Why the bug I wrote became a core gameplay mechanic?!
Chapter 220 - 219: Defensive Driving Simulator? Instant Karma Simulator!

Chapter 220: Chapter 219: Defensive Driving Simulator? Instant Karma Simulator!

Lilith couldn’t accept this reality at all.

Why so many deductions?!

Why did this Zhuge Jun generate so much positive emotion?

But soon, through the subsequent actions of Zhuge Jun, Lilith roughly figured out why.

She saw Zhuge Jun humming a tune as he got out of his car, starting to attempt to administer aid to the driver of the luxury car.

"Hey, look, didn’t I tell you not to engage in road rage driving? You crashed, didn’t you?

"In the end, it’s still me who has to save you.

"Let’s see, wow! Such a big wound on your head.

"Don’t panic, I’ll lift your head first to make sure your airway is clear.

"Then I’ll take the bandage and wrap it around for you.

"Have you learned your lesson? Do you still want to drive dangerously?

"Kid, in front of a Defensive Driving Master like me, your skills are still lacking. You need to practice more, understand?"

Zhuge Jun even started to show off, treating the luxury car’s owner NPC while muttering to himself in a low voice.

He had a good grasp of the game mechanics, and the actions he took were almost all correct.

This was an urban road, where a secondary danger seemed unlikely, so considering that the other person had suffered a serious collision injury, Zhuge Jun didn’t rashly move the unconscious owner but allowed him to stay in the car, simply ensuring that his airway was clear and then bandaging the wound.

Of course, before doing so, he had already turned off the car and unbuckled the seatbelt.

After handling everything, Zhuge Jun waited happily for the police to arrive.

At this moment, he was very happy, his previous bad mood completely swept away.

Why?

Because he had finally experienced a feeling of "instant karma"!

Why was Zhuge Jun feeling down before?

Because no matter how hard he tried, he would always crash, giving him a sense of powerlessness. And what was the reason for the crashes? It was because the surrounding vehicles were increasingly disregarding motorcycle ethics and engaging in increasingly outrageous dangerous driving.

But now, Zhuge Jun was unscathed, while the dangerous driving vehicle had crashed, and its driver was unconscious and at his mercy.

It was just like when you’re driving in real life and come across some idiot engaged in dangerous driving, constantly cutting in line and tailgating, making you boil with frustration.

But not long after, this idiot driver crashes.

Wouldn’t anyone burst into laughter and shout "Instant Karma"?

And that was exactly how Zhuge Jun felt.

It was as if all his previous frustrations had been released!

After this battle, Zhuge Jun felt he had found the correct way to play the game.

"I get it now!

"This game shouldn’t be called Road Rage Simulator, but Defensive Driving Simulator!

"Of course, the name Road Rage Simulator fits as well, although it’s not as straightforward as Defensive Driving Simulator.

"The point of this game isn’t to let players experience road rage but to dig into the roots of road rage through simulating it, and by practicing defensive driving, alleviate such feelings. Thus, it lets everyone practice defensive driving skills, learn methods of treatment after accidents, and eradicate the road rage at its source!

"I’ve finally enlightened!"

Zhuge Jun suddenly cleared up many doubts he had before.

Why is this game so realistic?

Of course, it’s to put the player in a real-life environment as much as possible, honing their defensive driving skills.

Why is the game’s AI so perverse? And the longer you drive without an accident, the crazier it becomes, with more and more uncivilized driving behavior increasing?

It’s also to intensify the training for the player, letting them experience extreme situations they cannot usually encounter in real life, further honing their defensive driving awareness and skills.

Why does the game force you to get out of the car and provide treatment after a collision?

On one hand, it’s to ensure that the player acquires basic first aid knowledge. On the other, it’s to let the player feel the severe consequences of dangerous driving more directly. Moreover, it can cheer up the player, playing a very good role in emotional regulation.

What’s more exhilarating than seeing an asshole driver endangering traffic safety knocked out cold by a crash?

The previous repression was obviously all in preparation for this thrilling moment!

Soon, the police arrived. This time, Zhuge Jun was not pressed against the car by the police because he handled the situation properly; instead, he received commendation.

Of course, the so-called recognition was just something Zhuge Jun made up in his mind.

