if someone really wanted to. It just depended on whether or not the forger was willing to bear the cost.

If it’s just a trinket costing a few dozen yuan? Then it would be even easier to forge.

Sui Tao thought for a moment, "Manager, I think it’s useless to work on the material and design. We’ll have to rely on high-tech. For example... what about using a QR code?"

Gu Fan was taken aback.

Huh? A QR code?

That seemed like a solution!

Last night, Lilith found him and asked him to customize a batch of small prizes, like plaques, as gifts for the players.

The quantity didn’t need to be large, just a few dozen would be completely adequate.

As for what these things were used for? Who these players were?

Lilith didn’t mention at all. Obviously, she was being cunning again, trying to watch out for Gu Fan.

So she just asked him to customize a batch of plaques, without making any specific requirements.

But after a short consideration, Gu Fan had a vague guess.

Why only prepare a few dozen of these small gifts? Clearly, the conditions to receive this little gift must be very strict. Among so many players, there couldn’t be many who would achieve it.

At least in Lilith’s eyes, a few dozen were completely sufficient.

And why was this small gift so cheap, worth only a few dozen yuan?

The reason was simple: Lilith surely wanted to collect negative emotions again.

As for the specific conditions of attainment, it must be related to the in-game achievements. However, the game had several difficult achievements, and Gu Fan wasn’t sure which one specifically, but regardless of which one it was, it didn’t really affect the customization of the plaque.

Lilith did not request the plaque to be identifiable, and she intentionally didn’t mention it, probably to induce Gu Fan to produce something easily replicable.

In this way, the plaque itself would lack recognition and scarcity, allowing her to further collect players’ negative emotions!

But how could Gu Fan possibly fall for that.

If you didn’t mention it, then of course I’ll just make anything!

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