The game didn’t have any mechanism for recognition, and even if a player handled an accident scene appropriately, they wouldn’t get beyond not being pinned against the car by the police. The police would talk to the player character as usual, take out a notebook to make some simple notes, and then the game would continue as normal.

After all, Lilith couldn’t possibly design something like "recognizing players", a feature that would clearly reduce negative emotions.

But what if it wasn’t designed? Players could imagine it, couldn’t they?

Zhuge Jun didn’t need to see this scene, nor did he need any bonuses; just thinking about it in the context of reality was satisfying enough for him.

And as he took to the road again, sure enough, the world returned to normal!

The vehicles that drove dangerously seemed to have disappeared again, hidden in the city.

This meant that after the collision with the NPC’s luxury car, the difficulty adjustment mechanism that had been accumulating due to "zero accidents" also reset.

He could now drive safely for a while again.

"I get it, so this is the right way to play the game!"

Zhuge Jun rubbed his hands together in excitement, feeling like he now had a goal and something to look forward to in the game!

Previously, he thought the main goal of the game was to make money, and if he was driving a taxi, it would be to pick up more fares.

But he had now realized this wasn’t the primary goal of the game at all!

The real first goal of the game was to hone his defensive driving skills, maintain zero accidents as much as possible, and then find a way to entangle with that road killer luxury car when it appeared.

This wasn’t about driving commercial vehicles to make money; it was a comprehensive driving test upgrade for the player!

In real-world driving tests, while various traffic rules are painstakingly explained and there’s an on-road driving test, the teaching of defensive driving details is severely lacking.

In other words, if a novice driver who just got their license encountered jerks who cut in line or tailgated on the road, could they handle it calmly using the knowledge they learned during the driving test?

Obviously not.

But Road Rage Simulator filled this gap very well.

By adjusting AI, it simulated an increasingly difficult extreme environment, covering the pitfalls of "Defensive Driving" and "Accident Response". Therefore, it not only had very realistic implications but also became an "Instant Karma Simulator", which made Zhuge Jun exclaim in satisfaction!

In reality, were those dangerous drivers who drove recklessly punished?

Not really.

Those who drove slow cars in the fast lane on highways, those who slammed on the brakes when they realized they were about to miss an exit, those who frequently weaved through traffic and cut in line in congested city conditions, saving themselves time but making the traffic even more chaotic...

These drivers affected others and even caused severe consequences in some cases.

Especially those who braked hard after missing an exit on the highway, possibly leading to a large truck braking or swerving to avoid them, causing a side flip and involving vehicles behind in a chain-reaction accident.

But in the end, they would walk away scot-free.

In reality, many of these reckless drivers were not punished.

Although everyone says, "Driving like that, they will eventually meet their maker," it’s just a psychological comfort; deep down, everyone is aware that only a small portion of such drivers face retribution.

And even then, that retribution could be delayed—who knows how many years it might take to occur.

Therefore, the one good thing about Road Rage Simulator is that when a player encounters such jerks, as long as they adhere to the principles of defensive driving and don’t get into an accident themselves, those jerks are very likely to crash!

In other words, if the player just holds on, they will witness instant karma.

Is there anything more satisfying than that?

As for the money earned in the game’s profession? That’s just a side benefit, a way to further adjust the fun of the game.

Zhuge Jun originally thought that making money was the only joy in the game, so he found it tedious and dull.

But now it seemed that since making money was a secondary pleasure, the game had become more interesting!

Hou Ji, who was watching from the side, was also surprised.

He scratched his head: "So this is the correct way to play? I guess I really wasn’t playing it right."

Turning to Gu Fan, Hou Ji asked, "Manager, could you get me another key? I want to try again!"

He found another steering wheel simulator setup and started playing Road Rage Simulator anew.

Indeed, with a changed mental expectation and play style, his attitude was completely different!

The two of them seemed to have found the joy in the game and started playing enthusiastically.

Meanwhile, Lilith was quivering slightly, her face full of shock, confusion, and bewilderment—as if she might yell out "Gu Fan!!!" any second now.

Anticipating what was about to happen in a few seconds, Gu Fan hurriedly lowered his voice to remind her, "President Li! Stay cool, there are others present!"

Lilith was gritting her teeth in anger, though trying hard to keep her voice down, she was still uncontrollable: "What on earth is going on!!"

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